RimWorld

RimWorld

RimThunder - Mobile Infantry
237 Comments
Zacky 0.0 13 Jul @ 8:12am 
wait this is not CE compatible for now?
GravitWry 23 Jun @ 9:04pm 
Sorry if I came off as harsh, I was just panicking since a few of my colonists almost died and this is the first time using it despite having this in my modlist for over a year now.

I won't be using this until something is done about this, which I doubt, because I can see some people have reported this yet not a single simple fix.
GravitWry 23 Jun @ 8:59pm 
My god I'm going insane, this thing just automatically shot my colonists in point blank range when some neanderthals closed the distance during a raid, destroying my kill box, almost bled out 4 of my colonists and one even has a permanent scar on their brain.

The tick on the gizmo does not work because for some god awful reason it's a 'Toggle automatic reload whilst drafted' instead of 'Toggle automatic usage' like its jump pack ability. This mod has been out for two years, how is this still a thing.
angus_jo 15 Jun @ 7:55am 
Helmet and armor together still have the visual bug that the helmet covers the jetpack from behind. Which does look wrong. Does anyone have an idea why this is?
GHHUHH 15 Jun @ 5:05am 
ce里喷气背包跳脸是因为在ce补丁中喷射背包这条“<hasStandardCommand>true</hasStandardCommand>”这条为false,改为ture就可以手动了
angus_jo 6 Jun @ 11:50am 
I have the feeling that the armor is not syntaxed correctly either. When it is worn together with the helmet, it is under the helmet. Which looks wrong. But I couldn't figure out what the problem is.
哼哼啊啊啊啊啊 4 Jun @ 3:13am 
大佬的mod很好用,不过俺抓到个小bug,mod里烟雾弹的填装一次设成了0.1单位化石燃料,游戏内填装不了,得改成整数才行
Azazel 27 Apr @ 7:27am 
请问如何禁用喷气背包攻击呢? 很多时候我下令远程攻击小人都会跳上去
Totally Not Ed 19 Apr @ 10:34pm 
how to make it?
露尼西亞 28 Mar @ 1:12am 
ce下导弹是不是有bug?感觉破甲没生效只有高爆和破片
aiakin1 20 Mar @ 5:47am 
话说现在有外骨骼框架了
不出个重制版?
Dr.Thrax 16 Dec, 2024 @ 8:47am 
Good day comrade @AOBA are you planning to make more soviet vehicles like anti air as well ships? I would love add to soviet play collection build.
Crusader 6 Dec, 2024 @ 5:26pm 
best event ever... just wish it was permanent
PolandBall 17 Nov, 2024 @ 7:43pm 
没事,兼容CE就好(大雾)
兩把槍非常強不過沒有跟yayo combat兼容
JerrBear888 30 Sep, 2024 @ 4:24am 
goddamn i loved that April Fools event....way more fun than the mobile suit in space event
米卡 3 Sep, 2024 @ 9:10am 
没找到在哪里制造()
Mr.1f916 24 Jul, 2024 @ 4:08am 
Like Snakeater said there is a small problem with the helmet. A fix that I found is to change <ThingDef ParentName="ApparelBase"> to <ThingDef ParentName="HatMakeableBase"> for the <defName>RTMI_MobileSuitHelmet</defName> in the "\1.5\Defs\RT_Apparel.xml" file.
Snakeater 18 Jul, 2024 @ 11:39pm 
I love this mod but the position of the hat mark is incorrect, so the hat is placed on the body.I really enjoy playing rimworld with ur mod thanks
Qing Dao Fu 12 Jul, 2024 @ 9:33pm 
今天发现穿上衣服,小人就会失去控制相关的按钮
百年树人 11 Jul, 2024 @ 6:17am 
不知道是不是ce的问题,那个头盔好像有显示bug,会直接显示到小人的身体上,而不是头上
mimelon 5 Jul, 2024 @ 4:54am 
Hi. I love this mod. But there seems to be a problem with the armor's smoke grenades. I cannot reload them even if I right-click on a chemfuel stack and choose reload Smoke Grenades. It will say "Too Few" or "Needs to be reloaded with 0 chemfuel". Hoping you could fix this.
TheMuffinMan 30 Jun, 2024 @ 4:54pm 
RED SUN IN DA SKY KING MAO SHALL NEVER DIE
Saddams Sweat 22 Jun, 2024 @ 3:30pm 
hey so, the helmets arent showing up anymore just FYI
cjmx666 11 Jun, 2024 @ 8:39am 
能不能把装甲自动发射导弹关掉阿:steamfacepalm:打猎小人直接把仙树炸了
河蟹时代 8 Jun, 2024 @ 9:41pm 
烟雾弹无法装填
河蟹时代 8 Jun, 2024 @ 9:41pm 
Could not resolve symbol "GEAR_label" for string "用{AMMO_label}装填{GEAR_label}".这是啥问题?
Black_Overlord 31 May, 2024 @ 10:11am 
It would be nice if they were EVA capable (SOS2 compat)
哈皮毛 25 May, 2024 @ 12:49pm 
和战棺海盗拓展一起用发现可以使用战棺海盗装备可整个mod自带的两把武器只要射击过就会直接消失。
警觉调整者 22 May, 2024 @ 4:58am 
不,我用的不是本地版本的CE
AOBA  [author] 4 May, 2024 @ 2:44pm 
@警觉调整者 這個是因為你用的可能是本地版本的CE,導致ModID沒對上。
警觉调整者 3 May, 2024 @ 11:56pm 
补丁文件的位置放错了,应当放在Patches文件里而不是CE里
警觉调整者 3 May, 2024 @ 11:40pm 
哦等等,有CE补丁文件,但在我这儿并没有生效
警觉调整者 3 May, 2024 @ 11:08pm 
不兼容CE呀.....
阿尤恩 3 May, 2024 @ 2:00am 
为啥使用了是英文
热心网友小沈 30 Apr, 2024 @ 8:56am 
给的两把步枪非常强
孟夏廿七 26 Apr, 2024 @ 10:59am 
非常好模组,是我的Pawn飞翔,爱来自边缘世界❤
isalcaruz 17 Apr, 2024 @ 4:49pm 
yeeeeesssss taks
MAx0N 16 Apr, 2024 @ 12:11pm 
yessss, thank :0
AOBA  [author] 16 Apr, 2024 @ 10:39am 
:3
This_Guy 12 Apr, 2024 @ 10:33am 
We must wait and see
MAx0N 12 Apr, 2024 @ 3:56am 
1.5 pls
isalcaruz 8 Apr, 2024 @ 2:55am 
The colonists shouldn't be able to fire missiles on their own, I put settlers who face dangers instead of fleeing or ignoring, and this bolus half of my medical area along with my GliterWorld medicine and various implants
isalcaruz 24 Mar, 2024 @ 9:33pm 
How do I get the colonists to stop using the Rocket Launcher automatically?, when facing enemies they fire the rockets, even if they are at point-blank range, damaging even allies. I clicked on the green mark to turn it into an X and even so they continue to shoot indiscriminately, almost and blow up my jet, I don't know if it is because of some other mod?, the only ones that change anything in the combat are the siderarms and the run and gun
Trapus 19 Jan, 2024 @ 3:53pm 
When equipping the suit the command bar disappears. I'm using achtung so my keyboard draft button works. They still do priority jobs and click on toggle commands. But everything but the pawn card is invisible. Ui bug
Alfador 19 Jan, 2024 @ 6:04am 
I see, thanks.
AOBA  [author] 17 Jan, 2024 @ 10:05pm 
@Alfador chemfuel as i remember
Pinkie Pie 17 Jan, 2024 @ 9:06pm 
Is there a bug that doesnt allow the pawns to shoot the 2a72s?
Alfador 12 Nov, 2023 @ 12:49pm 
Nice mod and thanks for implementing it!

But uhh... what is used to re-arm the smoke launcher and the missile launcher abilities?
Trianqren 8 Nov, 2023 @ 2:42am 
@NFTG Knify thanks!