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这个mod将允许起源角色说出他们的战斗评论的脚本附加到自定义角色上,允许他们在角色创建中选择声音时实际使用你可以听到的声音线。
主要感谢/r/DivinityOriginalSin的De4D和Larian Studios Discord的LaughingLeader,因为如果没有他们的帮助,这是不可能的!
注意:目前,为了让mod为新创建的角色工作,你需要在完成角色创建后保存并加载游戏一次。自动保存应该可以很好地用于此目的。
my character is a custom elf using warrior voice
I only have one other mod, it is called Elemental Weapon Boost Recipes DE.
I tried without it and it still didn't work.
So I think the only way to save both the Five Star Diner talent and your weapons at this point is probably either loading a save from before you enabled the mod or save editing/cheating. I'm sorry for the inconvenience as this is completely my mistake, and a beginner mistake at that.
I don't get why your customs don't say their lines though. It works on my end. In case I find it to matter, it is a custom character you created, right? And not a hired mercenary. And do you have any other mods installed?
Five Star Diner now works.
The weapons seem permanently corrupted and now cannot be saved even by enabling the addon.
Custom characters still do not say their lines in battle.
As for it breaking talents, or messing with weapons in the inventory, I really don't know why it would do that. All this mod does is enable an additional script for generic origin characters that as far as I could tell has nothing to do with any of those. Nevertheless, you weren't the first one to report that about Five Star Diner, so I'll inquire as to how such talents work on the back-end to see why that might be happening.
I don't think I could've handled starting my 4 elemental battlemages team all over, again, for the 3rd time, although it would've been worth it
I used Osiris APIs in the debugging console, added to custom character "CanSpeak" integer variable along with other variables related to phrases. And boom, now it works!
By some reason, your mod didn't add these variables during character creation. Please, check it and I can help to debug if you tell me steps to do that.
Strange, because no one has complained about this problem so far.
I tried to verify game files integrity, there are no missing files.
Reinstalled the game - no effect.
The same situation happened for my friend, custom characters are silent when he starts the game on his PC with the mod..
Hope it can help you to find the root of the problem.
(2/2)
Enter the command in the console, when I selected
1. Custom character
2. Ifan
3. Red Prince.
And the result:
S >> print(GetVarFloat(_C().MyGuid, "SkillCommentFrequency"))
nil
S >> print(GetVarFloat(_C().MyGuid, "SkillCommentFrequency"))
0.20000000298023
S >> print(GetVarFloat(_C().MyGuid, "SkillCommentFrequency"))
0.20000000298023
(1/2)
Then while in-game, have your custom character selected, and in the console window that should be there, type:
print(GetVarFloat(_C().MyGuid, "SkillCommentFrequency"))
And this should print out the chance for your character to say such phrases.
Since the mod doesn't seem to be working for you, I'm guessing this will either print out a chance of 0 (or close to 0), or will not be able to print anything out at all. But either way, please let me know how this goes if you try it, so that we know whether the mod failed to set the script entirely or there's a different problem.
Of course you could also try verifying game files or performing a fresh install of your game, before or after you try this.
(2/2)
By default, the chance for these phrases being said should be about 20%, or every fifth time on average. You could check for this by installing Norbyte's Script Extender (if you haven't already), then creating a new text document called OsirisExtenderSettings.json in the same location (make sure it is a .json file and not a .txt file by ticking the View -> File name extensions box), with this in it:
{
"CreateConsole": true
}
...
(1/2)
I tried using only this mod (other mods are disabled), and it still doesn't work.
Hope you can help me, I waited for a mod like this for a long time, because character phrases during battles are a big part of the game immersion.
Thank you.