Company of Heroes 3

Company of Heroes 3

(2-8) Chaos
12 Comments
Shadowphreak  [author] 15 Apr, 2023 @ 8:56am 
Update,
- Complete redo of capture zones.
- Expanded outside map area to fix visual map preview icons.No effect on gameplay though.
Shadowphreak  [author] 15 Apr, 2023 @ 8:12am 
Update,
- Replaced wood fence along railroad tracks with random hedges for mg/mortar troops to pass through and still provide limited cover.
Shadowphreak  [author] 12 Apr, 2023 @ 4:41pm 
GrumpyBlitz - thanks for input! I'll take a look at that weird fence bug you mention. I'm still experimenting with weather features but absolutely... :) thanks again
Chef GrumpyBlitz 12 Apr, 2023 @ 1:38pm 
Love the map really fun with lots of cool defensive and offensive opportunities awesome job! However I did notice an issue with heavy weapon teams if you didn't destroy the fence the runs all the way through the railway. This fence keeps their pathfinding from going straight to the top of the hill they have to go all the way around to get up there wasting time and leaving you unable to properly counter infantry pushes early on.

side note: would be cool to see a rainy night version of this map.
Shadowphreak  [author] 9 Apr, 2023 @ 4:41pm 
Thanks Tallalastair!
Tallalastair 9 Apr, 2023 @ 9:03am 
Really Good Thank You
Shadowphreak  [author] 8 Apr, 2023 @ 5:30am 
Thanks KmDm!
Donk 7 Apr, 2023 @ 2:05pm 
gr8 job!
Shadowphreak  [author] 4 Apr, 2023 @ 5:13pm 
Slak - I removed it and went back to default. thank you though :)
Shadowphreak  [author] 3 Apr, 2023 @ 7:25pm 
Updated:
- Increased size of spawn area.
- Fixed camera
- Added more cover across map.
Shadowphreak  [author] 2 Apr, 2023 @ 7:03pm 
Update:
- Redid Territory Zones
- Increased Spawn area's.
- Removed some Zones.
- Brighten Up. Increased default Camera angle.
Shadowphreak  [author] 2 Apr, 2023 @ 3:19pm 
Update:

- Increased base zone
- Tweaked some structures.
- Moved territory markers.
- Added music/noises from italy_coastal
- Added a TON of shot blockers, but still not 100%... Very weird bug...?