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4) A site is a little overkill. I would open up the T-long entrance, make it level with the ground and flip the stairs for a direct route to the bombsite. Get rid of the small hallway with the door.
Give the CTs a Box to hop onto the site from the now flipped stairs and close off the site where the tables and blueprints are.
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We had a lot of fun playing! Thank you for creating this map!
Edited Radar Image: https://imgur.com/a/U8mvdFg
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1) The CT Underground con to B was pretty much unused, you could easily remove it.
2) Open up the gate from CT underground to MID and close off the small con to A stairs (from Underground) This should give the CTs in mid a better timing on Ts + a better option to flank A site. (Maybe T Spawns have to be adjusted slighlty)
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For some reason A and B bombsites changes places on the map now arrows pointing at A lead to B and vice versa.
Bots sometimes struggle to climb up to the platform to A window
A site is still way too exposed making it a nightmare to clear angles as a Terrorist, I still believe that connecting the pillars around the fountain with some walls will fix the issue to an extend.
The only other thing I can suggest is looking into optimizing the map better so it runs butter smooth, hopefully if these issues are fixed it could make it into some operation ;)