WARNO
(2x) SSC + SCO
292 Comments
Multicellular Organism 1 Jul @ 4:11pm 
Thanks for the response, to be honest I am not sure how would one go about balancing that, maybe we could just accept that in the forest, flamers will always win, isnt it how its in the vanilla game anyway? The extended range of regular infantry will still give them an edge in right environment with a bit more space.
Space  [author] 1 Jul @ 9:34am 
@Multicellular Organism Thank you, glad you enjoy the mod! I have been planning to lower forest LOS for some time now, but haven't gotten around to it because it requires a complete rebalance of all the close-quarters infantry to make it so that satchels and flamers aren't the only viable infantry in forests. Otherwise what happens is that with the low LOS in deep forests the satchel and flame infantry DELETE enemy infantry before you can even really tell what's happening.
Multicellular Organism 30 Jun @ 7:46pm 
Hey, thank you for this amazing mod, really makes the game a different, more tactical experience. While its easily one of my favourites, there is one thing that in my opinion needs tweaking and thats line of sight. Right now units can easily see through sparse forests, hedge linest and some small buildings. That, coupled with extended range makes some ridiculous looking shots take place which is a huge disadvantage of the mod in my opinion. Its not only immersion breaking but it makes it super easy to establish a good defensive position, especially against AI. A couple well placed tanks shooting through hedge lines can cover half of the map and that is something that AI cannot really counter, making even the hardest AI easy opponent. I think the way to fix it is to make all those small obstacles limit line of sight. That would allow some close quarters combat and help the AI while still making long range shots possible in large open areas.
Space  [author] 11 Apr @ 12:02pm 
@lvl99ROIDMAGE Oh yeah unfortunately you can't use the old game version now that I've updated the mod I don't think. You should still be able to update your game and then try to change to the version number I said and it *may* work but I'm not entirely sure to be honest. Sorry for the inconvenience!!
lvl99ROIDMAGE 11 Apr @ 11:56am 
@Space That isn't working for me, it keeps telling me "failed to download correct mod version." I am trying to use game version 146198. Is there anywhere I can download the mod for just that version? the other mods I played with on that version that haven't been updated to latest version are still working.
Space  [author] 30 Mar @ 6:48am 
@lvl99ROIDMAGE I had to change the version number a few times. Try to change it back to 53
lvl99ROIDMAGE 29 Mar @ 7:44pm 
How can I play with or download the mod version before this latest update? I'm trying to get an army general save to work in the last version of the game but it won't let me select it in the mod center. I tried the cinfig file trick and that isn't working. It is a multiplayer save if that means I'm boned regardless please let me know. I don't have to keep playing with my buddy but i'd like to keep playing it solo if possible I've got 40+ hours into it that I want to finish so I'm not very sad lol. Thanks, this has always been my favorite mod btw.
Space  [author] 27 Mar @ 8:07am 
@ArxInvicta I believe I fixed it. Thanks for the bug report, it's much appreciated!
Space  [author] 27 Mar @ 6:38am 
@ArxInvicta Looking into it now. Happening to several other modders as well.
ArxInvicta 27 Mar @ 2:28am 
Game crashes in the armory with the error message "fatal error, depiction descriptor '[MeshAlternative_4]' was not found"

Same in the x3 scaling version.
Space  [author] 8 Mar @ 10:31pm 
UPDATED: v.146198 03/09/25

Fixed the spotting issues!!! Apologies that it was broken for so long. As always let me know if there are any more bug reports!
Space  [author] 4 Mar @ 11:22am 
@Rieggs I'm away from the computer right now but can you click the LOS eye icon in the bottom right on the mod and send a screenshot?
Rieggs 4 Mar @ 10:20am 
VANILLA:
https://images.steamusercontent.com/ugc/42325567791713759/14D27FAD94724AEA8F858AE77F7B5A8A3F0601C9/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

MOD:
https://images.steamusercontent.com/ugc/42325567791714833/E9C237187FF414B7D3CE9F8FBE77E36FDC202114/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false


The first screenshot is vanilla showing LOS as normal.

The second shows the unit's LOS (particularly, look to the hills in the upper right, you can see they should be able to see there). However there is a gray "filter" in a tight radius around the unit.

It seems that the unit (Pulemetchiki, in this case) has some kind of artificial limitation preventing it from seeing its "actual" LOS.

Does that make sense?
Rieggs 4 Mar @ 10:03am 
It is possible I misinterpreted the way the stealth tools/mechanics are working in-game. That said, there does seem to be an odd inconsistency between player optics and AI optics. Even with robust recon, indicating they can see at the increased distances the mod provides, the AI enemy appears to have overwhelmingly better optics, as if they are playing with a different rule-set; meanwhile, player recon seems as if they have poorer awareness than even vanilla. I will repost when/if I discover a more concrete example. Regardless, thank you for listening to and responding to my comment. Cheers
Space  [author] 4 Mar @ 9:04am 
@Rieggs As far as the M60 goes, I don't really know what is happening there. My best guess is that it got stuck in a buggy spot where it had LOS out of a forest but was slightly out of range to actually be seen/fired at or something?

Unless the issue happened multiple times in multiple different scenarios, in which case I can take another look at it. I don't see anything out of the ordinary with the stat card though and like I said I haven't made any changes to the M60 specifically that I didn't also make to every other vehicle.
Space  [author] 4 Mar @ 8:55am 
@Rieggs Doing some testing now, I am not having this issue on my end actually. Are you sure that you don't just have the exceptional stealth filter enabled on the mod?

If you click the UI icon for the LOS tool and then click the exceptional stealth filter, then click the LOS UI icon again to disable the overlay, the filter continues to be applied to your normal LOS tool bound to 'C' as well.
Rieggs 2 Mar @ 3:24pm 
Great, thanks again for a great mod, Space :steamthumbsup:
Space  [author] 2 Mar @ 11:42am 
@Rieggs Thank you very much for testing, pretty sure I have figured out what the problem is now because of that! I need to do some testing on new values for something but I'll try to push a fix in the next day or two.
Rieggs 2 Mar @ 11:27am 
In a follow-up to my last post: after some further testing, it seems that no matter what a unit's sight distance is, everything further than 200 meters or so is considered "stealthed" to them.

I tested this using the LOS tool -- with mod activated, select unit (any type) and hold C while hovering over them. You'll see what is "visible" to them (a recon helicopter can see, say, 5km), but a gray filter forms a radius of about 200m around them. I then opened a skirmish on Vanilla and did the same thing; again, with several unit types. The gray "filter" still exists, but this indicates whether they can see a unit that's "stealthed" to them. So the filter will be in forests, among buildings, etc.. The buttons for "bad," "mediocre," "good," and "exceptional" adjusts the filter accordingly.

In conclusion, it seems to me like WARNO's built-in stealth mechanic is bugged within the mod. Everything else seems to be working fine. I hope this helps!
Space  [author] 26 Feb @ 11:47am 
@Rieggs Definitely not intended. However, I haven't changed anything about the M60 in particular at all, so I'm not sure why it would be the only one having issues.

I did hear of other people having strange issues with spotting. I'll look into it, some stuff moved around after the last patch. Thank you for the report, they are always appreciated! :praisesun:
Rieggs 26 Feb @ 10:56am 
After the latest patch, it seems that M60 tanks are nearly invisible (to any unit, including recon). This is in AG. Bug or intended?
Space  [author] 19 Feb @ 9:36am 
@[TLC]mwt80 I'll take a look and see if I can spot any problems, but the AI should be basically the same as vanilla right now so it may be a vanilla bug as well.
[TLC]mwt80 19 Feb @ 5:54am 
AI do not use artillery, It deploys artillery, but It newer will never fire?
Space  [author] 8 Feb @ 5:14pm 
@Limited strategy time You could try to import the deck codes but I'm not sure if it works or not. I'm typically sure it encodes the decks differently depending on what mod you have enabled.

Otherwise you could take a screenshot of each deck and just quickly remake them. You might be able to figure out the differences in the export code too and manually make them compatible but you would have to make the same deck on 2 different versions and compare the codes.
Limited strategy time 8 Feb @ 11:50am 
I have a question by the way. Say I want to try the different scaling mods you made; but don't want to remake my decks. Since everything is the same except for the scale, how would I copy/paste the decks into the other versions?
Limited strategy time 7 Feb @ 11:41am 
Unsubscribing and resubscribing fixed the issue, thank you!
Space  [author] 7 Feb @ 8:11am 
@Frog Gotcha I'll take a look at the forest bonuses again, they changed the location of the file so the changes may have been lost.

Regarding the bombs unfortunately I can't adjust their physics like that really

@Limited strategy time Do what MixedMethods said, that should force it to update.
MixedMethods 7 Feb @ 3:05am 
shows fine for me, try unsubscribing, verifying files, resub etc
Limited strategy time 6 Feb @ 8:37pm 
The mod is grayed out in the mod center and I can't activate it, even though I have the correct patch. What is up?
Frog 6 Feb @ 6:50pm 
also you need to change the distance in which you can see into cover. its vietnam out here
Frog 6 Feb @ 6:35pm 
Would adding better bomb inertia (so the travel further) be out of the question
Space  [author] 6 Feb @ 12:39pm 
UPDATED: v.146198 02/06/25

This update came with a few structural changes to the files and as a result several features had to be disabled temporarily while I rewrite them.

However it should come with some bugfixes at well, and fixes to my own code that should eliminate most if not all of the recent issues with game crashes.

CURRENTLY DISABLED TEMPORARILY:

- Plane altitude overhaul system (high alt / low alt bombers)
- Additional supply cost for some weapons (LGB, MLRS)
- Most custom AI parameters
- Smoke grenades no longer show on the UI for infantry unfortunately. They do still function though. Remember that all engineers, command units, and special forces have smoke grenades.
Snoman 25 Dec, 2024 @ 8:51pm 
Thanks @Space, both for the update, and the tip about rolling back. Happy Holidays :)
Space  [author] 24 Dec, 2024 @ 10:57am 
UPDATED: v.141935 12/24/24
This incorporates Eugen's fix to the AI!

Merry Christmas everybody! :praisesun:
Space  [author] 22 Dec, 2024 @ 5:08pm 
@Snoman I updated to the new version, but for future reference you can roll back to the previous versions of the game by right clicking the game on steam and going to Betas and selecting whatever the last patch that I updated for was. Obviously it wouldn't have the new content, but you would be able to go back to the last working version of the game and play with the mod.
Space  [author] 22 Dec, 2024 @ 5:06pm 
UPDATED: v.141373 12/22/24
Space  [author] 19 Dec, 2024 @ 5:15pm 
Apologies for the wait! I'm on vacation at the moment, but I should be able to update this weekend once I'm back and settled!
Snoman 17 Dec, 2024 @ 1:23pm 
Once again the update breaks things. Is there a config file hack I can do to try and get things going while Space gets time to update? I tried incrementing the "Version = 48" to 49 and 50 in the config file, but that didn't seem to help :steamsad:
Space  [author] 28 Nov, 2024 @ 3:11pm 
@Crazy V8 Glad you like it! Thanks for playing! :chivsalute:
Crazy V8 28 Nov, 2024 @ 2:23pm 
Space, you do great work! thank you for this mod!
Space  [author] 27 Nov, 2024 @ 12:25pm 
@Styx Should be good now, if it doesn't show as updated yet you can unsubscribe and resubscribe to the mod and it will force Steam to download the newest version!
Space  [author] 27 Nov, 2024 @ 11:16am 
@Styx I updated it yesterday and they hotfixed again this morning, breaking it again unfortunately lol. Give me a little while and I should have it back up soon.
Styx 27 Nov, 2024 @ 6:19am 
I'm new to modding Wargame, but I'm somewhat confused. It says the mod was updated today yet when I start up the game it shows it's outdated. I tried using the beta tab to roll back but even on previous version it shows outdated. Am I missing something? I don't want to be one of those posts of "plz update", it was one of the reason I stopped making mods for other games. Just curious if there is a way to roll back to the specific version where this mod works
Space  [author] 25 Nov, 2024 @ 6:12pm 
UPDATED: v.139038 11/25/24
Space  [author] 21 Nov, 2024 @ 12:38am 
@Rieggs Update is in the works, I have just been busy recently! Thank you, glad you like the mod! :chivsalute:
Rieggs 20 Nov, 2024 @ 2:48pm 
I love this mod, hope you update it soon!
Space  [author] 1 Nov, 2024 @ 9:27am 
@Snoman Should be updated now! Had a few issues to work out and it ended up taking me a little while.
Snoman 31 Oct, 2024 @ 2:14pm 
Looks like the new update has broken things again. I'm guessing it'll take a while due to all the changes a couple days ago?
Space  [author] 22 Oct, 2024 @ 8:44am 
@epsilon_sigma Apologies for that bug, I am aware of it at this time! It's a bug that Eugen introduced unfortunately that only happens with the range scaling and this specific campaign. The other campaigns should work fine for now as far as I know. If you want, Airborne Assault works with normal SCO as well (without SSC). Sorry for the inconvenience, I already reported the bug to Eugen for now, looking for a workaround that I can do without them patching it for me! :chivsalute: