Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Fixes
39 Comments
taonion 23 Feb @ 12:44am 
fantastic!
Bluesky95 21 Dec, 2024 @ 11:43pm 
does this fix the portugal trade route bug relating to if a harbor is 3 tiles away?
infixo  [author] 3 Sep, 2024 @ 8:10am 
Looks like a mod conflict.
[BR]_tapirust_ 3 Sep, 2024 @ 7:21am 
@MaxTheManiac Same here!!
MaxTheManiac 26 Aug, 2024 @ 2:20am 
this mod causes weird problems with the tech tree for me,it hides all techs, or soesnt show some of them
infixo  [author] 15 Jun, 2024 @ 3:58am 
Just check when the last patch was and what it contained.
Growlanser 14 Jun, 2024 @ 8:30pm 
But hasn't the game been patched multiple times since you last updated this?
infixo  [author] 14 Jun, 2024 @ 6:28pm 
@Growlanser All issues are still present in the game. There's no more patches from Firaxis.
Growlanser 14 Jun, 2024 @ 5:38pm 
Is this even necessary anymore?
SuiSui 24 May, 2024 @ 12:52pm 
I wish this mod also fixes the problem where Nihang does not benefit from Battering Ram and Akkad bonus
Chigooga 28 Dec, 2023 @ 9:13pm 
Hi, I found a bug with the unique Fascism card "Third Alternative" (+2 culture and +4 Gold for Military Academies and Power Plants) or even the Urbanisation card "Military Research" (+2 science for Military Academies, Seaports, and Renaissance Walls).

If you slot these cards and then remove them at any point, all cities captured after the removal of the policy card will have -4 gold/-2 culture and -2 science in the appropriate buildings. some smaller cities even end up with 0 science because of this.

The relevant cards were removed due to a change of government in my specific game, but I believe the problem would remain if they were removed normally. If you need, I can provide screenshots, I'm just not entirely sure how to link steam screenshots.
infixo  [author] 25 Sep, 2023 @ 7:16am 
@dicedexter Yields are changed so it works as advertised.
DiceDexter 25 Sep, 2023 @ 6:30am 
Regarding 230503 Ibn Khaldun:
Are the yields adjusted to match the description or is the description changed to match actual yields?
Cheers
Royal Raven 14 Aug, 2023 @ 5:01pm 
Nice fixes!
Slamboni 5 Jun, 2023 @ 1:57pm 
@infixo cheers mate, good to hear
infixo  [author] 5 Jun, 2023 @ 4:20am 
@MatsoKai I have this issue on my list and I am aware that there is a possible fix in BBG. Sooner or later I will add it to the mod for sure. Be patient.
Slamboni 5 Jun, 2023 @ 3:41am 
An update from my previous post, I have noticed that the ability works when you are playing only vs 1 AI (with religious victory turned off of course) but has no effect when playing vs 2+ AI.

I found the devlog for the said fix from BBG, it can be found here: https://github.com/iElden/BetterBalancedGame/pull/167/files

I would change this myself if I could but I have no clue on where to start. Would you mind assisting me?
Slamboni 7 May, 2023 @ 11:46am 
Mvemba a Nzinga's leader ability, Religious Convert, is bugged. You don't benefit from a religion more than any other civ would. This has been reported in multiple forums. The BBG mod seems to have fixed this, but it would be great to have this working in a vanilla game.
InqusitiveOtter 27 Apr, 2023 @ 6:42pm 
Thank you for this.
infixo  [author] 18 Apr, 2023 @ 4:28pm 
@skaz88 Thx for reporting the issue. The music is ok now.
skaz88 18 Apr, 2023 @ 1:45pm 
I don't know if this has affected anyone else, but for me this mod caused the music patch to not work, I had to remove this in order to hear music play.
infixo  [author] 11 Apr, 2023 @ 1:52pm 
999+ issue: per the livestream 12/14, this bug should be fixed with the Great Commanders update from 12/15
infixo  [author] 11 Apr, 2023 @ 11:42am 
@fka-gargamel 999+ issue. I am not familiar with that one, need to investigate it first.
infixo  [author] 11 Apr, 2023 @ 11:40am 
@fka-gargamel Natural Disasters Missing Art happens when you reload a save file from within a game. Don't do that and there will be no bug. Also, it is better for mods when you reload the game from the main menu. The fix just simulates the reload part for the disaster art.
infixo  [author] 11 Apr, 2023 @ 11:36am 
@myuka What is "science stuck bug"?
fka-gargamel 11 Apr, 2023 @ 5:39am 
is this fix in this mod too?
byebye999+ [Dramatic Ages mode bug fixed]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2469201428&searchtext=byebye
fka-gargamel 11 Apr, 2023 @ 5:39am 
Myuka 11 Apr, 2023 @ 5:12am 
Did you fixed the science stuck bug? pretty please~?
infixo  [author] 4 Apr, 2023 @ 6:20pm 
@papersunset No. It is an engine bug, must be fixed by Firaxis.
PaperSunset 4 Apr, 2023 @ 9:54am 
Hey I was wondering if u have a solution to the music not playing after the England update
Phyrax 3 Apr, 2023 @ 9:14pm 
Great, thank you!
infixo  [author] 3 Apr, 2023 @ 4:21pm 
@phyrax I added support for BBS. Also, in the next release of RST the biases will be removed.
Phyrax 3 Apr, 2023 @ 1:22pm 
What's the reason for changing/adding start biases? It messes with BBS (Australia always spawns in big deserts with it) and I also don't understand why it is part of Real Strategy because start biases also affect players, not only AI.
Gerand Darthmore 3 Apr, 2023 @ 2:26am 
Damn. So no fix then. Sad.
infixo  [author] 3 Apr, 2023 @ 1:53am 
@constantine Unfortunately no. This is an issue in the game emgine and only Firaxis can fix it.
infixo  [author] 3 Apr, 2023 @ 1:52am 
@jnr Re: Ramses Yes, you are right. That negative value boggled me as hell. Haha :) I will remove that change.
JNR 2 Apr, 2023 @ 8:38pm 
Also, I'm not sure what's wrong with the Ramses modifier? I think it's negative because the +30% includes wonders *and* regular buildings, it wasn't available for only wonders, so instead of +15 for buildings and another +15 for wonders they made +30 for both and then -15 for buildings. Seems right to me.
JNR 2 Apr, 2023 @ 8:36pm 
Wow never noticed how many typos they left in whenever there is no database integrity check available for a field.
Gerand Darthmore 2 Apr, 2023 @ 7:27pm 
OK so is music bug fixed?