GameMaker: Studio

GameMaker: Studio

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240 Comments
miblan 20 Aug, 2019 @ 11:29am 
@Sylvan Rover
Yeah, I know the 'pain'. Good luck with your next projects man!
Sylvan Rover  [author] 20 Aug, 2019 @ 9:31am 
@miblan: Sadly probably not going to continue on this one anytime soon. Just too many other projects I want to work on. Maybe one day I'll revisit. But since all the engine updates, it's hard to go back to just make sure it's working. It was fun to work on though. I might use the assets for something else in the future.
miblan 5 Aug, 2019 @ 6:03am 
Any news yet? I love watching the progress grow, and it's sad GM:S 1.4 and it's services are just gone.
Sylvan Rover  [author] 25 May, 2019 @ 4:20am 
@ArKan & @Mikeliosus: Ya sorry, I haven't touched it in years. An update from GM a while back broke it.
Mikeliosus 18 May, 2019 @ 7:06am 
Same for me, can not play
ArKan 10 Mar, 2019 @ 6:43am 
can't play :
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object obj_glare_controller:

Variable <unknown_object>.object(100002, -2147483648) not set before reading it.
at gml_Script_instance_nth_nearest
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_instance_nth_nearest (line -1)
Sylvan Rover  [author] 4 Jun, 2018 @ 11:12am 
@╣WW☆J╠ Drudigger: Sorry. Will try and fix sometime soon
Drudigger 4 Jun, 2018 @ 1:46am 
Any chance we could get the project file to fix the error?
Xxx_G4MiNG_R0B0T_xxX 5 May, 2018 @ 3:58pm 
please fix it if you ever can, I loved this game, hate to not play it again
Sylvan Rover  [author] 7 Apr, 2018 @ 12:04am 
@izzoice: Thanks for the report. Sadly it's been like that for a little while. I need to jump in and fix it at some point.
somsnosa 6 Apr, 2018 @ 5:41pm 
FATAL ERROR in
action number 1
of PreCreate Event
for object obj_glare_controller:

Variable <unknown_object>.object(100002, -2147483648) not set before reading it.
at gml_Script_instance_nth_nearest
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_instance_nth_nearest (line -1)
Is this supposed to happen?
Sylvan Rover  [author] 31 Dec, 2017 @ 12:34pm 
@VizionoftheFuture: Thanks so much. Maybe one day :P
Ironworker 31 Dec, 2017 @ 10:36am 
Wish this could be an actual game
󠀡󠀡 󠀡󠀡 󠀡󠀡󠀡 30 Nov, 2017 @ 3:39am 
please project fiel that I can learn please.
Sylvan Rover  [author] 27 Oct, 2017 @ 6:49am 
@AriesWarSpirit: Thanks!
AriesWarSpirit 25 Oct, 2017 @ 4:36pm 
Well thanks any ways. Looked pretty good!
Sylvan Rover  [author] 25 Oct, 2017 @ 2:11pm 
@AriesWarSpirit: Ya I know. I haven't touched the project in a while and not sure if I'll be able to get back in to fix it anytime soon
AriesWarSpirit 23 Oct, 2017 @ 3:12pm 
Error:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object obj_glare_controller:

instance_number argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Script_instance_nth_nearest
############################################################################################
Sylvan Rover  [author] 21 Aug, 2017 @ 3:27am 
@froot snek: haha, thank you!
aaaaa 21 Aug, 2017 @ 12:42am 
Signed into Steam just to comment on this masterpiece, amazing!
Sylvan Rover  [author] 24 Jul, 2017 @ 1:08pm 
@Ramkey: Thanks! you're too kind.
ze ramo 23 Jul, 2017 @ 5:32am 
Cool, it could make it's way to somthing like diablo 3 in 2d
Sylvan Rover  [author] 21 Jul, 2017 @ 3:10am 
@yishalee: Agreed! Still just a prototype of an idea :P
Hilander想玩we were here 16 Jul, 2017 @ 8:37pm 
it's worth adding more fun inside.
Sylvan Rover  [author] 12 Jun, 2017 @ 1:06pm 
@retonorye: Cheers! Thanks for the suggestions.
retonorye 9 Jun, 2017 @ 4:48pm 
also when you get to alpha and beta, LET ME KNOW PLEASE. I'd really appreciate it.
retonorye 9 Jun, 2017 @ 4:42pm 
Very neat. Maybe a "dash and slash" kind of an attack and a healing spell, or maybe activating one of the statues heals you? The artwork is nice, very atmospheric wtih the lighting and all. Maybe drop a boss on the player if they clear the area. I can see myself playing this game if it were further along. a little flash or screen bump when you get hit, maybe increase your swords hit box and the attack animation by a few frames to make it feel just a wee bit heavier and slower. I know I'm dropping alot on you but i really would like to see where this goes. Keep it up!
Sylvan Rover  [author] 12 Feb, 2017 @ 10:17am 
@KostayFire: Cheers! I'm glad you like it, even though it's so rough ;)
@chaserfett02: Thanks! Ya, a lot of stuff needs added. Just an early prototype at the moment.
f7lat 9 Feb, 2017 @ 4:47am 
fantastic game
Church.exe 7 Dec, 2016 @ 3:06pm 
game not idea i dont know why i typed that i guess bacause you said it was still in dev but it feels complete anyway
Church.exe 7 Dec, 2016 @ 3:04pm 
i love the idea but did you use asprite for the sprites if so how did you enlarge them i want to make a game with some freinds of mine but i dont know how to enlarge them where they look like pixels aka the sample picture you show (I think it has a good style to it)
Sylvan Rover  [author] 15 Nov, 2016 @ 1:34pm 
@woodtowood777 cheers!
woodtowood777 12 Nov, 2016 @ 5:20am 
i think it would be good if you control the guy with the wasd keys and attack with lmb and block with rmb, is is a very good game
Sylvan Rover  [author] 9 Oct, 2016 @ 7:11am 
@mdgcreeper: Cheers! Thanks for all the suggestions. Will definitely tackle those things when I crack back into development. Hopefully soon. It's been on hiatus for a little while now
Mdgcreeper 1 Oct, 2016 @ 9:12pm 
also great lighting!!!
Mdgcreeper 1 Oct, 2016 @ 9:11pm 
GORGEOUS ART WORK, HOLY COW-AMOLY-EUS!!! I have a few recommandations. The controls, as mentioned by many others, are a little weird, not too bad though, but a little weird. The skeleton's sword swing animation is barely noticable, and getting hit doens't feel like I'm getting hit. Health should be more noticable, and having low health should trigger some sort of screen filter or animation, just some sort of visual or audio cue to tell the player they are low on health. Could use some sound effects. Other than that, great work!
Sylvan Rover  [author] 17 Sep, 2016 @ 4:02pm 
@RescueKnight: Thanks for the feedback. Ya the controls still need a bit of work. I'll try that out. Cheers!
SnowJester 13 Sep, 2016 @ 8:34am 
Make right click become atk. It took me a while to figure out how to atk. I quickly learned to move on my own with left click, and right click was my native response to attack. Maybe due to playing starcraft.
Sylvan Rover  [author] 5 Sep, 2016 @ 1:26pm 
@◃si▹Mr. Skeltal: Thanks! indeed!
Soapy 5 Sep, 2016 @ 9:30am 
Great concept, now add in a story!
Rockwell 4 Jul, 2016 @ 5:08pm 
great man plays like a moba
Sylvan Rover  [author] 3 Jul, 2016 @ 4:20am 
@Brian3DW of course!
Brian3Dw 28 Jun, 2016 @ 8:46pm 
I appreciate it. I'll be watching your stuff too man.
Sylvan Rover  [author] 28 Jun, 2016 @ 12:12pm 
@Brian3DW: I had very minimal experience with C# before I dove in, had just picked it up a few months before and tried Unity first. But my knowledge of code was just too weak, so it was overwhelming. Most of it was just googling the problem I wanted to solve... or just going through step by step tutorials for specifc kind of games. There's a ton out there. I'd recommend getting rid of any large game ideas and just focus and simple ones to start off with. Follow a step by step tutorial and you'll quickly learn how to even approach solving problems, when without knowing how code worked at all it was and endless sea of unknowns.
Brian3Dw 27 Jun, 2016 @ 10:17pm 
Thanks. Ive got another question if you don't mind. I see that you are an artists (amazing one btw, congrats to you man!) yet you were able to make this. Did you follow all the built in tutorials to start or did you just have experience from working with other engines?

Do you have a recomended starting point? I've tried Unity, Unreal, and when I boot up the interface, it seems so overwhelming that it's hard to start.

Keep up the great work man,
Sylvan Rover  [author] 27 Jun, 2016 @ 12:46pm 
@Brian3DW Definitely doable from scratch. The only thing I didn't build myself was the lighting engine. Give it a go!
Brian3Dw 27 Jun, 2016 @ 12:24am 
Thanks for posting this.

I have been searching all engines trying to find what could make this isometric 3rd person action set up the best.

Yours is amazing and I am wondering. As far as what is in this build, how much is from "kits" or whatever it would be called and how much is created from scratch by you? Sprites? Movment mapping? Combat (lock-on, block, collision detection)?

Meaning, is it possible for me to find the foundation for my own game?

Thanks again,
Sylvan Rover  [author] 25 Jun, 2016 @ 10:16am 
@AgentSloth: cheers! It's not ready for beta testing, but if I jump back on it and get more worked on, I'll let you know.
agent sloth 23 Jun, 2016 @ 6:08pm 
if you need a beta tester add add me as a friend I would love to
agent sloth 23 Jun, 2016 @ 5:47pm 
i will have to try the controler support....cant wait to see the story mode!