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Now I had a couple of other SM mods that added structures that interacted with outposts or changed terrain, so something there could have also been responsible, but it seems like some kind of mod that alters or changes a terrain tile makes it completely have a stroke. The crash usually happened just before the start of my turn, so I think a research from one of those mods or something that the AI faction did triggered whatever error was happening.
I was constantly crashing around turn 5, no error message or anything, just straight to desktop.
* The crash log just has the start of my turn as a final entry, and cuts off immediately.
* I noticed that this only happened with Space Marines. I played AM for 12 hours with no issue.
* For some reason, after removing Heroes of Legend Blood Ravens 1&2, I was able to get to about 12 turns without a crash.
* After I uninstalled this mod I was able to play for a few hours without issue.
But thanks for taking the time to create it, deffo enhances the immersion.
or even use the same technique that mod uses to create a patch that restores the default wireweed.
The vegetation texture in vanilla contains all vegetation, but if you create a seperate material for the wireweed you can assign it back to a copy of the vanilla texture. That's what I recommended to the above mod's creator to make his mod compatible, so take a look at how it's done there if you're up to it.
I'm sorry about this, as I have tried to resolve the issue myself but i'm absolutely NOT someone that knows how to modify textures.
I'd LOVE for you to create an alternative version with the original wireweed texture!!
Thanks.
I've only seen your issue when I increased the world size in my other mod and the game ran out of memory.
SomiX, I don't know. Haven't tried it.
@Kurziel Thanks man. I don't think I'll make more mods any time soon though - certainly not of this scope.
Source: Am Gladius Recolored author. ;)
It does not affect tile distributions or particles.
I forgot to type that I play game maxed out except for shadows (medium) and I disabled that super ugly FXAA and DoF like in every other game I do.
The only difference with arctic tiles is that they have a slight illumination on the ground texture, but that shouldn't have any noticeable performance impact.
Arctic simply murders frame rate. No other biome has that issues. I play vanilla game capped at 144 fps, even on big maps and 6+ vs 6+ with 50+ units on screen, it never goes under 100 fps even with this mod.
But on Artic when game starts it just tanks to 60 fps, and when units start to show up after some 20+ turns, it goes under 40 fps.
So I disable mod when I play on Artic maps. Otherwise, I use it.