Stellaris

Stellaris

[OUTDATED] ACOT/EST Patch
17 Comments
Sjru 🐲 19 May, 2023 @ 10:05am 
Since it deals with leaders and levels chances something they changed and the mod does not work anymore but I can't know
Sir Goose  [author] 19 May, 2023 @ 2:16am 
I dont know, I havent played 3.8 Stellaris yet, but please let me know if you have any issues while using EST and ACOT given that entire leader system has changed. Still, this mod is outdated and currently does nothing for 3.8 but I can update it if there are any problems with ACOT and EST running together.
Sjru 🐲 18 May, 2023 @ 8:56pm 
Is this still needed?
Sir Goose  [author] 8 Apr, 2023 @ 5:26am 
@Atlantispy It would require me to make another patch, because I would need to overwrite PT files and this mod overwrites ACOT files so I cannot add this feature. However, there is a PT/ACOT patch but I dont know if it still works.
Atlantispy 8 Apr, 2023 @ 3:16am 
Would you be able to include a fix for the plentiful traditions tree that unlocks dark matter generation too?

I'm not sure if this sort of thing is fixed by the Sartek's Ascension Perk merger
Sir Goose  [author] 6 Apr, 2023 @ 12:37pm 
Fixed, but I dont know how long it takes steam workshop to update files so it might take a while for it to get implemented.
Teckly 6 Apr, 2023 @ 12:11pm 
Error at line: 435 column: 1 file: common\technology\acot_dark_matter_techs.txt.
Please report this error to the author of the mod: ACOT/EST Patch.

Error message says:

Error in common\technology\acot_dark_matter_techs.txt: Ln: 435 Col: 1
}
^
Expecting: end of input or statement
Jeor Mormont "the old bear" 6 Apr, 2023 @ 2:38am 
yeah sure. I'm amazed my modlist works as well as it does already. Althouhg to my bemusement i spawned next to an empire with a preference for these storm ocean worlds from gigastructural engineering for some reason, lmao.

Take care and thanks for taking a look!
Sir Goose  [author] 5 Apr, 2023 @ 2:07pm 
I did some testing and the only instance when my game crashes is when I'm using the local version of my mod (the one that is created before publishing) so either there is a conflict between mods or it is a local problem with game docs on your pc (assuming that the mod itself works fine). Anyway, this patch is a crude fix and I hope that, someday, ACOT devs include a fix to this in the main mod.
Jeor Mormont "the old bear" 5 Apr, 2023 @ 10:30am 
thank you
Jeor Mormont "the old bear" 5 Apr, 2023 @ 10:30am 
a few of the logs ended with [17:07:39][technology.cpp:759]: Technology "ai_weight" is missing tier

[17:35:08][technology.cpp:836]: Failed to find icon for technology: tech_precursor_assault_carrier_sigma (gfx/interface/icons/technologies/tech_precursor_assault_carrier_sigma.dds)
[17:35:08][technology.cpp:759]: Technology "ai_weight" is missing tier

but no idea what this is. i hate mod troubleshooting so much lmao, too many mods, man.
hope that helps you, if it doesnt matter ill just fall back to the event cheat if the situation is infeasible
Sir Goose  [author] 5 Apr, 2023 @ 9:03am 
I would need to see the crash log, it may be caused by compatibility issues with other mod
Jeor Mormont "the old bear" 5 Apr, 2023 @ 8:50am 
my mod list contains 140 mods but this one leads to a crash for some reason despite following the load order. not sure what is going on. do you know how i could narrow the exact cause down?
Sir Goose  [author] 5 Apr, 2023 @ 7:33am 
I have no problems that can be tracked back to this mod while loading older saves, I would need to see crash logs to get any idea what causes these crashes.
Sir Goose  [author] 4 Apr, 2023 @ 10:20pm 
I will check if its save game compatible later today, but dont have high hopes.
#1Smitty Werben Jaggerman Jensen 4 Apr, 2023 @ 8:46pm 
my game crashes loading. I've posted my load order under discussions.
Jhereg 4 Apr, 2023 @ 4:19pm 
Put this after a load order of EST then ACOT and had it crash on my save resume, this may not be save compatible.