Arma 3
Beowulf ROKIT
11 Comments
Walker  [author] 27 Dec, 2023 @ 12:47am 
Won't be doing any custom configs other then the existing 3CB and ACE ones (now uploaded in separate workshop items)

The code is available on github if you'd like to look how those were achieved and make your own of course.
J-Money 22 Dec, 2023 @ 1:08am 
Is there any possible chance at all you could do a patch and apply BeoWulf to the Rocket Artillery technicals from this mod?

I have them spawn in my Anizay Liberation mission, and they work but, they're deadly AF.
Would prefer BeoWulf on them. let me know what you think.

awesome mod you made.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1119388699
Platoo 21 May, 2023 @ 2:05pm 
im in love with the concept of this mod, do you plan on doing the same with normal shells instead for rockets?
Walker  [author] 13 Apr, 2023 @ 8:42am 
@Fox, this would need to be run on client and server
Walker  [author] 13 Apr, 2023 @ 8:42am 
The ROKITs have a little additional dispersion on them. But they do have lower damage values. Less then say a normal Mk6 mortar damage value, but a larger area of effect. The smoke and sound certainly helps the difficulty for players
nanner 11 Apr, 2023 @ 8:45am 
🤩
Fox 11 Apr, 2023 @ 1:02am 
is this client or server sided mod?
OksmanTV 10 Apr, 2023 @ 1:46pm 
So in essence how is the rebalancing made? Less accurate? Less damage? Or is it the fact that there's smoke & sound to hint at an incoming but accurate strike? I like it, realism or not, artillery is a cool addition in COOP but most often than not (when not zeused) it can really ruin the mission by an instant wipe! Good work!
Ghostmatch73 6 Apr, 2023 @ 12:26pm 
Rokit is a good motivator to get your guys moving but also doesn’t run the risk of wiping them off the face of the earth. It’s pretty neat!
little andy 5 Apr, 2023 @ 4:52pm 
nice mod
Toykio 5 Apr, 2023 @ 2:17pm 
5/7. Perfect scary boom boom. Makes your squad scream and run for cover. Would recommend.