Victoria 3

Victoria 3

Goose's Railway Fix
14 Comments
Bandaro 24 Jun @ 3:18pm 
It arguably may not even be needed, as railways should be profitable enough to keep hiring people.
Prussian Goose  [author] 20 Jun @ 9:28am 
Well i need to find some time to play the game and test it.
looks like they did not make baseline changes to company ownership code, it should work as intended.
_Sun_Man_ 20 Jun @ 12:33am 
Does this work with the new update?
Prussian Goose  [author] 13 Apr @ 5:40am 
As far as i am aware 1.8.7 only added new graphic model(s), no need for an Update other than changing the number of the version ^^
Paroxysm 10 Apr @ 2:43pm 
will this be updated to the current version? (1.8.7)
Starry Inori 23 Jan @ 5:48pm 
Thanks! I'll have to think about exactly what to do, it's unrealistic in my thinking to have no people producing infrastructure at all. I'm leaning towards base PM and classes providing the basic infrastructure, with anything more being determined by the number of people employed by all PM.
Prussian Goose  [author] 22 Jan @ 4:46am 
Sure thing, go ahead.
If u wanna use the Ai strat file: It only changes the subsidizing prio in lines 3753/3754, nothing problematic for integration.
Starry Inori 21 Jan @ 10:29pm 
Someone suggested that I integrate [Make Railways Profitable Again] with this one of yours, I saw HaitDom's comment below and thought that would be interesting. Do you agree with me integrating your mod?
Prussian Goose  [author] 15 Jan @ 7:07am 
Since 1.8 is hotfixed to 1.8.6 and AI still keeps dooming, the tweaked strat was reimplemented.
trainvoi 14 Jan @ 10:33pm 
will you update this mod and allow the AI to stop subsiding railways/power plants? I saw many AI nation fell into death spiral because they are somehow subsiziding like level 30 railways/power plants despite not being able to afford it in their budget.
Prussian Goose  [author] 21 Nov, 2024 @ 5:32am 
Updated and adjusted for 1.8, AI should now be able to manage railways better in vanilla. Due to this, the mod only changes a single PM file and should be broadly compatible.
Prussian Goose  [author] 2 Jul, 2024 @ 5:34am 
Updates for 1.7.1.
For details see above.
HaitDom 4 Dec, 2023 @ 3:50pm 
Eu gostei deste mod. Mesmo que o "transporte" esteja barato, ele ainda continuará disponibilizando Infraestrutura para os estados. Mas eu não sei se foi apenas comigo, mas a construção de trilho de trem não produz "transporte" oque deixa tudo muito caro.

Se fosse possivel mudar para as construções de trilho de trem produzirem Infraestrutura por nivel enquanto o "transporte" é produzido por quantidade de pessoas empregadas, com certeza seria um Mod indispensavel na minha playlist.
GoatMutt 7 Apr, 2023 @ 4:54pm 
I like this as a lite version of the other mod, since it doesn't edit other building's PMs.