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2. I didn't know this would ruin saves and only one person has come forward with that problem, but I wanted to give people the option of continuing their old saves, hence the github download.
The framework used has been changed, please make sure to download the new one!
Additionally, the shield spines should now reactivate after a short time.
2. Thanks.
3. It isn't made to be, but I haven't tried them together, so it could be.
Was it hit by an EMP, or just depleted by damage?
1. This isn't the original error, look for the one with the same ID as the [Ref], should be relatively close by in the log.
2. What I think is happening is that a pawn used its dash ability, but somehow got stuck mid-dash, so your infinite fire is not actually infinite, but being constantly reapplied. Doesn't make sense that it doesn't spread though.
Exception ticking HB_PawnDasher1826995 (at (106, 0, 200)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref CAB8FF1D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
I have no idea what it means.
Did something happen that could've messed with it, like an EMP or something?