Total War: WARHAMMER III

Total War: WARHAMMER III

The add effects by unit experience level.
21 Comments
jail_2033 26 Jun @ 9:07pm 
Are there any updates?
Shaft Ten 18 Mar @ 10:44am 
Idea is good. But seems not working. While the icon is showing up with lots of bonuses, the added stats are nether showing in the campaign nor on the battle field when we check the info card of units.
Alan 20 Jul, 2024 @ 3:52pm 
Is this not being supported?
theclimbto1 1 Jun, 2024 @ 3:52pm 
Would love something like this, but RPG Style.

As in a Unit Levels, and I'm presented an Option of which things to 'Train' to upgrade.
✠ Apollyon ✠ 24 Jan, 2024 @ 7:24am 
by the way is the an easy way to add other unit mods to this mechanic ? because only vanilla units seem to be effected by this .
✠ Apollyon ✠ 23 Jan, 2024 @ 11:52am 
I do like that you mostly buff tankyness of a units since that is what most units lack ,
they die way to quickly . Looks really good
teo-lost2 23 Aug, 2023 @ 4:30pm 
New units are not affected by this mod, SFO has new units.
Carnage for Khaine 9 Jul, 2023 @ 2:31pm 
@Vlad74ru Is this mode compatible with new units added by other mods?
Carnage for Khaine 30 Jun, 2023 @ 10:14pm 
@Vlad74ru @TrapperCZE even though this mod breaks the scrap mods, I still pick this mod over the scrap mods, because I found out that the unit upgrades aren't frequently used especially in early game when the resources are scarce.
Carnage for Khaine 30 Jun, 2023 @ 9:35pm 
@Vlad74ru seems like it is not compatible with any "scrap" upgrades
moster8604 5 May, 2023 @ 4:33pm 
@Mac Tire - same for me, so this messing up the "scrap" upgrades?
HardWorkingLoner 4 May, 2023 @ 5:13pm 
this looks potentionaly awesome but ... .
is it just stats + bonus vs... ?
i would love to see way more contact effects, buffs and debufs (augments, passives, hexes)

so for example low end units like goblins, rats, militia can get special effects that can make them usefull for debuffing enemies etc
Mac Tire 16 Apr, 2023 @ 11:43am 
great mod, though in my experience it doesnt work with imperial armory or mods like it unless its a load order issue. ill test that later when theyre updated
Tank1110 14 Apr, 2023 @ 8:15pm 
Fair statement and I respect it. I'll give this a go! Khorne chosen are going to be so busted.
Vlad74ru  [author] 14 Apr, 2023 @ 5:39am 
Add support for units Chaos Dwarfs
Vlad74ru  [author] 9 Apr, 2023 @ 10:36am 
@Tank1110
The most important thing is that the bonuses are the same for everyone and this does not break the balance of the game. Well, what people say... you won't please everyone.
Tank1110 9 Apr, 2023 @ 9:09am 
This is rather unique, ngl. Would there by any way to add MCT support so we can custom tailor the bonuses? I hate to be "muh i wAnt mORe", but it would make it so you wouldn't have it make a bigger/smaller bonus version of the mod, as I can already see folks saying the bonuses are either too big or too small.
<blank> 9 Apr, 2023 @ 7:38am 
You know what would be awesome? Random effects when leveling up
Vlad74ru  [author] 7 Apr, 2023 @ 11:59am 
@Mike Hellforger
I didn't upgrade renown regiments for two reasons:
1. The Total War API contains an error, for all renown regiments, the experience rank of the unit equal to 0 is returned. This does not allow upgrade these regiments as the usual units.
2. The improved renown regiments received at the start of the campaign break the balance in the game.
Perhaps I will make a separate mod for renown regiments after the release of the Chaos Dwarfs DLC.
BigRedAym 7 Apr, 2023 @ 9:12am 
Wonderful !!!
Mike Hellforger 7 Apr, 2023 @ 6:04am 
Awesome! Can you add MCT option to affect RoRs as well?