Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As in a Unit Levels, and I'm presented an Option of which things to 'Train' to upgrade.
they die way to quickly . Looks really good
is it just stats + bonus vs... ?
i would love to see way more contact effects, buffs and debufs (augments, passives, hexes)
so for example low end units like goblins, rats, militia can get special effects that can make them usefull for debuffing enemies etc
The most important thing is that the bonuses are the same for everyone and this does not break the balance of the game. Well, what people say... you won't please everyone.
I didn't upgrade renown regiments for two reasons:
1. The Total War API contains an error, for all renown regiments, the experience rank of the unit equal to 0 is returned. This does not allow upgrade these regiments as the usual units.
2. The improved renown regiments received at the start of the campaign break the balance in the game.
Perhaps I will make a separate mod for renown regiments after the release of the Chaos Dwarfs DLC.