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Will have to check the planning table stuff.
been trying to make some laboratories ^^;;
thanks for the good work, I love using this mod for simplified building, since my building talents are lacking
About the additions the ones I created are created using "Base in a box/Modules in a box" framework mod, not this one. Plus I'm not very good at building/aesthetics and I'm quite ashamed to make them public XD
This is more in line with the costs I gave to the blueprints I created and saved with "base in a box" and I always appreciate the consistency in my game runs :)
I know it's a bit late for further edits but if possible make a clear cost difference between big and small "dungeons/rooms/prefab" or atleast between the 3 categories.
Thanks for everything
- Fixing the monster spawn issues
- A UI update, fixing some problems and adjusting the cost system
- Cost rework; will now cost a small amount (max of 50) of the main blocks in the build (not the detail blocks), along with an upgrade module and some pixels completely eliminating the old essence cost
- New rooms, prefabs and dungeons
Give me thoughts about this cost system since its more balance side and accessible throughout the entire game.
As for the monster spawns inside the prefabs, how would one prevent/combat this until a bugfix? I'm not familiar with how Starbound spawns in monsters so I'm unsure if it would be as simple as keeping rooms well lit or above a certain height, etc.
I believe its world edit for saving builds.
basically
how do you stop it?
i used cityscaper for the first time yesterday to create a moth man floaty town thingy
i placed it close to the ground
on a gas giant moon
with a midnight biome / frozen tundra
so there is loads of ghosts and other monsters
i put the prefab in an existing town that had been killed of by the wildlife
placed a load of turrets around place to combat that problem
but
there is always monsters spawned inside the structure of the moth house town thingy
have i just placed it over a spawn point or has the structure got a spawn setting that needs altering
i know the moth add-on is an addition to this mod but i wondered if you might know whats happening
another great addon
also good luck on exams neb! hope everything goes well for you
also it would be nice to have a way to save a build in your world as a schematic to use elsewhere if that'd be at all possible (maybe with applying a price/block aspect with blocks having a higher price if they have more value)
Mods like FU and Starforge add ways of getting a lot of essence quickly and early, and considering this game is nigh unplayable without mods its safe to assume something like that would be at play.
Will still be looking into it though, keep an eye out.
i think that just limits your audience
and as a build mod, i personally don't think that people should be made to complete the quest-tine and go dungeon crawling so that they enjoy the building / creative side of the game
for example i've only just, these last few weeks bothered to complete the quest line...
yet have been playing starbound for nearly 1000 hrs
i just prefer to potter about , mostly farming (which provides the pixels) and building (which i gather materials and go mining for)
im not great at boss battles
it doesnt really mater i suppose, i can always cheat my way to have enough essence.
As for changing the costs, this is a maybe, there might be a patch I release that takes into account block count, and cost of furniture. This will be more costly though, so I may still add essence or another requirement to compensate for the excessive costs. Its hard to find a good balance.
I plan on updating the UI to have a horizontal scroll box for the costs later down the line, which could be better for showing the material costs and allow an indefinite number of materials that can be used for it.
the thing that's putting me off is the blueprint requirements for building.
the images show that they require ancient essence and lots of it. as well as a load of pixels.
this seems like a huge pain in the ass for anyone not cheating to get ancient essence.
do all the building blue prints have this requirement?
if so is there any plan to change the requirements to roughly match the blocks used in the build