Team Fortress 2

Team Fortress 2

Weapon Unusual Lightning
10 Comments
Bigbuddy2032 21 Jul, 2023 @ 10:55pm 
Love it, we need more weapon effects
HueZee_ 9 Apr, 2023 @ 8:05pm 
@zephyr don't dish criticism if you can't take it.
The effect you're comparing it to is IDENTICAL minus the colour and spell circle. it was repurposed. and even just doing that under scrutiny took hours. Ive never seen someone so full of them self as you to presume to know better than more qualified opinions, you're talking so far out your bum. you're free to have opinions just like i'm free to tell you you're an idiot for bringing a negative attitude your feedback is aimless and lacks substance. this will go smoother if you stop pretending you have the creators best interest at heart. and admit you're projecting your damaging expectations.
a zephyr 9 Apr, 2023 @ 8:23am 
I'm well aware of how tedious making weapon effects is, that's why no one makes them in the first place (along with valve never having added a community-made one, of course). But the amount of time and effort spent individually fitting the effect to each weapon doesn't bar us from giving our feedback on it. Neither does... not being there during its development? With that logic you might as well just ignore any and all criticism you receive after any submission.


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1712141523
imo something like this does the lightning better, @meatwad. Even though it's mechanically similar, the color choice and the radii of the particles make it just eye-catching enough (though the spell circle is ofc gaudy). But I get what you mean in terms of it being in line with the current weapon effects.
MeatwadMeatwad 9 Apr, 2023 @ 1:15am 
@a zephyr
If you note the weapon unusuals design conventions there are less prominent than the hat effects and for a good reason.
The Hot effect is in essence toned down versions of a more "powerful" effect like burning flames. This being more sparkly than lightning is probably for the better since it keeps it in like with the rest of the effects.
HueZee_ 9 Apr, 2023 @ 12:18am 
it's Shockingly good.
@zephyr @Angzarr
why even comment.. you may be unaware, valve doesn't appreciate re-uploads after submissions. and it takes like an hour to make the smallest change to a weapon effect. they have a complex amount of particles and are prone to emission instability. valve nerfed them for these reason, as they are hard to police their consistency without adding more buggy particle combos that stress servers. few creators have the rapor and time to provide that quality to valve.
also thepromotional artist's time per the agreement suggests you're expecting two people to work twice as hard as hard as possible for your gripes. humble thyself.
Ya should have been there in the creative process if you wanted an input on how its done. else do it yourselves. imo i think the consensus of the communitymembers that were critically supportive of this creation gave adequate feedback prior to this public submission. and frankly imo are more cultured than yourselves.
a zephyr 8 Apr, 2023 @ 5:55pm 
i dunno, I feel like it's just kinda barren. The effect feels more like sparks than actual lightning. Maybe one large bolt coiling around the weapon would make it more distinct?
Angzarr Psyco 8 Apr, 2023 @ 10:16am 
I feel this effect could use a little bit of work, I'm not certain how to improve it. But, it is an interesting effect nonetheless
The Assailant #RIPOzzy 7 Apr, 2023 @ 8:36pm 
If Valve ever fully or even partially fix the attachment bug that has plagued TF2 for a decade at this point, it will be a new dawn for the game. Until then, we're stuck with the same 3 weapon effects, 8 years and running.
mrzilla 7 Apr, 2023 @ 7:12pm 
if this gets allowed a whole new era of the workshop is unlocked. lets hope valve notices some untapped parts of the workshop (like weapon unus, weapons/reskins, spells) and lets them in out of pity
I'm with Stupid 7 Apr, 2023 @ 5:01pm 
Such a cool effect.