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But for the full can or the pringles that isn't open I will add an option where you can shake the can and get "Shake can of Pringl es" that you would use for seasoning you said and I will add shaken can of pringles spawning in the map also
Thanks for this idea!
I've not used your mod yet, so I do not know if you have an empty form of the can once the contents have been consumed. If you do, then you would need to figure out how to script a context option to change the empty can into a throwable, and make the throwable actually throw and make a distraction sound. You wouldn't need to script anything like a chance to make sound, because eventually, IRL, the bottom would hit the ground and make a noise.
I would not suggest giving a full can the 'Make throwable' option, as that is just a waste of valuable food. As for the 'Shaken can of Pringles", you could make it so that a 'Shaken can of Pringles' is a seasoning for recipes, and not an edible food. :)
Just a thought~
As @juiceplease suggested, make the empty can a throw-able that makes noise. An empty OPEN TOP can makes a good bit of noise if it's tin bottom hits something hard. The reverb up the empty open tube amplifies the sound.
However, a full Pringles can wouldn't be as loud. Nothing for the sound to bounce off of as it's full of chips and the lid is closed. It basically muffles the sound.
Also, might I suggest an additional form for the can of Pringles? "Shaken Pringles Can", it could have less food inside to be consumed cause some jerk shook and crushed all the chips.