Operation: Harsh Doorstop

Operation: Harsh Doorstop

HeroInventorySystemV1
14 Comments
tusyok 8 Jan, 2024 @ 7:19pm 
I hope you'll succeed. This mod will allow users to build literally any game, and game modes like Escape from Tarkov or something. Implementing our-of-session stash/inventory, accessible from the main menu would be just awesome. Good luck and thank you.
[KC] Heromanofer  [author] 24 Jun, 2023 @ 4:03am 
@CORNELIUS, Idea changed. We are making it in ue5 and when we have demo, if bluedrake likes it, i am gonna port it with all c++/bp code. It is extremely hard BUT, i will try to make it very modular. This will launch with 2 inventory types, grid and slots. How many People work on this? We currently have 2 main programmers, 1 wji checks c++ code quality, 1 designer and project manager.
CORNELIUS 23 Jun, 2023 @ 10:30am 
I tried to give you free 2d assets I made specifically for this type of mod and you refused because you have a designer friend, except the mod now doesn't have any real art at all, just typical programmer art. Nice one dude...
[KC] Heromanofer  [author] 15 Apr, 2023 @ 8:11am 
@SirLatency, for now this is only useable with server/local play with map AAS-Hero-Inv
if you want to see this in singleplayer, open console (~) on keyboard and write open AAS-Hero-Inv
inventory is binded to key I and shows up if you spawned and in-game.
SirLatency 14 Apr, 2023 @ 3:13pm 
nothing happened when I installed :/
=DRK= Bluedrake42  [developer] 13 Apr, 2023 @ 12:06pm 
Trying it now
Azriel 13 Apr, 2023 @ 11:39am 
@[KC] Heromanofer, thanks for considering that "have been dreaming of a progression system for OHD" It would be a very nice thing to have for this. keep up the great work and if I can be of any help let me know.
[KC] Heromanofer  [author] 13 Apr, 2023 @ 6:18am 
@CORNELIUS, gonna check that and @Azriel, good suggestion, will see what can be implemented for that, NOTE: I want to make this inventory universal, basically if someone else wants to make different inventory type, but wants it to be backwards compatible with mine, it's gonna work + it will have some protections against cheaters. currently, there are 2 implemented, 1. nothing comes from air, items SHOULD be transfered from another inventory. 2. inventory transfer only works if both inventories close to each other (in the world). next checks probably will be: blocking slot inventory for everyone except owner himself and for grid, check if actor can change inventory/wants so cheaters won't be able to change ur inventory without you knowing.
CORNELIUS 13 Apr, 2023 @ 1:35am 
There's a photoshop document with 2d assets I made for an inventory system mod for this game. It is very nice. Use it. Look for the weapon customization mod thread in the discord and you'll see messages relating to the image or scroll up a lot to see it. I posted the .psd under the image. If you want me to separate it into .png files I can do that.
Azriel 12 Apr, 2023 @ 6:23pm 
nvm its working fine now I was trying to run it wrong. It would be awesome to have a xp lvl up progression system to go along with this.
[KC] Heromanofer  [author] 12 Apr, 2023 @ 4:40pm 
Note; new things;
i think i fixed issue with grid inventory loading, so that one is fast. slotted though, could take extra second to load. figured out how to bind/unbind items for users, so now you will be able to take out primary/secondary weapon, if you eq-ed it, then it will be un-equiped and when you add weapon to slot, you automatically select it.
[KC] Heromanofer  [author] 12 Apr, 2023 @ 4:32pm 
@Azriel, what command did you use to open map?
Azriel 12 Apr, 2023 @ 2:52pm 
I cant seem to select a spawn point. the map image does not show any its just pretty much all black
[KC] Heromanofer  [author] 12 Apr, 2023 @ 11:25am 
NOTE; I will try to find how to bind weapons to slots, like m4a1 --> Key 1, but for now.. idk how :p