Project Zomboid

Project Zomboid

Skizot's Farming Mower Addons Mod
63 Comments
13 Jan @ 10:50pm 
cant imagine how obnoxious it is to port these mods to 42, hoping the dump truck and trailers come soon!
Skizot  [author] 9 Jan @ 2:20am 
it is on the list. but it's a LOT more code heavy
Cookies 9 Jan @ 2:18am 
Skizot my man,

u have alread updated the Binford and the wall repairs ... any chance to update this amazing mod as well? I miss this one a lot. Farming is a pain without it
Carecation 13 Sep, 2024 @ 11:22am 
i cant seem to find the mowner or the farm tools anywhere i even did 2 sandbox games with full car spawns and find none
Skizot  [author] 14 Aug, 2024 @ 6:21am 
apparently, the way i used to make it update doesn't work any more. I have not had a chance to work on it. it will mow and stay cut as long as you are close.
Slider-Man 11 Aug, 2024 @ 5:27pm 
Does this still not work in MP where the grass comes back even if cut with the mower?
BADARUSZ 2 Jun, 2024 @ 12:10pm 
Hello please help me in the mod is Commisioned by Trithian
what shoud I do?
BASTIAN 11 Apr, 2024 @ 2:03am 
riding mower is needed or is optional?? as long with the radial menu api?
Skizot  [author] 25 Jan, 2024 @ 1:52pm 
the water trailer wont work without it?
tilarium 24 Jan, 2024 @ 6:39pm 
How hard of a requirement is Tread's Water Truck? Reports in it's comment section is that it is unstable and not working in 41.78.
klimothy splinge 25 Nov, 2023 @ 4:43am 
i had the exact same issue, i just started a new game without the mod out of desperation. good to know what the issue was
ZeliusX22 24 Nov, 2023 @ 8:53pm 
Good GOD man, crisis averted. Bravens Auto Engineering mod conflicted with the trailer and once I disabled it I was able to exit. Nothing was working before FYI, nothing in the radial menu or anything else.
ZeliusX22 24 Nov, 2023 @ 8:25pm 
What the heck, I didn't realize you sit in the small trailer....now I can't get out.....over 100 hours into this solo play through and I can't get out......anyone have a suggestion? I'm gonna turn the mod off but considering im in the trailer i'm very concerned........
JT1527 1 Sep, 2023 @ 5:23pm 
I believe changing the horsepower to 200 and changing the capacity to 100 or 95 would do the trick. Simple fix. Also, the horsepower/torque is much faster and can push the harvester much easier when driving in reverse. Maybe its possible to switch the power for driving forward and reversing?

Either way, this mod is awesome and one of a kind. There's nothing close to this mod thats realistic, effective, and fun. Great work with this one
JT1527 1 Sep, 2023 @ 5:14pm 
for some reason, once the harvester is repaired to 100%, the driving works just fine. not sure what's going on with it, but the driving issue has gone away.

However, if you fill it to capacity (195/195), it is stopped dead in its tracks.
At 100/195 capacity, the mower is able to reverse but cannot drive forward
At 50/195 capacity, the mower is able to drive forward again. it's choppy and slows itself down. It has a better job driving if on pavement vs grass/dirt.

I believe the issue is the horsepower. I dont think 120 is enough to carry the harvester's capacity.
klimothy splinge 30 Aug, 2023 @ 9:21am 
entered into a small trailer and cant get out, causing many errors
Skizot  [author] 27 Jul, 2023 @ 10:55am 
you should be able to just let it sit.
Tarious 26 Jul, 2023 @ 4:13pm 
Can the dirt that's placed by the Plow be removed somehow? I wanted to let the grass reclaim a few tiles I muddled up.
[MOSSAD] Ananas 16 Jul, 2023 @ 12:56am 
oh yes thats a really good idea!
Skizot  [author] 12 Jul, 2023 @ 1:22pm 
you can turn on and off all of them by using the head lights. use that to plow in the pattern you would like?
[MOSSAD] Ananas 12 Jul, 2023 @ 9:55am 
can you make it so that it will plow and seed only in a specific pattern? I don't want a whole field of food to get infected with diseases
Skizot  [author] 4 Jul, 2023 @ 12:53pm 
:)
TheWoolsinator 3 Jul, 2023 @ 2:48pm 
In my experience nothing is impossible with regard to software behavior in a dynamic integrations environment.

For clarity: your mods loaded on their own with required dependencies do not cause this issue.

Just triaged the bug with my server modlist in SP and determined the conflict. There is an issue with Hydrocraft likely modifying some shared base class or instance singleton.. debug logs are not helpful so I assume the error was swallowed somewhere and one or more of the mods are not breaking cleanly.

Due to how whack the current version of Hydrocraft is I doubt there is much to be done patching the incompatibility on your end. I'm going to remove Hydrocraft and continue using your mods (which are sick by the way thanks for making them).
Skizot  [author] 3 Jul, 2023 @ 12:21am 
that seems an impossibility as the code SPECIFICALLY checks what you have loaded.
TheWoolsinator 2 Jul, 2023 @ 8:42pm 
Using on an MP server and ran into a bug. The seeder/plow only plants strawberry seeds even when empty. I tried rotating through a few seed types but it seems to only plant strawberries lol. Anyone else run into a similar issue?
Jane Helldiver 15 Jun, 2023 @ 4:21am 
We are just starting large-scale farming on my server. Planting entire fields of wheat and corn is gonna be epic.

Project: Farm-Ville
Tropical (CRI) 13 Jun, 2023 @ 6:49am 
Understood, thank you.
Skizot  [author] 13 Jun, 2023 @ 6:31am 
the sprayer needs the tanks to work. it was part of the commission
Tropical (CRI) 12 Jun, 2023 @ 9:03pm 
Question. Do I need to have both of the required items enable in the game's mod list in order for Skizot's Farming Mower Addons to work? Or could I just enable this pack alone without the others? I don't want use Tread's Water Tank Trucks I just want the Water Sprayer specifically.
insert_life 27 May, 2023 @ 1:03am 
Oh, and Autotsar vehicle mods....
insert_life 27 May, 2023 @ 1:02am 
I had tried all of the above, it very well may be a conflict issue. I use your vehicle mods along side Filibuster Rhymes and almost the entire KI5 collection, with a few addon mods for each.
Skizot  [author] 27 May, 2023 @ 12:53am 
i promise you can. I can make a video if you would like. you press and hold v and go toi exit vehicle OR go to the seat ui and press exit there.
insert_life 27 May, 2023 @ 12:42am 
maybe? or it could be a collision issue. not knowing how to get out is not the issue, it is that regardless of what you do, you cannot get out...
finickyliiiii 27 May, 2023 @ 12:32am 
yea that didn't work at the time either, don't know zomboid modding very well, but i could see mod conflicts possibly causing it in my case.
Skizot  [author] 26 May, 2023 @ 10:16pm 
OH press V and there's an exit button there.
insert_life 25 May, 2023 @ 3:30pm 
Yeah, sorry about that...
finickyliiiii 25 May, 2023 @ 12:01pm 
I think insert_life is referring to an issue with the trailers from the 'Riding Mower' mod. because if you get in to the trailer from that mod it wont let you exit at all.
Skizot  [author] 25 May, 2023 @ 11:41am 
wait... what?
insert_life 25 May, 2023 @ 6:07am 
DO NOT, I repeat, DO NOT sit in the trailer.... You will get stuck...
Kyomujin 12 May, 2023 @ 4:27pm 
From reading your SpawnList.lua of this mod and RidingMower, the additional trailers shouldn't spawn. When declaring your custom distributions, both mods simply set them to an empty table "VehicleZoneDistribution.vehicletiny = {}", meaning that if any other mod set anything to these zones it will be overwritten by the script that loads later, which will be RidingMower due to being later in alphabetical naming of the lua. Checking this by printing out all the keys for "VehicleZoneDistribution.vehicletiny.vehicles" show that only the GoKart RidingMower and RidingMower_Trailer are part of it, missing the trailers from this mod.

For this to work I would expect something like:
if not VehicleZoneDistribution.vehicletiny then VehicleZoneDistribution.vehicletiny = {} end
if not VehicleZoneDistribution.vehicletiny.vehicles then VehicleZoneDistribution.vehicletiny.vehicles = {} end
LumberingTroll 5 May, 2023 @ 3:19pm 
Not sure what this is conflicting with, but I am getting thousands of errors from it currently.

https://pastebin.com/4Z6C1X7j
catchfree1225 3 May, 2023 @ 11:50am 
@Skizot the data syncing seams strange?
My friends and I stay together in a same place
I use the mower to remove the grass, my friends cant see the removal
After i relog in , the grass all came back
Lyko 23 Apr, 2023 @ 8:52am 
mower and seeder and waterer work but the harvester box stops the mower from moving as if its lost contact with the ground
BJDware 18 Apr, 2023 @ 5:40am 
Maybe a conflicting Vehicle or API mod. Will have to look at the mod list.
Skizot  [author] 18 Apr, 2023 @ 5:33am 
I have heard that but am unable to replicate it myself :/
BJDware 18 Apr, 2023 @ 5:30am 
Got an issue where we will load it onto the trailer, and the mower will take itself off then refuse to load back on
Skizot  [author] 18 Apr, 2023 @ 5:18am 
they are as rare as the regular ones :/
흉내쟁이 17 Apr, 2023 @ 10:19pm 
I created a new game using only the mods I need to make this mod work. I looked at both mow and trailer spawn points but no new trailers showed up. Only mow or mow basic trailer existed there.
Skizot  [author] 17 Apr, 2023 @ 6:53pm 
that's where they are set to spawn.
the same map as the mower.
흉내쟁이 17 Apr, 2023 @ 3:55pm 
Where are these? I've looked up the spawn points of the existing RidingMower and Trailer, but they don't show up.