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u have alread updated the Binford and the wall repairs ... any chance to update this amazing mod as well? I miss this one a lot. Farming is a pain without it
what shoud I do?
Either way, this mod is awesome and one of a kind. There's nothing close to this mod thats realistic, effective, and fun. Great work with this one
However, if you fill it to capacity (195/195), it is stopped dead in its tracks.
At 100/195 capacity, the mower is able to reverse but cannot drive forward
At 50/195 capacity, the mower is able to drive forward again. it's choppy and slows itself down. It has a better job driving if on pavement vs grass/dirt.
I believe the issue is the horsepower. I dont think 120 is enough to carry the harvester's capacity.
For clarity: your mods loaded on their own with required dependencies do not cause this issue.
Just triaged the bug with my server modlist in SP and determined the conflict. There is an issue with Hydrocraft likely modifying some shared base class or instance singleton.. debug logs are not helpful so I assume the error was swallowed somewhere and one or more of the mods are not breaking cleanly.
Due to how whack the current version of Hydrocraft is I doubt there is much to be done patching the incompatibility on your end. I'm going to remove Hydrocraft and continue using your mods (which are sick by the way thanks for making them).
Project: Farm-Ville
For this to work I would expect something like:
if not VehicleZoneDistribution.vehicletiny then VehicleZoneDistribution.vehicletiny = {} end
if not VehicleZoneDistribution.vehicletiny.vehicles then VehicleZoneDistribution.vehicletiny.vehicles = {} end
https://pastebin.com/4Z6C1X7j
My friends and I stay together in a same place
I use the mower to remove the grass, my friends cant see the removal
After i relog in , the grass all came back
the same map as the mower.