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:D
Do they also buy any type of animal? or are some animals still considered too wild for them?
Thanks!
Now I can move my colony to ice sheet without worrying
<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>Defs/FactionDef[@Name="OutlanderFactionBase"]/caravanTraderKinds</xpath>
<value>
<li>LG_Outlander_Livestock</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>Defs/FactionDef[@Name="TribeBase"]/caravanTraderKinds</xpath>
<value>
<li>LG_Neolithic_Livestock</li>
</value>
</Operation>
</Patch>
[/code]
This patch is causing errors in my game. I believe that your TraderKindDef names have changed and that is why. I was able to resolve by change LG_* to LT_* which will correctly correspond to the TraderKindDefs you have in-mod.
any way you could add seedsplease lite compatibility so the livestock traders also carry seeds? (would make sense since grain makes great animal feed)