RimWorld

RimWorld

Livestock Traders
25 Comments
Squishyjellyfish 12 Jul @ 11:09am 
oh cool, thank you for your hard work :)
Samael Gray  [author] 12 Jul @ 1:27am 
OK the mod is updated for 1.6, there was no need for changing and adapting stuff for the update and DLC.
Samael Gray  [author] 11 Jul @ 10:58am 
The mod works in 1.6 as is but I'll take a bit of time to update it properly for more cross-content.
Squishyjellyfish 8 Jul @ 5:01pm 
1.6?
Head 23 May @ 8:03am 
This mod is great! I love being able to buy animals
Samael Gray  [author] 14 Apr @ 12:45am 
The issue caused by a couple animals (Wayward Assembler and Groundrunner) from Alpha Animals breaking orbital livestock traders is fixed now.
ThelianTech 12 Apr @ 12:40pm 
Same, I tried to find the wayward mobile assembler in alpha animals and even asked in the comments why i cant find the assembler, and the response I got was just it is incompatible and get rid of it. I like the alpha animals mod but I would even be willing to get rid of it of I can get a reason why all animal trader mods are incompatible.
Persia 15 Jan @ 5:23am 
@Zalijerem can i ask you why?
Zaljerem 8 Jan @ 11:37am 
Just a helpful note - if you want to use ANY orbital animal trader with Alpha Animals, you must disable the wayward mobile assembler and ground runner or you will have problems.
LostDragon7 🐲🐉 29 Nov, 2024 @ 8:05am 
Just added this to my game, and love it! Bothered me for a long time how hit and miss traders can be with animals. I have a mod in my list with orbital traders landing their ships to trade with them, and tested it with this. Worked perfectly. Being able to buy hay and kibble is a nice touch. My game is very economy driven so being able to buy and sell things is important. I appreciate that. It really compliments my modlist and playstyle with the colony and have no issues to report.

:D
Samael Gray  [author] 21 Jul, 2024 @ 12:08am 
They buy almost all animal types unless a mod introduces its own tag which would not be supported.
Angel 20 Jul, 2024 @ 5:26pm 
Nice mod!
Do they also buy any type of animal? or are some animals still considered too wild for them?
Thanks!
Samael Gray  [author] 12 Jun, 2024 @ 11:29am 
Working just fine for a lot of people, blame it on the modders that assign tags to animals that shouldn't have them 🤷‍♂️
=>PR<= XxDEM0NIKSxX 12 Jun, 2024 @ 6:55am 
Great mod it broke my 7 year old save :/
Samael Gray  [author] 12 Apr, 2024 @ 12:26am 
Yupp.
that squirrel guy 12 Apr, 2024 @ 12:18am 
1.5?
Mousierockstar 6 Dec, 2023 @ 8:44am 
Thank you!
Samael Gray  [author] 6 Dec, 2023 @ 7:46am 
Yes, it is.
Mousierockstar 6 Dec, 2023 @ 5:37am 
Is this compatible with an existing save?
Witch ~ 9 Aug, 2023 @ 12:44am 
Thank you uwu
Now I can move my colony to ice sheet without worrying
Samael Gray  [author] 17 Apr, 2023 @ 1:01am 
Yup, typo...
twsta 16 Apr, 2023 @ 6:13pm 
[code]
<?xml version="1.0" encoding="utf-8"?>
<Patch>

<Operation Class="PatchOperationAdd">
<xpath>Defs/FactionDef[@Name="OutlanderFactionBase"]/caravanTraderKinds</xpath>
<value>
<li>LG_Outlander_Livestock</li>
</value>
</Operation>

<Operation Class="PatchOperationAdd">
<xpath>Defs/FactionDef[@Name="TribeBase"]/caravanTraderKinds</xpath>
<value>
<li>LG_Neolithic_Livestock</li>
</value>
</Operation>

</Patch>
[/code]

This patch is causing errors in my game. I believe that your TraderKindDef names have changed and that is why. I was able to resolve by change LG_* to LT_* which will correctly correspond to the TraderKindDefs you have in-mod.
jimmyal 16 Apr, 2023 @ 12:01am 
awesome dude thanks. i always hated that none of the vanilla caravans would buy all of my animals, or having next to no legitimately useful breeding pairs of animals.

any way you could add seedsplease lite compatibility so the livestock traders also carry seeds? (would make sense since grain makes great animal feed)
Samael Gray  [author] 14 Apr, 2023 @ 11:31pm 
Thanks, fixed.
Smiley Face Killer 14 Apr, 2023 @ 9:11pm 
The link to Combat Extended Armors goes to "Animal Gear Third-Party Patches" not sure if you knew