XCOM 2

XCOM 2

[WotC] Drumax's Class Pack
Počet komentářů: 20
Drumax  [autor] 19. čvc. 2023 v 7.18 
@Jobaria tiguidensis Please visit https://bmc.link/drumax2000r if you wish to donate or support any mod ideas or use this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148535137
Drumax  [autor] 19. čvc. 2023 v 7.14 
@Greys Gambit It would probably just be an update to this mod if I ever learn and decide to build GTS unlocks for these classes.
JurassicIan 19. čvc. 2023 v 2.28 
Could you possibly make the Defender a standalone class? I really like the idea of that class, but I dont want the others. I want a proper pistol and shield class, and most of the other options are either A. Depreciated or B. Proficiency or Long War classes. I know Infiltrator can use shields as an option, but that class is not built for using a shield.
Greys Gambit 18. čvc. 2023 v 20.14 
Any chance you will be doing any solo release for your classes for GTS
Drumax  [autor] 20. kvě. 2023 v 19.44 
Thanks @nappilydeestruction! I totally agree and I'm very pleased that you enjoyed my class pack mod. Cheers! :)
Deesthetics 20. kvě. 2023 v 10.54 
Hey Drumax, I'm so glad that you based your class pack on Richard's Classes (3 Perks per level PLUS LW2 Weapons) , one of the most underrated class pack out there. Well done.
Drumax  [autor] 18. kvě. 2023 v 15.49 
@pabloaram2011 Thanks for using my mod and I agree, a lot of the classes CAN be very good at overwatching which was intended since it is one of my favorite mechanics of the game. I believe that 15 new classes with 3 tree tiers brings a lot of variety. Do some of them share some cool abilities? Yes, but in most cases, there's 2 other different abilities to choose from. Every time I play with these classes, one class steps up to become my new favorite. My main purpose for this mod was to share the fun that I'm having with these classes with everyone who enjoys the game like I do. One day when I'm better at modding, I hope to create something totally different and unique but everyone has to start some where. ;)
pabloaram2011 17. kvě. 2023 v 18.55 
@GhOstmak3r pls dont be salty. He has a option to add the classes again but most of this class pack diversifies the roster over more than the four starting classes
pabloaram2011 17. kvě. 2023 v 18.53 
Hi.. dont play with this but a glance half or so of your classes can become good overwatcher.. maybe giving a bit more variety could help.
Gh0stmak3r 27. dub. 2023 v 19.44 
damnit why do these modders keep removing the default classes. STOP. TAKING . AWAY. CONTENT. Add yes, and I love the additions, but damnit make it very hard to add any class mods when they do stupid stuff like removing content.
LeyShade 27. dub. 2023 v 2.07 
Get Stukov in here and make him do amalgam plugins for all of these 🤣🤣
Saul 25. dub. 2023 v 7.09 
Ninja & Ghost_Recon
Well…. Yes, I hate the original Reaper Shadow ability. Especially need to wait for that stupid revealed bar run though every time after shooting. (Very annoying when shooting Losts)

Sentry' Shrapnel
It seems too powerful, at least in the early game. +1 radius is really good, but +3 damage makes me not want to use it. It just makes the game too easy when most enemies are T1. Maybe move it to Captain even Major rank or combine damage with Volatile Mix will be better.

Shootist
In my understanding, you make Aim increase between 1-5 every time you rank up. For other Class, two good 5 rolls are too high, but for sniper. Even two 5 rolls are still too low, most other Class packs give Squaddie sniper 10 Aim already. If my Shootist had two 1 Aim rolls, I'd want to throw it down the toilet.
My Suggestion with Shootist, give it 6-11 Aim at Squaddie, 2-5 after every rank.
For other classes, 1-4, or 1-3 Aim may be better.
Drumax  [autor] 23. dub. 2023 v 8.09 
Hey Saul, are you asking if there's a way to replace an ability on the Ghost Recon and Ninja(like Shadow) with a Reaper ability from the Proficiency Class Pack? I'm not sure if it's even possible or how easy it would be. I'm a fairly new modder so my knowledge is not there yet.

The Light 'Em Up ability has always worked as intended for me for my mod and other class mods that I've used before so I'm not sure what the cause of your bug that you are experiencing. LEU comes from the required mod [WOTC LW2] Classes Perk Pack which is where the root of your issue would be with another conflicting mod that you're using. It's definitely not coming from my mod because I did not make any changes to any abilities coming from the required perk pack mods.
Saul 23. dub. 2023 v 7.22 
By the way, are any possible made Ghost Recon and Ninja using Reaper’s mechanism from Proficiency Class Pack as an option if the player has it installed? Like the Phalanx Class can choose to use Shield Rework or not.
Never really liked the original Reaper’s design….:)
Saul 23. dub. 2023 v 7.21 
Hello drumax2000,
I did some more tests, but can't get this bug to show up again, well…..:P
But I'll try to explain it better,
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From the description of Light 'Em Up, It feel like you should only use one action point when you shoot with your primary weapon. And shot and kill Lost should just make Light 'Em Up ability useless, because head shot is free. (Test did exactly the same.)
But when bugs show up, it feels like shooting with the primary weapon uses two action points, and gives one back to you after shooting. When the Lost mixed in, it became Lost gave you a free shot already, and Light 'Em Up still gave you one more action point. (I did solve a crisis because of this bug.)
I vaguely recall encountering this bug a really long time ago, maybe when using the LW2 Class pack or Shadow Ops pack. But never have the same bug when using Proficiency Class Pack though.
Drumax  [autor] 22. dub. 2023 v 15.18 
Hey Saul, the Sentry starts with the Light 'Em Up ability - "Taking a standard shot with your primary weapon as your first action no longer ends your turn." Also, if you kill a Lost unit, you also receive your action back(known as Headshot) so maybe you are seeing that combination play out. Hope this helps.

No worries, I barely speak it and type it myself. ;)
Saul 22. dub. 2023 v 10.22 
I'm using True Primary Secondaries.

About Ghost Recon and Ninja maybe because of other mod's tweaks , sorry about that. (Maybe Proficiency Class Pack, I'm not sure.)

About Sentry, I shot lost then reloaded the gun. That should make my sentry only have one action point left. right? But I still have two full action points, like I never shot lost then reload before.

Sorry about my bad english...:)
Drumax  [autor] 22. dub. 2023 v 9.34 
Hey Saul, I've not noticed or seen this Vigilante icon shift but I'll look into it. I've seen the janky pistol grip sometimes which I've also ran across when using RPGO, so it may be a Primary Secondaries issue. Not sure if True Primary Secondaries has the same issue since I run with PS.

The Ghost Recon and Ninja's detection range are the same as the Reaper which come from the Shadow ability which I didn't modify. And it appears that you are using them as intended. ;)

Not entirely sure what you're saying about the Sentry.....could you elaborate more?

I agree. I'm a huge fan of all class mods and wish that they would all work together but unfortunately, that's not the case.

Thanks for your comment and hope you continue to enjoy my mod. :)
Henshin Wizard 22. dub. 2023 v 8.35 
Oh you tryed the classes Saul. I'm looking to try them in nexr playthrough since they sound interesting and also finally someone else made another dualweilding pistol class. I'm still surprised after Iridar not many people jumped to making them.

Though I wonder do I have to increase Ailen power if I were going to use this class pack with some of Knoxxx proficiency classes since they are hard must have for me?
Saul 22. dub. 2023 v 7.56 
Some suggestion and maybe bugs

Vigilante's Pistol shot and overwatch icon place at first and second (they'll shift positions after ranke up)
Vigilante's left hand animation is sometimes in the wrong position.

Ghost Recon and Ninja's detected range needs nerf. Too powerful at smash and grab mission, or any kind recon, cover op. (No way been detected if not fire shot?)

Sentry's shoot and kill lost first then reload still got full movement.

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Really a shame it couldn't work with [WOTC] LW2 Classes and Perks. That’s mean Player have give up a lot of other class mods.@@