Cities: Skylines

Cities: Skylines

Tree Control 1.0.1
811 Comments
Dregn Ryder 9 Jul @ 6:00am 
What the...!?! Has that just been there for the past six years of me playing, and I've just never realized it?

That fixed it in the new game.
Testing in my saved game... and... YUP! Fixed!

I feel like a complete N00B! It's funny how someone can overlook something so simple. Well, not so much 'FUNNY' funny, but maybe 43% funny... [SIGHS]

Thanks for helping me through this unnecessary drama! I must've accidentally unclicked that stupid button about 5 weeks back, and never realized it...
algernon  [author] 9 Jul @ 4:35am 
@Dregn Ryder Have you tried toggling the 'collision' setting in Network Anarchy? The 'spiky' button, fourth from the left on the bottom row.
Dregn Ryder 9 Jul @ 4:17am 
YUP! New game, only those 4 mods, and there we have it! Network Anarchy seems to be interfering!

- Turning anarchy on or off does not help. The trees continue to protrude through.
- There are no in-game settings to modify for NA that I see.

To my memory, I've use NA for a long time. Does another mod on that list (or perhaps your) provide the same anarchy abilities as NA?
algernon  [author] 8 Jul @ 3:33pm 
@Dregn Ryder Okay, so it does appear to be a mod issue - what happens if you keep that testing combo (this mod, Harmony, Loading Screen Mod Revisited) and add Network Anarchy?
Dregn Ryder 8 Jul @ 2:46pm 
Just tested that combo of mods only, and it works as intended.

To answer your earlier question: I have the following ANARCHY-types mods installed:
Prop Control
Node Controller
Network Anarchy
Network Multitool
Game Anarchy

And I have these two related to trees:
Forest Brush Revisited
Extra Landscaping Tools
algernon  [author] 7 Jul @ 4:26pm 
@Dregn Ryder Got that one, thanks - there's nothing sticking out there.

Does it happen if you start a new test city with ONLY this mod, Harmony, and Loading Screen Mod Revisited active?
Dregn Ryder 6 Jul @ 4:19pm 
I'll check them again tomorrow, but I've changed no other settings. I'll check the log as well and make it public.
algernon  [author] 6 Jul @ 4:17pm 
@Dregn Ryder Nobody else is having that issue, no, and I've just re-checked and confirmed that things are working fine for me.

I can't access that log file - is it set to public sharing?

Whether an asset is vanilla or custom won't make any difference. What about other mods with Anarchy and/or overlap settings for buildings or networks? Have you checked your settings for those?
Dregn Ryder 6 Jul @ 2:52pm 
Oh, I forgot to mention that yes, I was sure to have the tree tab set to hide trees upon load on networks and buildings, but new developments still show them.
Dregn Ryder 6 Jul @ 2:09pm 
I'm surprised to see that no one is having the issue of the ANARCHY portion of this not working for 6-8 weeks now - which makes me think that I had something wonky going on with my subs.

I removed all of the custom houses and vegetation assets that I DL'd, but that didn't help.

Trees are NOT being auto-hidden upon new roads being laid down, or they are placed over top of all existing roads and props when brushing new trees to the map?

Here's my log:
https://1drv.ms/t/c/efcefda4258e5b0c/EQz6MW56C95EluVMNJZe7YwBgneCEws94bjAkx5uEQOsTQ?e=cynyJ4
algernon  [author] 30 Jun @ 3:53pm 
@LegoProfessor This mod has been carefully developed and tested to confirm that it doesn't impact performance outside of the render settings you choose.

a) Correct.
b) The LOD distance, which will vary according to your settings.
c) Correct, although the practical improvement will depend on your specific hardware configuration and where your bottleneck is (CPU or GPU).
LegoProfessor 30 Jun @ 8:25am 
Hi
I have a lot of trees in my landscape and I have the suspicion that this slows down my game.
Therefore a few questions about the MOD
a) If I move the “Tree movment slider" to the left (0%), does this mean that the trees no longer sway?
b) With the “Stop distance trees from swaying” switch, what is the distance?
c) But does a) also mean that the routine for "swaying" is not called, i.e. the FPS is also improved with this?
algernon  [author] 26 Jun @ 5:38am 
@Chris Winters This mod adds the functions listed above. It doesn't make tree brush mods incompatible at all, and is often used with them.
Chris Winters 26 Jun @ 3:58am 
I can see the 3 new buttons in the bottom left.
Is this all there is?
No brush to make groups of trees or anything?
No menu to actually do anything?
What use is there in this if all it does is make tree brush mods incompatible?
All I want is to finally put an end to planting individual trees for hours.
You could at least include a screenshot or two or a How To Use.
I can't tell if this is working at all.
Zuel 11 Jun @ 6:26pm 
Nevermind I subscribed to thousands of tree mods I started a new save so no worries
algernon  [author] 8 Jun @ 11:16pm 
@Zuel Your observation combined with the logs really does point to corrupted tree data, probably from one of the old tree limit mods. Unfortunately simply deleting trees won't affect the game's data structure. Can you share one of the relevant saves here on the Workshop so that I can take a look in more detail?
Zuel 6 Jun @ 10:07pm 
When I have this mod enabled, I can load a few specific saves but when I have this disabled I can't load a single one
Zuel 6 Jun @ 10:07pm 
It's used with many tree mods, but not the extended managers library. I think the error is indeed caused by corrupted tree data, but even when I load into a working loadable, save, removed all the trees, and save then reload it it's not loading successfully anymore.
algernon  [author] 6 Jun @ 4:02pm 
@Zuel It looks as though your save contains invalild tree data. Was the save ever used with another tree mod or with Extended Managers Library?
Zuel 6 Jun @ 3:18pm 
Since paste.ee doesn't work I will just upload the error file, I will upload it on wetransfer, the error persists but since with only 3 mods log file size reduced from 30 to 7mb

https://we.tl/t-RBCqajouxV
algernon  [author] 3 Jun @ 9:32pm 
@Zuel What about when you load the save with only Harmony, this mod, and Loading Screen Mod active?
Zuel 3 Jun @ 7:18pm 
I cannot paste the log output to paste.ee it's too large
Zuel 3 Jun @ 6:51pm 
Sorry not Tree anarchy mod but the Tree Brush mod
Zuel 3 Jun @ 5:40pm 
I have tree anarchy enabled and I use tree assets
Zuel 3 Jun @ 5:37pm 
Technically it didn't crash, the game still loads but with a black screen and endless "array index out of range" error
Zuel 3 Jun @ 5:31pm 
I've spent past few weeks trying to solve issues related to this mod, sometimes I load my save it crashes because of "index out of range" when loading tree manager


71,024ms | Tree Control: expanded data CustomDeserialize.
71,025ms | Tree Control: found extended data version 0.
71,885ms | Tree Control: deserializing tree anarchy data.
71,887ms | Tree Control: deserializing tree scaling data.
71,959ms | Tree Control: deserializing tree snapping data.
72,010ms | Simulation error: Array index is out of range.
at (wrapper dynamic-method) TreeManager/Data.TreeManager+Data.Deserialize_Patch0 (TreeManager/Data,ColossalFramework.IO.DataSerializer) <0x005d4>
at ColossalFramework.IO.DataSerializer.Deserialize<SimulationManager/Data> (System.IO.Stream,ColossalFramework.IO.DataSerializer/Mode,ColossalFramework.IO.DataSerializer/LegacyResolverHandler) <0x00134>
at ColossalFramework.IO.DataSerializer.Deserialize<SimulationManager/Data>
Rud Rocek 25 May @ 7:03am 
It worked, thank you!
Rud Rocek 25 May @ 6:38am 
@algernon okay thank you I'll try that!
algernon  [author] 25 May @ 5:05am 
@Rud Rocek That would be because the trees have been given invalid elevation data in your save. The easiest way to fix would be to use Move It to select all trees and align them to terrain height.
Rud Rocek 25 May @ 1:29am 
it made all the trees float in my savegame despite not being subbed to any of the listed incompatible mods. I had to unsub for now just so I can keep playing, but if anyone knows a solution please let me know!
algernon  [author] 11 May @ 9:25pm 
Updated to 1.0.1:
- Ensure tree flags are set correctly when trees are snapped to buildings without any elevation adjustment being set
- Ensure tree elevation changes snap to zero
one tap 20 Feb @ 12:04pm 
Why you scared me?🥲
algernon  [author] 20 Feb @ 4:17am 
@All7" Mod conflicts are often symptomless much of the time, until they crop up. Just because you don't get any errors doesn't mean you don't have conflict; many conflicts actually won't cause obvious errors and be much more subtle, slowly and quietly breaking your save over time). The conflicts that immediately give obvious errors are the good ones, as that way you know straight away that something is wrong.
one tap 20 Feb @ 2:42am 
I haven’t done a full diagnostic of my game code, but I don’t get any errors, I think that’s enough
algernon  [author] 19 Feb @ 3:54am 
@All7" How do you know you don't have conflicts? Have you done a full source review and debug execution analysis of all those mods in combination?
one tap 18 Feb @ 10:46pm 
I use 70 mods, but fortunately I haven't had any conflicts or errors for a long time
algernon  [author] 18 Feb @ 2:09pm 
@All7" So you're not using any other mods at all?
one tap 17 Feb @ 10:25pm 
oh no, i dont have any mod conflicts. Now i dont have problems with mod, I thought I'd report a bug.
algernon  [author] 17 Feb @ 2:10pm 
@Vinny Interpreting C:S1 output logs is a skill that takes a lot of learning, moreso if you're not a mod developer. The answer will be in your output log; share it and I can take a look.
algernon  [author] 17 Feb @ 2:08pm 
@All7 Mod conflict, maybe? Hard to say without seeing your output log.
Leon 17 Feb @ 1:14pm 
I have also enabled detailed debugging but am not seeing anything notable in the output_log,
Leon 17 Feb @ 1:13pm 
Hello algernon, I have only Treecontrol Harmony, Loading Screen Mod, and Move It enabled and when I start a new map, I get a unhandled exception error and I can;t do anything in the map. If I then save the map I can reload and everything works fine except the raising or lowering of trees
one tap 16 Feb @ 1:51pm 
For the last time More and more often when I enter the game anarchy is disabled, the setting to enable anarchy after launch is enabled. And I'm also a little stupid and recently certain trees have started to disappear when anarchy is enabled, I decided to do this by putting trees to show trees on roads and props. I hope that i dont have any problems with The disappearance of trees
algernon  [author] 8 Feb @ 4:22pm 
@Vinny Does that happen on a new test map with only this mod, Harmony, Loading Screen Mod, and Move It subscribed?
Leon 8 Feb @ 6:07am 
I have the same issue all of a sudden. I can't raise trees up or down with Move It. I have the "Update tree on elevation change" unchecked - Anarchy is on
aminkhanbro777 27 Dec, 2024 @ 5:43am 
Good news, I can now finally place trees over networks and can also raise them! So, I, now raise trees when placing them (without Move it!). And to prevent "cannot upgrade to this type", I unchecked "disable vanilla tree tool network tree replacement" in the settings of BOB mod.
aminkhanbro777 27 Dec, 2024 @ 5:34am 
but now I'm having a new problem. Without using Move it!, I can't place trees over networks, like as I mentioned I'm using retaining walls and they are networks, so now I'd need to have a mod that can allow me to place props and trees over a network for it properly function the way I want it to.
aminkhanbro777 27 Dec, 2024 @ 5:29am 
@algernon, ok now I understand I was supposed to raise the trees without using move it! Because I'm able to raise them, but only when I'm placing a new tree. I can't raise an existing tree with move it! Well, it worked out somehow :)