Dwarf Fortress

Dwarf Fortress

Caboose's cambrian arthropods
38 Comments
Col. Caboose  [author] 16 Jul, 2024 @ 6:22pm 
@Tefnut
Yeah, I always had issues with the population values but I thought I fixed all of them, a new update might have caused some issues (I haven't played in some time now) but I'll check it out
Tefnut 16 Jul, 2024 @ 2:05pm 
Is it your mod that adds Fortiforceps? Because I get a worldgen crash of Fortiforceps: Null pop num
Soviet Tom Bombadil 29 Nov, 2023 @ 12:35pm 
anything that weirds up the biosphere is a 5/5 from me.,
CloudedByKatana 12 Aug, 2023 @ 5:54pm 
The sprite work is absolutely beautifully done, very cute
Elkstone 17 Jul, 2023 @ 2:36pm 
"cambrian arthropods" would be a better name for this
Col. Caboose  [author] 15 Jul, 2023 @ 7:05am 
@Baronfuming
Tragically you can't have them as pets, and i think even if i did add the tags they wouldnt be able to be tamed because of how fish are handled in df
Baronfuming 14 Jul, 2023 @ 3:18pm 
They are so cute! I will make my next fortress on the coast just so that I can have some. Can they become pets?
MangoCobra 2 Jul, 2023 @ 9:38pm 
Okay, just so you know though, most of them lived in brackish water ! :)
Col. Caboose  [author] 2 Jul, 2023 @ 8:56pm 
I'll need to do some research but if they do, then i shall implement it, but sadly they'll be restricted to the ocean for the most part
MangoCobra 2 Jul, 2023 @ 8:53pm 
Fair enough.

Will you let them come on land, like the recent evidence shows that they were able to breath air?
Col. Caboose  [author] 2 Jul, 2023 @ 8:48pm 
@MangoCobra
Sadly eurypterids didnt come around till the ordivician, but ill be including them in the devonian pack I'm working on, along with these lads https://imgur.com/a/munyK6U
MangoCobra 2 Jul, 2023 @ 7:55pm 
Any sea scorpions?
Col. Caboose  [author] 21 Jun, 2023 @ 10:32pm 
@GOULPHE
Oh sorry you mean for the screenshot, I used Dwarf Portrait.
Col. Caboose  [author] 21 Jun, 2023 @ 8:45pm 
@GOULPHE
How do you mean?
I used visual studio code for the actual coding portion (some of them i made using notepad)
I used photoshop for making the sprites, and blender for the animation in the video.
GothGirlDestroyer 21 Jun, 2023 @ 3:23pm 
What visualizer or tool did you use?
Chuchu 12 May, 2023 @ 2:30am 
trilobite tuesday!!!!
WalrusMan 5 May, 2023 @ 2:58am 
devonian would be really cool for sure, lots of interesting animals to choose from
Col. Caboose  [author] 2 May, 2023 @ 7:04am 
After some consideration i have determined that if i were to do ordovician the only diverse cool creatures i could do are molluscs (mostly split between nautiloidea and some bivalvia molluscs) which as cool as they are, were i to represent them in dwarf fortress they would all kind of just be identical.
The euryptids and just general fauna of the ordovician arent diverse enough to justify a large pack, so i might skip ahead to the devonian and just make a pack of those and then come back to the ordovician
(though i do like the idea of making some plants from the time periods now that i think about it)
Col. Caboose  [author] 28 Apr, 2023 @ 6:41am 
@WalrusMan
I was thinking about maybe doing some molluscs from the cambrian and then move onto the ordivician or honestly maybe skip ahead to the devonian, but i've yet to decide
WalrusMan 26 Apr, 2023 @ 1:37pm 
Reawlly cool mod, you should do some other time periods or types of animals if you're ever up for it
Col. Caboose  [author] 20 Apr, 2023 @ 4:06pm 
@meissnXrd
Cleaning should work fine now, but sometimes uploads like to be funky so i'll be testing a bit to make sure
Col. Caboose  [author] 19 Apr, 2023 @ 1:37pm 
@meissnXrd
Ah, some of them i forgot to put [FISHITEM] and [NOT_BUTCHERABLE], so im pretty sure you just have to butcher them at an actual butchers shop rather than a fish cleaner, i'll release it with the patch im working on for giant and people variants
HoundofLove 18 Apr, 2023 @ 7:50am 
ohhhhhhhhhhhh cambrian creatues my beloved. how nice of you to make this mod! i think playing as cool cambrian people would be fun, but even having them around is cool.
NumberHydra 17 Apr, 2023 @ 8:43pm 
REAL ISOPOD HOURS
WinterBrake 15 Apr, 2023 @ 4:12pm 
It's the Cambrian Explosion! (That's animals and stuff)
THE WIZARD 14 Apr, 2023 @ 5:19pm 
this makes me so happy THANK YOU!!!
Verdant Shade 14 Apr, 2023 @ 7:13am 
Well I love -trying- (and failing) to make working oceanside and lakeside forts, so this will be a nice little add. Thank you~
OngoingPlague 14 Apr, 2023 @ 5:36am 
trilobites my beloved
KyokiKai 14 Apr, 2023 @ 2:35am 
Oh no they are all so adorable <3
MozarteanChaos 14 Apr, 2023 @ 12:47am 
YES
level100firemage 13 Apr, 2023 @ 9:16pm 
I love the anomalocaris <3
TheDarthKnight 13 Apr, 2023 @ 7:30pm 
I would absolutely play as an anomalocaris-man when adventure mode comes out
Col. Caboose  [author] 12 Apr, 2023 @ 7:13pm 
Wasn't initially planning on it as cave fish and olms were really the only aquatic creatures with people or giant forms, but i could add them
Vattic 12 Apr, 2023 @ 3:31pm 
Cool stuff. Any plans for giant and person variations?
Col. Caboose  [author] 12 Apr, 2023 @ 7:45am 
Alright taking a look it might just be better to load theirs up in priority over mine, just have theirs overwrite my hallucigenia
Col. Caboose  [author] 12 Apr, 2023 @ 6:56am 
Ah, i didn't realize bucket'o creatures had a hallucigenia, i might rename it hallucigenia sparsa to avoid conflict then i suppose
wooperpaladin 12 Apr, 2023 @ 1:07am 
This is the good content. I greatly appreciate the five!! glowing eyes properly represented on the undead Opabinia sprite. Much love for the range of critters, too, very cool to have multiple anomalocaridids and the likes of Marrella and Yohoia. Will have to check for any clashes with the other mod that adds a Hallucigenia creature, which is a very cool problem to have.
Karkino 11 Apr, 2023 @ 8:48pm 
cool as hell! awarded instantly:coolthulhu: