Arma 3
Snapping for Eden and Zeus
122 Comments
SparkD7P 14 Jun @ 7:19pm 
Apologies, I figured it out, Its the typical case of being retarded
Ampersand  [author] 14 Jun @ 5:16pm 
Read the description, look at the settings and keybinds in game, and watch the videos. If still no luck, describe what you're doing so you can be helped.
SparkD7P 14 Jun @ 5:10pm 
The mod dosen't work idk what the problem is but its just not snapping together
Ampersand  [author] 8 May @ 5:37am 
There's been a series of small updates. Your report is appreciated!
NovaTheSpaceWolf 7 May @ 11:47am 
@Ampersand I just loaded the mission in Eden after reading your reply. I touched nothing, snapping is now working again on the assets I mentioned before. Not sure what happened. I'll let you know if it breaks again.
Ampersand  [author] 4 May @ 8:10pm 
Hi. There was a change that fixed drag-and-drop still triggering a snap when keybind setting was enabled. Check if that setting is enabled. If so, you can set the keybind and use that, or disable the setting for drag and drop.
NovaTheSpaceWolf 4 May @ 7:28am 
Hello, I'm having an issue with the mod, it was working up until about a week and a bit ago, now assets from TIOW that used to snap together no longer are. I've even gone into a new scenario in Altis and have attempted to snap vanilla assets together and nothing is happening, I've made sure that snapping is turned on, it's loaded in Eden but it just refuses to do anything.
Ampersand  [author] 29 Mar @ 12:51pm 
Reverted fix for ACE Razorwire Barrier which was causing mission dependency. This object will not snap on drop, but will still work with the keybind.
LEE O C 22 Mar @ 6:46pm 
ohh hang on, i found sez_main in this addon folder, my problem was seb_main, sorry
LEE O C 22 Mar @ 6:41pm 
wierd coz a seb_main isnt even in my files anywhere, or any file named seb when search, just file explorer searched
LEE O C 22 Mar @ 6:18pm 
do u mean seb_main? i got it the other week, dont think it was this mod, cant remember if i tracked the mod down causing it
ThatGreenNeko 22 Mar @ 9:42am 
Sorry I dont have a picture and are too busy to get one currently but it shows as sez_main in the required addons.
Ampersand  [author] 22 Mar @ 8:53am 
Show me the Required Addons screen from your mission.
ThatGreenNeko 22 Mar @ 8:50am 
It does.
Ampersand  [author] 22 Mar @ 8:24am 
It doesn't.
ThatGreenNeko 22 Mar @ 5:33am 
Why the fuck does this mod create a fucking dependancy. I literally cannot use it now.
Ampersand  [author] 12 Mar @ 9:33am 
Thanks and enjoy =)
LEE O C 12 Mar @ 9:18am 
god send now im into making frontline trench missions haha
UnstableF1sh 30 Oct, 2024 @ 10:29pm 
This gave me a semi ngl...
Andrew_Ghrandt 3 Aug, 2024 @ 1:55pm 
Best mod ever !
Predator14 29 Jan, 2024 @ 7:36am 
really nice news système ! impressive
Voják 12 Nov, 2023 @ 7:40am 
Can you create stringtable for interface?
I want help you with translation
Ampersand  [author] 23 Oct, 2023 @ 5:45am 
Which structures are you trying to snap?
Botanicus 23 Oct, 2023 @ 1:51am 
Yes I have followed instructions and have used it ok in the past. I'm either a total gimp or somethings not right with my install I guess.
Ampersand  [author] 22 Oct, 2023 @ 5:01pm 
Their pieces are setup different in the config.
Ampersand  [author] 22 Oct, 2023 @ 5:01pm 
For Regalis SCP specifically you have to use the keybind for snap selected to cursor, not drag and drop.
CrispierToast 22 Oct, 2023 @ 4:21pm 
I'm really new to using stuff like this. I've enabled translation grid but there still aren't snapping points. How do I activate this? I've got CBA_A3 installed and this mod, they're both loaded as well. Is there some step that I'm missing? I'm trying to use it with the SCP regalis mod
Ampersand  [author] 22 Oct, 2023 @ 7:33am 
It works. Did you follow the instructions?
Botanicus 22 Oct, 2023 @ 2:33am 
Is this still functional. I've loaded it with no additional mods and doesn't seem to work.
Ampersand  [author] 13 Sep, 2023 @ 8:33am 
Go for it!
[TFWS] GreenARMY 13 Sep, 2023 @ 8:06am 
Hello Ampersand can i upload the mod to reduce for my servers mod list
Ampersand  [author] 17 Aug, 2023 @ 9:27am 
@DrafareL Games I don't think that's possible.
Prawa Skarpetka 17 Aug, 2023 @ 8:20am 
Is there a way to rotate object by snap point currently using?
namapo 1 Jul, 2023 @ 6:39am 
sounds like you're about to snap bud
NUTTY_TV 30 Jun, 2023 @ 2:24pm 
I've never been more frustrated at myself than try to figure this mod out, nothing will snap. I need a beer
Ampersand  [author] 15 Jun, 2023 @ 6:12am 
I think more likely the issue may be that your server has 1.1.7 but your players have latest 1.1.8.
Biddle 14 Jun, 2023 @ 4:12pm 
Hey I am noticing a signature error with the update. In the information it states your bisign is sez_main.pbo.sez_1.1.7.0-55793657.bisign but the bikey name is only sez_1.1.7.0.bikey, The additional numbers in the bisign are causing a signature error. Was this a weird build error?
Ampersand  [author] 12 Jun, 2023 @ 10:57am 
@Expired Evan @Sterling Appreciate the love!
@Thatguy553 Go for it.
ExpiredEvan 11 Jun, 2023 @ 11:14pm 
what Sterling said
Thatguy553 5 Jun, 2023 @ 10:49am 
I am working on a mission that will have a build system soon, I was curious if you would mind if I attempt implementing your snapping scripts into this mission?
TurboRunk♿ 2 Jun, 2023 @ 9:00am 
I could kiss you
[EC] HAWK 1 Jun, 2023 @ 11:24am 
hmm I try to connect few elements of railway tracks from livonian type for exampe "Land_Rail_TrackE_R25_5_F" with "Land_Rail_TrackE_40_F" - this not fit correctly even in horizontal plane, work only straight snaping when I make snaping in editor but this was work even without your mod so something can be wrong n those tracks still. I make still this manually on turnings (descriptions of elements are not corrsctly made on class level for example "Land_Rail_TrackE_R30_20_F" it is not 20 degree turn but 10 only :( - for snap you should check first orientation of neighbour element and then snap drgaed one to it with specific offeset and vector translation - but probably olny one method will work perfect (list of possibile interconecctions of elements), probably I do it myself for this purpose. But thanks for trying and reaction for that. If you wanna contact me I sent you invite on steam.
Ampersand  [author] 30 May, 2023 @ 5:51pm 
Updated to work with CUP and most Livonia railways =)
[EC] HAWK 30 May, 2023 @ 4:21pm 
All of them (rather livonian ones) https://youtu.be/J7Kjd9xDp6U
Ampersand  [author] 30 May, 2023 @ 2:03pm 
@[EC] HAWK Assuming you mean the Tanoa tracks, try the ones from CUP. If you already are and they don't work, let me know which ones.
@ᴍᴍʙʙ Enjoy!
[EC] HAWK 30 May, 2023 @ 11:59am 
Try to mount railway tracks - snaping not work between different types of tracks even with the same type with agles fiff to x90 also not fit together - other thing is tha BI not correctly aplly memory points in model (nobody cares for tht beacouse what for are railway tracks in arma?)
ᴍᴍʙʙ 14 May, 2023 @ 12:23am 
I always love your mods!
Ampersand  [author] 11 May, 2023 @ 10:14am 
See the first lines of the Eden and Zeus sections.
SovietGranny 11 May, 2023 @ 9:08am 
would be great if there was a keybind to disable snapping because sofar its just annoying me when i want to move stuff small amount but the snapping just goes and yoinks it awey
Ampersand  [author] 7 May, 2023 @ 2:17pm 
Added Snap to Cursor control (works with SCP assets while drag-and-drop will still require update from them).