Sid Meier's Civilization V

Sid Meier's Civilization V

Octoski's Cascadia
51 Comments
SnackWolf 13 Sep, 2018 @ 12:05am 
it shows up in the ingame mod list, but cascadia isnt in the selection list. any help would be great!
BuffaloError 4 Feb, 2018 @ 11:51am 
Id second the Civ6 version request!
SuperJesse64 19 Nov, 2017 @ 1:44pm 
Do you think we'll ever see a Civ6 version of Cascadia? (something tells me to doubt it)
Osariik 6 Jul, 2016 @ 5:11am 
YnAEMP support?
aryesnok 15 Dec, 2015 @ 11:35am 
This mod is really good! I was expecting the free Market to be kind of OP, but it actually feels very well-balanced. You should see if you can find some good music! I can at least suggest Oregon My Oregon for the war theme.
Mr. X  [author] 29 Sep, 2015 @ 4:31pm 
Go for it super jesse 64!
SuperJesse64 29 Sep, 2015 @ 10:10am 
This is one of the greatest mods I've usec for Civ 5. CASCADIA FOREVER!
Do you mind if I use Cascadia and its lore in a project I'm working on?
Mr. X  [author] 7 Aug, 2015 @ 3:13pm 
yessirree bob. they spawn in Vancouver.
spazzrights 6 Aug, 2015 @ 12:24pm 
Is it compatible with YNAEMP?
aepibailey 1 Aug, 2015 @ 10:17am 
Can you provide a direct download link?

Thanks!
chrisg 12 Jun, 2015 @ 6:42am 
Love the UA and settler improvement. Can't wait to try this
Mr. Valentine 18 May, 2015 @ 9:53am 
The direct download worked! Thanks man, I'm excited for this mod
Mr. X  [author] 16 May, 2015 @ 8:09am 
I'll try and have direct downloads up on all of my mods in the next hour. Sorry that's not working for you.
Mr. Valentine 16 May, 2015 @ 7:36am 
No it doesn't show in the MODS folder at all =/
Mr. X  [author] 15 May, 2015 @ 5:51pm 
Does it show up at all in your MODS folder? If so, try unzipping it and putting the files in your MODS folder.
Mr. Valentine 15 May, 2015 @ 4:37pm 
I've subscribed and unsubscribed to this mod, restarted my comp and steam but it is not showing up in game nor downloading into my mod folder. Other civ mods seem to work fine but this one isn't. Any advice?
Mr. X  [author] 29 Apr, 2015 @ 6:25pm 
yessiree
s4e1 "box cutter" 29 Apr, 2015 @ 4:54pm 
Does this work with YnAEMP?
amelia 26 Apr, 2015 @ 4:37pm 
I love the art, and it seems like a fun civ to play as too. Nice work.
Mr. X  [author] 20 Apr, 2015 @ 10:42am 
Not really sure what's the issue then. The file seems to be downloading correctly, then you just unzip it, and put the files into your MODS folder.
Mexigonian 20 Apr, 2015 @ 10:39am 
I've been trying to download from there for about a half hour
Mr. X  [author] 20 Apr, 2015 @ 10:20am 
Sorry man, not sure why that's not working for you. Try installing it from the Direct Download?
Mexigonian 20 Apr, 2015 @ 10:19am 
So it's not appearing in my mod list and I've tried unsubscribing and resubscribing and restaarting my computer and everything really and it has not worked. I'm going to keep trying to get it to work, but some advice would be welcome.
Mr. X  [author] 18 Mar, 2015 @ 7:35am 
@ruhrgebietheld, thanks for the excellent feedback. I also noticed that the UU was being built to slow, and I fixed the production speed so it's more like a regular settler. Now hopefully the AI will expand a bit more as well. They're supposed to be an exploration/trade/diplomacy oriented civilization. I fixed the AI flavors as well to reflect that. While I think the UA was pretty good, I thought it was also boring and wanted to make it coincide with the UB a bit more. Hopefully it's not too OP. After playing some I didn't think so personally. Lastly, the UB itself is going to be fixed so that it gives +4 of each from camps, instead of +2.
Mojave Neon 5 Feb, 2015 @ 6:14pm 
This one was interesting. The UA is perfect. The UU is a great idea, but I found the production cost to be too much of an increase. A civ with a unique settler unit should have an advantage in settling cities early (that's kind of the whole point of making a UU settler, as opposed to a military unit). The defense and increased movement of the pioneer is awesome, but it's not enough to make up for the huge early settlement disadvantage the absurdly high production cost presents. No increased production cost is needed (because it's a settler, its only value is in settling cities, which doesn't justify increased costs). The UB is historically accurate, but way too weak. Whenever you make the UB a national wonder, you have to make it one of the single most overpowered structures in the game to make up for the fact that you can only build one and it has the bulding-in-every-city prerequisite.
maddad 10 Nov, 2014 @ 7:40pm 
figured it out have no dlc
maddad 10 Nov, 2014 @ 1:43pm 
so this is my first download i subbscribed but now what do i have to do to play it
Mr. X  [author] 7 Nov, 2014 @ 5:06pm 
Huh, I'll check it out thanks!
Kronk with a Gun 7 Nov, 2014 @ 4:53pm 
I just spawned in the middle of an ocean, unable to move. I used the same settings that I used for Appalacia and it worked. Hope you can find a way to fix it or explain!
Mr. X  [author] 7 Nov, 2014 @ 4:41pm 
I think it's already working with YnAEM
Kronk with a Gun 7 Nov, 2014 @ 4:30pm 
Can you get this to work with the YnAEMP? I see you did with Appalacia. If you already have and I just can't get it to work right, sorry for wasting your time.
Mr. X  [author] 4 Oct, 2014 @ 12:43pm 
@TEugeneS if you look in my workshop it's still there.
TEugeneS 4 Oct, 2014 @ 10:08am 
Where has Appalachia gone, I was subscribed and roling thru a playthough and can not finish, heh.
Mr. X  [author] 1 Oct, 2014 @ 2:47pm 
Great point Starshipspiral! I plan on updating this mod soon by also adding a custom voiceover for the Leader intro. I'll revise my city list to make it more balanced geographically.
Fish 30 Sep, 2014 @ 4:36pm 
This is a fantastic mod evrything from the UU to the colours work. My only critique would be that theres not enough British Colombian city names
Juni 19 Sep, 2014 @ 7:30pm 
The models are incredible, I love your mods
Juni 19 Sep, 2014 @ 7:29pm 
Dooooooope
Little Boy (Highdium) 16 Sep, 2014 @ 11:19am 
Epic Mod
Mr. X  [author] 11 Sep, 2014 @ 8:46pm 
@Atilla the Hun-gry, I am currently in the process of revamping the unique units in my mods that lack really good artwork. I just did Appalachia, but Cascadia is going to be next. I hope to get covered wagons for it. Additionally, look out for custom music and leader speech.
M1n3CraftPr0 21 Aug, 2014 @ 7:54pm 
Is this compatible with the Regiment and Ethnic Diversity (R.E.D.) mod pack?
JollyJa5on 19 Aug, 2014 @ 6:25pm 
I really enjoyed playing as this civ. I love anything that lets me play as Oregon (or at least the pacific northwest) and the pioneers feel like a big upgrade over regular settlers. One problem I came across with them however is in strategic mode, their icon doesn't show up so they're invisible on the map. Fortunately there are other ways of finding them if I lose track of them so it's not a huge deal.
Dreadnought Valkyrie 15 Aug, 2014 @ 10:14pm 
Is anyone else having trouble downloading this mod? I subscribed to it, but for some reason it isn't showing up in my MOD list. I'm running BNW, so that shouldnt be the problem. I've tried un/re-subscribing to it, clearing other mods, re-starting my computer, and I don't understand why it won't download.
Geralt 13 Aug, 2014 @ 6:03am 
I like the way the pioneers look lol
Tkkmn 11 Aug, 2014 @ 11:50am 
yes
Mr. X  [author] 9 Aug, 2014 @ 7:39am 
@Av Rand- Vermont is a great idea. Green Mountain Boys Militia would be a great UU, but I'm not sure what to make the UA or second UU/UI/UB.

I think next up will be The Acadians in an Acadia/Cajun crossover type civ that focuses on exploration and sea resources, led by Beausoleil.
BossManJack 8 Aug, 2014 @ 10:30pm 
YE DOG CASCADIA!
Av Rand 8 Aug, 2014 @ 9:12am 
You should make the Vermont Republic, led by Ethan Allen
Mr. X  [author] 5 Aug, 2014 @ 9:37am 
Yeah, I think the Boeing idea would make for a great UU for a modernized Cascadia/Pacific Northwest mod also! Maybe using Chief Seattle as the leader?
zArkham4269 5 Aug, 2014 @ 9:08am 
Okay, I can see that. Funny how I've in the area for 16 years now and I've never been to Fort Astoria even when they were having the 100 year anniversary of the Lewis and Clark expedition. I do, however, see Fort Vancouver all the time given I live in America's vancouver.

It's a shame you Firaxis hasn't made it so you can alter your Leader (and thus your UA) as you advance through time. I think a lot of Civs suffer from later game goodies because they get snuffed by Civs with early goodies (like the Aztecs)
Mr. X  [author] 5 Aug, 2014 @ 8:48am 
This isn't a mod for modern Cascadia, but rather for it's existance in the 1800's. I think it would be cool to have a modern-oriented mod regarding it's scientific advancements at well. Maybe look at some of Calcul8r's U.S. state mods?

Also this is a side view of Fort Astor, although I can see how it could be confused for Fort Vancouver. The iconic tower, seen in the Osborne Russell leader screen, is off to the side, just off "camera."