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Read the description or instructions.
Please read the description or instructions file inside the mod.
It works only for the server but is not used as a mod.
If you really did the Tier 4 zone in the bunker right, there should be no problem.
You have to keep in mind that if you launched the server before the change, it already generated loot, you should wait for the loot to regenerate with the times in the Types.xml file.
To see if what you did works, you should create a new instance, go to the bunker and see the results.
Not used as a Mod.
Read the instruction file and everything will be fine
No, it's just the location and the file so that loot appears in those buildings.
There are mods like @ZombieSpawnTool or some AI mod, you should look in the Workshop.
You will find a door that will take you outside, to enter again you will need another punch card.
Once closed the door will not open again, you must look for the exit, you will find a door that will take you outside, to enter again you will need another punch card.
Uninstall the previous mod.
Use the .DZE file as described in the description of this mod.
The card must be included in your Types.xml file. as described in the description of this mod.
You can still use the previous MapGroupPos.xml file, it is the same one provided with this mod.
Enjoy it.
This dze files and mapgroup has all the objects of the mod without the card?
Cause Im planning to put the card in the bunker, but I'm not sure if I can remove all related to the bunker 666 mod without the card, and use only this one
There is a folder called MapGroupPos, inside is this file.
"Apocalyptic_Bunker_666_Card_Access_MapGroupPos.xml", you have to copy the lines "<group" and paste them inside your MapGroupPos.xml, it is inside your mission file.
If there is a mission update and the MapGroupPos.xml file is updated, you will have to copy the "<group" lines again.
It's all in the description on this page.
M.B. Tisy
This doesn't work as a mod, you just have to put the .DZE file in the right place and have the mods it asks for in required items.
Yes, you can get out, there is a door inside to get out of the bunker, you have to find it.