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And I don't think the player gains any trait XP for NPCs solving quests, but I can take a look at it if you are sure that this how it works and this mod for any reason misses it.
For those worried about the valor bug, see here for a fix (not my mod): https://www.nexusmods.com/mountandblade2bannerlord/mods/6835?tab=posts&BH=0
Apparently what calculates valor has to do with a specific calculation being flipped. As the author states, there's an issue where you might not get valor unless you fight the battle, but that seems fitting
otherwise like the other guys said etc. I saw the issue with the valor trait etc. hope the devs can fix it.
https://forums.taleworlds.com/index.php?threads/1-4-valor-not-being-gained-from-battles.458811/
If you'd like to take a look at it, you can start with the OnBattleWon method of the TraitLevelingHelper class. The issue lays within the mapEvent.StrengthOfSide array.
It should be resilient against updates, too! Unless TW fundamentally changes the way TraitLevelingHelper works, of course.