Barotrauma

Barotrauma

Robotrauma - Improved Husk Patch
31 Comments
DR4G0N-313 19 Jun @ 10:00pm 
husks make me want to replace all the water on Europa with calyxanide
Fortune 30 Apr @ 7:39pm 
functional with enhanced husks?
Rat'Var cultist 29 Jul, 2024 @ 4:31am 
Im still on the hunt for a mod that makes huamnshamblers not evolve into hunters
󠀡󠀡󠀡⁧⁧ES.Apophenic 18 Jun, 2024 @ 1:19pm 
nvm u literally add the name of the player
󠀡󠀡󠀡⁧⁧ES.Apophenic 18 Jun, 2024 @ 1:10pm 
@TheHomelessHobo what exact string should i add there so the robots dont sound like drowning?
TheHomelessHobo 17 May, 2024 @ 10:33am 
@Starempire42 you can just set it so its ignored, its built in to soundproof settings with Bubble Names Ignore
Starempire42 9 Apr, 2024 @ 5:24pm 
Yo any chance for soundproof walls patch so robots don't sound like there drowning?
Cultist ⁧⁧ ඞ 5 Apr, 2024 @ 10:46pm 
Edit: It wasn't :(
Cultist ⁧⁧ ඞ 5 Apr, 2024 @ 8:50pm 
What the humanshambler ever fixed?
Gunhead Unit: D3F3CT 27 Dec, 2023 @ 1:55am 
Any news on the Human Shambler problem?
Malum Umbra  [author] 9 Sep, 2023 @ 7:45pm 
I'll see what I can do, currently this patch just prevents Robots from getting the infections associated with Improved Husks. I'll check and see if I can prevent the human shamblers from selecting robots as a potential host.
Severus 9 Sep, 2023 @ 12:05pm 
as the comment below says, if the game loads a humanshambler theres a chance it crashes because it tries to load it as a robot.
Zeimaster 7 Sep, 2023 @ 6:36pm 
There we're updates recently for both Improved Husks and Robotrauma.
Since this patch fixed many problems already I hope you can work your magic again
Zeimaster 5 Sep, 2023 @ 6:15pm 
A CTD on trying to load a robot generated humanshambler, I sometimes get a human generated humanshambler (that is meant in the most literal sense) that does not crash the game, so I am assuming something there is the cause.
Malum Umbra  [author] 5 Sep, 2023 @ 5:37pm 
What sort of Problem ?
Zeimaster 5 Sep, 2023 @ 4:34pm 
There seems to be a problem with the humanshamblers and robotrauma, I believe similiar to the humanhusk problem that existed prior, can anything be done to the shambler too?
S.S.Mogeko 31 Aug, 2023 @ 4:29pm 
Does this Mod need to be updated to the newest version of Robotrauma and Improved Husks?
Gavex 18 Jul, 2023 @ 6:31am 
Man removing everything is one way to do it
Vivi 17 Jul, 2023 @ 4:16pm 
@8 Bit Pyro I was able to spawn "Humanhusk" in sandbox by making sure this patch was first, then robotrauma, then improved husks in the load order. Hope this helps!
8 Bit Pyro 14 Jul, 2023 @ 8:50am 
"Humanhusk" from the base Improved Husks mod is currently broken, no reason for this mod to fix it, it is the Improved Husks dev that needs to fix that.
Bobingabout 12 Jul, 2023 @ 12:27pm 
As far as I can tell, the only issue so far is that one I specifically mentioned.

Huskthey has an ondeath entry that says to spawn humanhusk.
And when it spawns humanhusk, the game crashes.

I suppose a fix would be to just remove the ondeath spawning.
Malum Umbra  [author] 8 Jul, 2023 @ 12:49pm 
Then its likely accidentally spawning a husked robot which Robotrauma doesn't account for I believe. I don't know anything about Europa War so I think you'd need a separate patch for it to play nicely with Robotrauma.
Bobingabout 8 Jul, 2023 @ 10:11am 
We're playing with a mod called Europa War.
One of the monsters that it adds is called the "Husk They", an amalgam of lots of husked humans morphed into a giant snake-like creature.

When you kill it, it spawns "Humanhusk".
Malum Umbra  [author] 7 Jul, 2023 @ 6:10pm 
@Bobingabout To my knowledge that happens when a Humanhusk spawns with the robot sub group applied to it. I've had that happen with base RoboTrauma as well when I spawn husks via console, and unfortunately I don't know how to stop the game from naturally spawning them.

I assume that it was either spawned in with the console by you, or it was spawned during a outpost visit where Improved Husks forcibly converts a random outpost resident who just so happens to be a robot.

I'll see what I can do on my end with this patch, if its possible I'll update it on my end.
Bobingabout 7 Jul, 2023 @ 6:13am 
I'm experiencing an issue where if Improved Husks mod and Robotrauma are both installed, the presence of the entity "Humanhusk" causes a hard crash.

Now I'm sure it's not your responsibility to fix this, but when I figured out the issue, the first thing I did was look for a compatibility patch, and this is the only one I could find in the list.
CheeseWheelGuy 3 Jul, 2023 @ 11:58am 
@ChemPlay "purity of flesh" when bloodloss, no diving suit, frags or age:
Spazz (Rafał) 13 Jun, 2023 @ 6:11pm 
Indeed a chad mod. Working as intended and fixes the incompatibility that crashes the game. MVP
Aniaolol 17 May, 2023 @ 10:34am 
it desebiled improved husk's mod, i recon that is not suposed to happen?
ChemPlay 24 Apr, 2023 @ 8:22am 
"Certainty of steel" when water, rust or emps:
Malum Umbra  [author] 23 Apr, 2023 @ 5:07pm 
Yup, figure I'll update the description.
S.S.Mogeko 22 Apr, 2023 @ 10:08am 
Just double checking, "Place above Robo-trauma in Load Order?"