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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810485459
A lot of mods that add artillery break sieges by not excluding them from the buildable list for raiders when they drop in. They might be trying to build the ancient mortar, but I'm not sure why they aren't getting delivered any steel or components either
Your suggestion does make sense so I will update the mod for ancients to have ancient weaponry.
Oh well, different design philosophies.
But in regards to your second issue:
As far as I know, the ancient pawns have their own pawnkind.
Like raiders are split into different melee pawnkinds, ranged pawnkinds, demolition pawnkinds etc. Sort of like a "unit type" in strategy games.
That is why ancient pawns always have a similar set of equipment. In their pawnkind they got a restrictive list of things they can have and the stuff it is made out of.
By editing only the ancient pawnkinds and their equipment, only they get the stuff.
Maybe that is something for your future mods? I just wanted to try and clarify that mechanic a bit.
I'm testing it and so far I haven't had any issues, not too sure if anything's unbalanced yet tho haven't gotten much
As for CE I don't know, I don't use it.
I feel like a dick and I am sorry but I saw another one... The ancient Mortar it says "is it" when it should say "it is".
Came here to ask if it was CE compat that you know of and saw it on my way down here. If not I'll cherry pick the things I can't use. Thanks for the mod (sorry again)
I love the quest reward thing, helps when you don't get a ton of good choices from them usually so these'll buff that nicely.