RimWorld

RimWorld

Dragonian Mix
141 Comments
Elonos 27 Jul @ 9:12am 
同没有1.6的文件
liubge4754 26 Jul @ 8:50am 
at Verse.DebugWindowsOpener.DrawButtons () [0x000dd] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- TRANSPILER UnlimitedHugs.HugsLib: IEnumerable`1 HugsLib.Patches.DebugWindowsOpener_Patch:DrawAdditionalButtons(IEnumerable`1 instructions)
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DrawButtons_Patch:Transpiler(IEnumerable`1 instructions)
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
小哲什么都不知道 25 Jul @ 8:05pm 
删掉后验证完整性也没有1.6文件
小哲什么都不知道 25 Jul @ 8:05pm 
好像没有1.6文件,我是7.25订阅的。
杨籼升 21 Jul @ 4:18pm 
发现是体型问题,改年龄变儿童再改回来就解决了
杨籼升 21 Jul @ 8:04am 
为什么我穿战衣会变成红方块
AltairPolaris 19 Jul @ 10:44am 
1.6文件没了,剧本也不见了
3Eyes 16 Jul @ 2:06pm 
Steam更新把mod里的1.6文件夹更没了。。。在AB's Head Apparel Tweaker那也发生了同样的现象。删掉mod文件夹重新验证游戏完整性可以把1.6文件夹恢复:lunar2019deadpanpig:
pikasonic 14 Jul @ 12:18am 
加了mix后出问题了,添加的剧本直接变空白了,背景故事也有问题
Pupil_passed 11 Jul @ 7:25am 
玩乐了,龙娘护盾存在时摘除受伤的眼睛,会让护盾受损而眼睛如旧
@Kalo 描述错了,他改好了
Pupil_passed 6 Jul @ 6:55pm 
在着装方案中没有龙珠
Sakura In Dream 2 Jul @ 5:25am 
@Kalo 我是补丁作者的小号,大号不能发评论,我来纠正一下,我确实做了mix的兼容补丁,以及简介也是用中文写着添加了这两个mod的兼容,只是昨天英文写错了没检查:steamsad:
Kalo  [author] 1 Jul @ 2:05am 
他说的是added patches that are incompatible with "Dragonian Mix" and "Dragonian Strange Apparels".明确不兼容这两个mod
邱小姐出嫁啦 29 Jun @ 7:45am 
原版更新了
Kalo  [author] 13 Jun @ 9:09pm 
研究龙娘科技之后再制作
DRJINJIN 13 Jun @ 2:29pm 
貌似更新后出了什么问题导致龙娘所有衣物和武器无法制作
⊙ω⊙ 7 Jun @ 6:00am 
大佬,这个mod加了几个新的龙娘装备后把本体mod里自带的装备装备给覆盖掉了,科技里不显示以前的装备,缝纫台里也找不到,但是缝纫台以前有的还可以继续点加号制作
一眼丁真 1 Jun @ 8:48pm 
@Kalo boy!能不能想办法限制一下龙娘袭击的人数或者强度,有着部落人数的龙娘却有着海军装备以及远超尼人的单位强度:steamhappy:
新日暮里 31 May @ 12:13am 
强度巨高,袭击来的人财富占比低但是穿了防御平均100的衣物,导致我感觉在打全员海军甲的尼人种,今天玩500的党直接被一次龙娘袭击干碎。希望能出于平衡性的考虑,适当提高袭击者的单个财富占比,让袭击来的人数少一点。
Kalo  [author] 28 May @ 7:07am 
目前这条黄字没有任何影响,这条null在游戏加载完成后读取def时读到正确的值了
Hakuya Niji 28 May @ 6:59am 
补充上一条的完整log,第二段是Log After Def Error给出的补充日志:
https://github.com/HakuyaNiji/RimWorldModSelfUse/blob/main/Error%20Logs/20250528.txt
Hakuya Niji 28 May @ 6:36am 
DRM_Bullet_AcidAirCannon这把武器引用的DamageDefOf似乎有问题,会报如下黄字:
Tried to use an uninitialized DefOf of type DamageDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
hanlao 24 May @ 10:57am 
更新后报错,错误信息表明在你的 RecipeDef(用于移除龙族护盾自适应模块的配方定义)中,spawnThingOnRemoved 字段存在 XML 问题。错误指出这个字段与 RecipeDef 类型中的任何有效字段都不对应。

在 RimWorld 的模组制作中,正确的做法通常是在移除植入物或类似物品的配方中,使用特定的字段来指定移除后应该生成什么物品。然而,spawnThingOnRemoved 并不是 RecipeDef 类型中的标准字段。

在 RimWorld 的模组制作中,spawnThingOnRemoved 并不是一个标准的字段名。要解决这个问题,你需要找到并使用正确的字段名来指定在移除植入物后应该生成的物品。
Kalo  [author] 24 May @ 6:45am 
不影响实际游戏,只是多写了一条没用的代码
Wind 24 May @ 2:53am 
更新之后报错,移除这个mod就没了。作者能看一下怎么修复吗
XML error: <spawnThingOnRemoved>ShieldDragonianOrb_AdaptiveModule</spawnThingOnRemoved> doesn't correspond to any field in type RecipeDef

这表明在龙裔(Dragonian)种族Mod中,有一个手术移除配方的XML定义出现了问题:
具体问题:
在 RecipeDef 中使用了 <spawnThingOnRemoved> 标签
但这个标签在 RecipeDef 类型中并不存在
这个配方是用来移除龙裔护盾自适应模块的
错误原因:
可能是Mod版本不兼容
或者XML定义使用了错误的标签名
正确的标签应该是 <spawnThingDefOnRemoved> 或类似的名称
HI 22 May @ 9:57am 
CE钢铁飞矛真的好逆天直接对电脑产生伤害了都,我好好玩游戏结果商队一来碰到个动物发狂搁哪打动物呢,然后我就莫名的卡8FPS 5TPS
Kalo  [author] 13 May @ 5:44am 
I forget to add surgery recipe for new thing. ill fix that
WarNeverChanges 13 May @ 5:09am 
red error found after today's update, happened just after game started up:

Could not resolve cross-reference: No Verse.RecipeDef named InstallDRM_CryoSlashTail found to give to Verse.DefHyperlink Verse.DefHyperlink
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
SUN-Control 1 May @ 6:35pm 
用Cherry Picker禁用
wushuang59 28 Apr @ 7:52am 
CE环境下龙娘飞矛会导致子弹堆积到地图角落,堆叠太多对CPU的影响很大
请问有没有什么办法能够清除地图角落龙娘飞矛的堆积呢?
Echowhite 28 Apr @ 6:56am 
没有适配CE,如果有袭击龙娘的飞矛会导致CPU爆炸,CE环境慎重使用此mod.
希瑞 14 Apr @ 8:59am 
好像是没有适配CE
秋之格kirintea 13 Apr @ 7:01am 
能不能加个选项,CE环境下ban掉龙娘的远程武器,比如投矛。
CE没适配的话,龙娘袭击带投矛就容易寄CPU。
一眼丁真 30 Mar @ 6:34am 
你拯救了龙娘,谢谢你,我的超人:steamhappy:
Kalo  [author] 27 Feb @ 7:52pm 
I believe Roo converted the regular hair system to the HAR (Humanoid Alien Races) body addon system to address a bug that occasionally occurs in HAR. Specifically, regular humans and other human-like races might incorrectly display Dragonian hair due to this issue.
Character editor are not very fit with HAR body addon,and its normal for unable to change hair.
All hair def now have a empty .png image so they should won't cause any problem.
I think its just don't need to delete those old def.
SiveDD 27 Feb @ 2:25pm 
Totally understandable, even with no modifier these armors reflect bullets like nothing.

There is an issue witth the base mod having their hair defs messed up making it invisible, and instead pulling their graphics from a "body addon". This causes problems with Character editor and show hair with hats making Dragonians bald for these mods, or unable to change their hairs. When I checked this mod, those defs are also repeated in here.
Kalo  [author] 18 Feb @ 4:30am 
因为龙娘的尾巴在代码上是脊椎的子部件,导致尾巴的植入物实际上算脊椎。关于这个问题我问过龙娘作者Roo请求把尾巴改成独立部件被拒绝了,理由是尾巴是长在脊椎上的。因此现在只能这样实现
今夜月美愿君亡 17 Feb @ 3:46am 
为什么安装龙尾有两个手术,一个装脊椎一个装尾巴,另外这两个手术没汉化
Kalo  [author] 7 Feb @ 1:27am 
Dragonian raid need an armor that not affect by random material. So my battle dress is a static armor value just like marine armor. Some mod may have very strong metal material that spawn in dragonian raid as armor. That can happen in early stage of the game and cause balance break.

The end, battle dress in mix is designed for NPC faction. Player can still use regular battle dress as you say.
SiveDD 6 Feb @ 3:06pm 
Just to add. The regular Dragonian battle Dress can be made of any metal, including plasteel. Meaning the ones added by this mix are redundant.
SiveDD 30 Jan @ 6:05pm 
The Platsteel battle Dress is actually weaker than the regular one because it doesn't have "<StuffEffectMultiplierArmor>" that the regular has. It's not much of a problem since the basic battle dress is already super strong because of it (stronger than marine armor), it just make the plasteel pointless and a trap to waste resources.
Kalo  [author] 28 Oct, 2024 @ 7:26pm 
There have "Race Restriction" for HAR races to manage what weapon&apparel they can take.
By using xml patches can override those value in gloomy mod without change their file.
So I just simply change that.
That also can be done by harmony patches and make like a in-game setting. but more hard to do so.
Race Restriction wiki by har team:
https://github.com/erdelf/AlienRaces/wiki/Race-Restriction
Drako_The_Raccoon 28 Oct, 2024 @ 2:02pm 
So how do you "disable" the limit as the description says?
Kalo  [author] 27 Oct, 2024 @ 9:51am 
That done by patches in this mod. If you want make a mod like so,you can find file in "patches" folder. there isn't any config provided.
Drako_The_Raccoon 27 Oct, 2024 @ 5:30am 
I'm looking for the way to disable the limit. I've looked thru the in-game mod settings and cant find your mod or gloomy. I have been thru the folders and can't seem to find a "config" style folder. Could I get a direction to look? I really appreciate the mod and help.
newste 5 Oct, 2024 @ 8:34am 
存储页面能看见几个变种的尾巴和龙珠,这些东西除了运气好刷新在其他龙身上手术摘下来以外没有别的获取方式吗
Kalo  [author] 3 Sep, 2024 @ 4:24am 
龙娘只有塔洛斯的汉化
琉夜星辰倾逑月璃 1 Sep, 2024 @ 7:00am 
有推荐的汉化MOD嘛