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- TRANSPILER UnlimitedHugs.HugsLib: IEnumerable`1 HugsLib.Patches.DebugWindowsOpener_Patch:DrawAdditionalButtons(IEnumerable`1 instructions)
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DrawButtons_Patch:Transpiler(IEnumerable`1 instructions)
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3513484170
https://github.com/HakuyaNiji/RimWorldModSelfUse/blob/main/Error%20Logs/20250528.txt
Tried to use an uninitialized DefOf of type DamageDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
在 RimWorld 的模组制作中,正确的做法通常是在移除植入物或类似物品的配方中,使用特定的字段来指定移除后应该生成什么物品。然而,spawnThingOnRemoved 并不是 RecipeDef 类型中的标准字段。
在 RimWorld 的模组制作中,spawnThingOnRemoved 并不是一个标准的字段名。要解决这个问题,你需要找到并使用正确的字段名来指定在移除植入物后应该生成的物品。
XML error: <spawnThingOnRemoved>ShieldDragonianOrb_AdaptiveModule</spawnThingOnRemoved> doesn't correspond to any field in type RecipeDef
这表明在龙裔(Dragonian)种族Mod中,有一个手术移除配方的XML定义出现了问题:
具体问题:
在 RecipeDef 中使用了 <spawnThingOnRemoved> 标签
但这个标签在 RecipeDef 类型中并不存在
这个配方是用来移除龙裔护盾自适应模块的
错误原因:
可能是Mod版本不兼容
或者XML定义使用了错误的标签名
正确的标签应该是 <spawnThingDefOnRemoved> 或类似的名称
Could not resolve cross-reference: No Verse.RecipeDef named InstallDRM_CryoSlashTail found to give to Verse.DefHyperlink Verse.DefHyperlink
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
请问有没有什么办法能够清除地图角落龙娘飞矛的堆积呢?
CE没适配的话,龙娘袭击带投矛就容易寄CPU。
Character editor are not very fit with HAR body addon,and its normal for unable to change hair.
All hair def now have a empty .png image so they should won't cause any problem.
I think its just don't need to delete those old def.
There is an issue witth the base mod having their hair defs messed up making it invisible, and instead pulling their graphics from a "body addon". This causes problems with Character editor and show hair with hats making Dragonians bald for these mods, or unable to change their hairs. When I checked this mod, those defs are also repeated in here.
The end, battle dress in mix is designed for NPC faction. Player can still use regular battle dress as you say.
By using xml patches can override those value in gloomy mod without change their file.
So I just simply change that.
That also can be done by harmony patches and make like a in-game setting. but more hard to do so.
Race Restriction wiki by har team:
https://github.com/erdelf/AlienRaces/wiki/Race-Restriction