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The only things I would change about this taunt is for the animation to look a bit more polished (but isn’t horrible by any means) and for the outro to be shortened. If it was just the wheels being flattened and Heavy looking disappointed, that would still convey what you’re going for.
Overall, looks like a fun taunt overall. Heavy bumping his head in the intro is hilarious!
It's an assumption that's been thrown around on a lot of taunt submission as of late, especially several times on this one alone before you commented, so a lot of us are just tired of having to repeat the same points.
It's fine if these sorts of taunts/emotes/whatever aren't things you enjoy, but don't come in here acting like experts about what Valve wants and how we're apparently ruining things, when it's Valve who set these changes in motion first.
I find it stupid when people get so upset about it and say shit like "taunts were never emotes" like in TF2's golden era they did have taunts that aren't exactly what the meaning of the taunt is. Sure were taunts that are already in the game that fit what the taunt definition is, but it doesn't mean it really has to all the time.
[updated my previous message]
A few people have recently made true killcam taunts, so we'll see if Valve adds them. Cos i agree they're great and some variety would be awesome!