Space Engineers

Space Engineers

RTS
183 Comments
KingFaux 17 Jul @ 11:33am 
Is there a way to have the grid execute an action when it arrives at its location? For example, have the AI Basic block execute a designated waypoint action when it arrives (in my case its turn off some propulsion overrides to stop a rover).
Democratic Ball Inspector 4 Jun @ 12:50pm 
Thanks Muffin!
Evil Muffin 4 Jun @ 11:56am 
@Archerion if you press TAB in rts mode it will toggle the antenna signals on to see
Democratic Ball Inspector 11 May @ 1:04pm 
I would like to ask, can you make it so that ships can use fixed weapons, as they are useless at the moment. And second, can there be a way to see GPS markers and antenna in the RTS mode.
Noisy 26 Apr @ 5:32pm 
YESSSSSSS
Klime  [author] 26 Apr @ 4:45pm 
Update:
- Spectator speed is preserved when toggling RTS mode
minemanyt70 28 Jan @ 6:45pm 
I hope this mod gets some updates soon
Rightraoedhelontidae 28 Jan @ 10:47am 
Is there a way to force the grids to face where they're going, and not strafe to it?
SharkOmaniac 26 Dec, 2024 @ 11:48pm 
Hi there Klime! Awesome mod! Turning SE to a strategy game is a wet dream for me haha. I was wondering if you are still working on this mod and if so, do you plan any update anytime soon? Thnx again!
Soulless Jelu 17 Nov, 2024 @ 5:52pm 
Witch mods it conflict ?
Mechmanhere 16 Nov, 2024 @ 6:31pm 
the Mod is very promising, and could be fun.
but there are some issues, one issue I have encountered are ship rotations, the air doesn't seem to know how to keep the ship upright with your cam, so it is very wonky, but that just might be my inexperience with the ai blocks, just wanted to mention it though
Zerattel 7 Nov, 2024 @ 3:47am 
I would like the GPS tags and antennas to not be hidden in command mode. Is there a way to achieve this? It would also be cool if ground vehicles would set their suspensions to the handbrake when reaching a point.
sn1ptheknight 25 Sep, 2024 @ 6:32am 
How do i turn off the T so normal players cant use it and only admins can?
Survival Ready 22 Aug, 2024 @ 1:47am 
@DragoF1sh Can it work with rovers too?
DragoF1sh 21 Aug, 2024 @ 1:34pm 
Ok, I tested it locally, and it works in local multiplayer. it works with weaponcore and it works with mechs. I will get to work on the scenario and hopefully have it up and running within a few months
DragoF1sh 20 Aug, 2024 @ 11:37am 
Hello, I am interested in using this mod for a scenario, but I have some questions regarding compatibility;

I am wondering if this mod still does not work with weaponcore or if that issue has been resolved (I will be using turret controllers to operate weaponry, so manual aiming and firing won't be an issue).

I am also wondering if this mod works for ground units such as tanks or mechs (I have working concepts for making autonomous land units work with AI blocks)

I also would like to know if this mod works well in local multiplayer, specifically between 2-4 players.

I plan to combine this with mods like instant projection to allow players to summon units using resources produced over time.
Thrawn#9452 22 Jul, 2024 @ 12:36am 
notes: This needs a few more things, i added this to my star wars server and we found its very hard and not reliable to have space combat, this mod works great if your using hover vehicles for ground combat , but for space there is still no attack command or follow command , also we need a better way for units to go up and down and actually go to the point where we click
Kira 29 Jun, 2024 @ 9:43pm 
you sure about that @Knabp? i cant join anyone running this mod and they cant join me.
Kira 29 Jun, 2024 @ 9:38pm 
broken for multiplayer? when friends try to connect to this they just get a black screen
Жирное молоко 3 Jun, 2024 @ 1:24pm 
the developers fixed 3 days ago what is written at the end of your article
can_you_not 3 Jun, 2024 @ 3:25am 
is there a way to place buildings with it
No-Fur 22 May, 2024 @ 8:07pm 
The mod works with weaponcore. just add an AI offense block and play around with it a bit. it works fine for me with WC.
Gangolf 7 Feb, 2024 @ 11:27am 
"does not work with weapon core, weapons stop firing." Can confirm this
Kira 8 Jan, 2024 @ 1:02pm 
does not work with weapon core, weapons stop firing.
Jonnyhawkeye 3 Jan, 2024 @ 6:44pm 
oh you did nvm
Jonnyhawkeye 3 Jan, 2024 @ 6:43pm 
might add that to the description just in case
Jonnyhawkeye 3 Jan, 2024 @ 6:43pm 
nice
Klime  [author] 3 Jan, 2024 @ 6:12pm 
Update:
- Space support added!
- Ctrl + Scroll to rapid zoom
- Rotation no longer requires LMB
- Fixed selection being persistent
Jonnyhawkeye 3 Jan, 2024 @ 5:27am 
it be cool if this could be used in space as well at some point
Jonnyhawkeye 3 Jan, 2024 @ 5:26am 
nice
Klime  [author] 2 Jan, 2024 @ 8:01pm 
Update:
- Controls updated
- Rotation improved

Altitude can now be increased / decreased by dragging the cursor while holding RMB (after selecting units)
shalnoy 5 Dec, 2023 @ 6:17am 
@geraveoyomama Oh, thank you so much, I'll try to activate it near the planet. Could you please suggest some similar mods for space? And one more thing, do you know if drones are currently working properly to follow me? Somehow I can't give them that command; they just stand still and do nothing
geraveoyomama 5 Dec, 2023 @ 3:43am 
@shalnoy tactical view can only be activated near a planets surface*
shalnoy 4 Dec, 2023 @ 6:01pm 
Weird, I press T, but nothing happens. Maybe because I'm in space? Who knows what the issue might be?
spiritplumber 16 Nov, 2023 @ 2:28am 
ooh, shiny
Klime  [author] 27 Oct, 2023 @ 5:12pm 
Update:
- Greatly improved camera controls
- Added scaling for UI elements
- Fixed alt tab issue
- Fixed mouse movement issue
foojak101 3 Aug, 2023 @ 11:57am 
Amazing mod great job. Im not a moder but if there is anything i can do to help just let me know. I have a few ideas like tying the recorder to control click in rts mode to set multiple way points and just click your first way point to set up a loop. And letting us control units owned by a custom faction would be like a stepping stone to an actual enemy AI then at least we could make moves for both sides. For anyone else reading this ground vehicles are just make sure the brakes are off and give the grid plenty of thrust and gyro.
Tea Rex 25 Jul, 2023 @ 10:53am 
can i set an attack order?
Razorback 11 Jul, 2023 @ 8:20am 
hey just wondering but will it be possible for future versions to make it so that space battles with full 3d movement is included ?
TheRandomAffect 5 Jul, 2023 @ 9:51pm 
I have seen the vision for this as well, as this game can be run better and better and more autonomously it could become the ground work for a rts game where you build your units from the block up and have em controlled as troops miners builders or all in one with automation ai, basically getting to the point you just control the 3d environment like a top down rts but 3d, build expand fight over 30 minutes for 6 hours with a 3v3 environment. Cant wait till this is doable but its gonna be a whilleeee. basically troops would be entire blueprints so it would come down to building the most efficient designs to mine/ expand and fight then also controlling them better with tactics or autonomous fighting ai.

game would have to run like 20x faster though to even have fun at scale with 100s of mining drones, shipyards making massive ships or drone swarms and control it all real time or sped up
Torsión Testicular 5 Jul, 2023 @ 3:01pm 
Idk if it's possible, but could you make the AI capable to fly above a static grid floor and not only voxel floor? The objective point can't be placed above a static grid floor. Absolutely amazing mod btw.
spiritplumber 2 Jul, 2023 @ 7:58pm 
I've fixed these bugs to a degree. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2994607610 until Klime comes back to this and backports my edit :)
geraveoyomama 28 Jun, 2023 @ 3:22am 
I've got a few bugs/glitches. There is a sortof bounding box as to where you can place orders. This is fine and all but if you accidentally place an order outside of this box the control gets borked and you can't change the location of the order, only the height.

This leads pretty well into the second bug. Order-height sometimes glitches so that you can't "drag" the height down, meaning that re-issuing a command for height resets the height so far up that dragging down over your entire screen will always leave the end height unchanged.

If you'd like more info hmu
spiritplumber 25 Jun, 2023 @ 2:15pm 
A smol suggestion, in MoveToGridPosition you actually want to set it to "patrol" and give it the same waypoint twice with AddWaypoint. Maybe wiggle the second waypoint coordinates a tiny bit.

This prevents the issue where you set an autopilot and sometimes it doesn't want to go there.
spiritplumber 25 Jun, 2023 @ 7:13am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2994485226 I made a stupid little rover for it and it works.
Cthulhu 18 Jun, 2023 @ 2:59am 
incredible
Lord Vassious 16 Jun, 2023 @ 9:40pm 
This might go well with my workshop Rover AI following tech.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2989875265
geraveoyomama 14 Jun, 2023 @ 1:33pm 
Next update when?? :)?
污风 11 Jun, 2023 @ 12:47am 
This mod only supports 16:9 screen, can it support adaptive display?
defakto 5 Jun, 2023 @ 2:28pm 
Is there like a video I can see on how this works and what the mod does?