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not causing me any issues in my test run through this start, though I can't say the same for ALL biomes of course
NOTE- when he says VERY HARD start, he really means impossible
I wanted to goof around, so I made an archotech bionic super soldier, though with only 12 melee. And note, while this mod also gives you a handful of colonists compared to the original New Family scenario which kills off everyone else, the colonists you "have" are all locked inside crypto sleep caskets, and far away in an unexplored map. AND, your solo colonists (unless you edit the scenario) will be surrounded by 6-8 hostiles with spacer tech weapons, easily melting a single super solder before they can really even get to work xD
[Map Designer] Applying settings
[Map Designer] Terrain settings: Default
<color=orange>[KCSG]</color> Pre-generation map clean. Fullclean False
MakeThing error: Tried to make VFEE_RoyalSculptureLarge from DepletedUraniumPellets which is not a stuff. Assigning default.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WealthWatcher recount in game mode MapInitializing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
it kept repeteating that last one until it hit max