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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3531518926
Maximum quality enchanting unlocks per psychic sensitivity for the squished scaling:
> 000% Good
> 120% Excellent
> 150% Masterwork
> 200% Legendary
For the added scaling:
> 000% Good
> 120% Excellent
> 150% Masterwork
> 250% Legendary
Or am I understanding your description incorrectly?
the psychic sensitivity required depends on the setting you chose.
For the scaling values needed, you can check the description.
If you set it to one of the legacy modes, you can ignore the sensitivity.
do you have the required psychic sensitivity?
Which setting is active?.
What does the psycast say your max quality level is?
If you have the required psychic sensitivity and the setting is not LegacyExcellent you can try to save your game, reset the psycast of that pawn and redo them with devmode.
If you have a lot of psycast on that pawn you can also use devmode to just give a random pawn the psycast and push their psychic sensitivity to the same level and see if that one works.
If it does, the reset will also fix your pawn. Remember to reload before fixing your pawn. :^)
I don't think there is a workaround from my side, and I would rather not fuck with the code of the VanillaExpanded gang. Don't want to corrupt their code with my unclean abomination. x)
I hope this is coherent and makes sense. I have been awake for quite a while.
I hoped resetting pawns wouldn't be necessary and the game could work it out itself.
Future pawns won't have this issue anymore, and thanks to you current ones have a fix/workaround.
I appreciate your help.
I don't see anything wrong in the log. Actually I am surprised at the low amount of errors for 200 mods.
Does it say "Target quality too high, must be lower than masterwork" or "Target quality too high, must be lower than normal"?
Make a new pawn a psycaster and give them the enchant quality ability and push them to 255% psychic sensitivity with the ScalingSquished setting and see if that pawn works.
Maybe there is a problem with the ability class not updating properly. If the new pawn works, it would confirm my theory.
If this is the case, there is a "Reset Psycasts" action in the debug menu which lets you reset the pawns psycasts. Then with the devmode on the psycast tab, you can return your pawn to the same state it was before the reset which reinitializes the enchant quality ability with the correct class.
Sorry for the inconvenience.
weird it works on my side.
Sure, shoot me the log. I will take a look.
try unsubcribing to the mod, wait 10 seconds and resubscribe.
Then make sure you have the mod activated and at the correct setting.
If it still doesn't work, please let me know.
Updated to 1.3
Fixed the weird gap for legendary enchanting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Layered Wall Destruction [RUS] did not load any content. Following load folders were used:
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3137031910
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Adding duplicate HugsLib.UpdateFeatureDef name: DefensivePositions_1_2_0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Adding duplicate HugsLib.UpdateFeatureDef name: DefensivePositions_1_8_0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Adding duplicate HugsLib.UpdateFeatureDef name: DefensivePositions_1_9_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I will take a look at it over the coming days.
Sorry for the delay. Was busy with work, but I have free time now.
I implemented the new scaling mechanic. You can decide if you want to add the Legendary quality on top, or if you want to squish the whole scaling system and add the Legendary quality at 250%.
You can also decide to just go back to the old non-scaling mechanic.
It's all in the settings menu.
Many people probably don't even know that it was patched. x)
It completly changed how it works now.
The max quality is dependent on psychic sensitivity.
120% and less = Normal
Over 120% = Good
Over 200% = Excellent
Over 250% = Masterwork.
I am not sure where to go from here.
I could squish the whole sensitivy stuff and keep 250% as the max which would allow for Legendary items.
Basically rebalance it to
120% and less = Normal
Over 120% = Good
Over 150% = Excellent
Over 200% = Masterwork.
Over 250% = Legendary.
What do you guys think?
I MAYBE could also make a setting to revert it to how it worked before.
So you can decide yourself if you want the scaling or not.
Unfortunately I do not have the time at the moment. I will try to fix it over the weekend.
Didn't get to test it with this mod yet, hopefully it still works as intended.
Guess this shows how much i understand the code xD
actually I only changed the workerClass of the AbilityDef.