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The bug is caused by 'Man Animation' under db\land_unit_tables to be changed in the game from 'ox1_dlc23_taurus' to 'ox1_dlc23_taurus_feral' in the latest patch. Same goes for Lammasu which changes from 'bc2c_dlc23_lammasu' to 'bc2c_dlc23_lammasu_feral'.
Updating these tables makes the animations work again
At the bottom right, change the search column to AI Usage Group. Then to the left of that in the search field, type in "hybrid_indirect_shock_arty" without quotation signs. Now you get all instances where that text string is found under the AI Usage Group column.
Now scroll right until you find the AI Usage Group column. Now, in every field where it says "hybrid_indirect_shock_arty", change this to "hybrid_indirect_shock_arty_gatecrusher", once more without the quotation marks.
Now save.
The game should no longer crash when entering battle with certain artillery units.
Then [row 85 chd_hidden_mount_dreadquake] [row 86, 89 and 92 chd_hidden_mount_locomotive row] [87, 88, 90 and 93 chd_hidden_mount_train]
Any guess what this could be? Thanks and greetings
1st, under land_unit_tables, find 'Num Engines' and change every instance which says 2 to 1.
2nd, under main_unit_tables, values were also changed for 'Num Men', 'Min Men Per Ship' and 'Max Men Per Ship' for each artillery type. You can change those to match the values found in the corresponding folder in the main data.pack file. Search for each type of artillery in the mod's pack file, and change them to those values. That is, search for dreadquake, iron_daemon, skullcrusher, deathshrieker and magma. That will bring each up.
Now you should be good to go.
Skullcrashers desperately need a buff.
Personaly i think the magma cannon and rocket launcher work fine as 2 entities and the rest is designed to be single entity.(especialy the mortar since its MASSIVELY powerfull.)
Thats why i asked what must I edit in the table. I tried it myself with rpfm but i could change nothing and i didnt want to force you to change it in your mod.
If other people like it than i dont want to ruin their fun.
To illustrate, this is The Daemon's Tongue with the mod. Notice the extra train engine which is just hanging out on the left, detached from the main body of the train. It makes no sense: https://www.dropbox.com/s/gshruzkfcjoeiv2/WH3.png?dl=0
I mean, 1 is Vanilla, so this mod would be pointless if you make them as in Vanilla.
I like this mod but i want to change the iron daemon, skullcrusher, and mortar+pulled variant to be single entity while the magma cannon and rocket launcher are the normal or 3 entities per unit.
I dont want to bother the mod creator so im trying to do it myself.
The Dig in passive ability is found in association with the Infernal Castellan hero type
Sadly this mod is incompatible with this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961831995