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Honestly, it feels very frustrating to deal with. Not only is it impossible to treat, but it also leaves a permanent debuff on colonists, which feels overly punishing.
In a large colony, the situation gets even worse - colonists keep infecting each other in a loop, even after being treated. I even tried giving one of them artificial lungs, but the disease still affected them, which really doesn’t make sense.
I understand you may have intended this as a challenge, but right now it feels more annoying than engaging, especially since players don’t have any real way to deal with it strategically.
Maybe consider adding a treatment, or making the infection less punishing in some way?
That being said, I echo the sentiment that I've seen thus far about Toxflu.
It feels very annoying and micro-managey. Also extremely volatile in a way that I don't feel like I have a large amount of control over when it comes to larger colony sizes.
That is all! Thank you for your amazing work.
Worse still it's not implemented in the health system, meaning treatment is impossible and every infection is a roll of the dice, unless you burn expensive healing serums on a disease you can get by walking around outside.
Toxflu is more deadly than any disease in the base game. I don't recommend using this mod until these issues are addressed, as having an entire colony go from perfectly healthy to straight up dead in the street in literal seconds with zero warning is almost unplayable. I have to use dev mode to keep the thing under control
Would it be possible to nerf the rate they devour them? Especially at 99% full food.
I ask since I am in a crippling long 22 day toxic fallout in my colony and would like to see some level of life. Or does this mod already do that feature and I am just cripplingly unlucky.
If i tame one, will it just randomly die at some point?