Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you very much, but this is from 2015. Do you think this will still work after almost 7 years?
Google Translator::
Really a very useful mod. But unfortunately this mod is also dead. Unfortunately it no longer works. A question for the mod developer, is it possible to upgrade this really good mod? I know it's been a long time.
See You.
achievements working?
Is it outdated or something?
Anyone else got this problem ?
Game Dev Tycoon - Percentage Calculator [gamedev.spherex.dk]
<?php
# --- is 0
# -- is 1
# - is 2
# ~ (no indicator) is 3
# + is 4
# ++ is 5
# +++ is 6.
# in order ltr: first bar, second bar, third bar
$bars = [1, 5, 6];
for($i=0; $i < count($bars); $i++){
$y = $bars[$i] / ($bars[0] + $bars[1] + $bars[2]);
$value = ($y * 70) + 10;
echo $i+1 . ': ' . number_format($value, 2) . '%<br><br>'; # percentage
}
?>
You guys can run this code here: PhpFiddle [phpfiddle.org].
Hope this helps
43 games published
22 games were Top Hits (defined by game's final score)
16 games were Good Games (defined by game's final score)
2 games were Perfect 10's, 12 others were 9.75, 3 were 9.5, 2 were 9.25 and 1 was a 9
So the formula and these settings mostly work, but there's still a bunch of tweaking that can be done to further maximize great scores, and the variables involved are not part of this formula. But it definitely helps if you just have 'no clue' on where to place your sliders :)
Part 2 of 2 long comment/explanation...
So once you know what percentage-number to use, based on Johnii Magii's formula, you just have to match it up to the correct combination-group and put them in the proper order. Here are the numeric breakdowns for the FIVE repeating combination-groups:
+++ / ++ / ~ is 40 / 35 / 25
+++ / ++ / -- is 42.3 / 36.92 / 20.76
+++ / ++ / --- is 45 / 39.16 / 15.83
+++ / ~ / -- is 48.18 / 29.09 / 22.72
+++ / -- / --- is 56.66 / 25.55 / 17.77
Hope this helps anyone that is REALLY struggling to get consistently good scores and doesn't destroy the "fun" -- and thanks Johnii! Also, it's important to note that using the "right" percentage is only one piece of this game's puzzles. You still need to know how to manage and train your staff, as well as use proper topic/genre/hardware combos, and so much more to succeed -- but taking the guesswork out of the sliders is a BIG piece of that puzzle.
I put Johnii Magii's formula to a test, and after a play-through into Year 20, I can confirm that it works fairly consistently -- my games are averaging 9.75, with an occasional bump in the road from various other factors (trends, hype, etc). Since the formula is maybe a bit on the technical side, I figured I'd break it down for everyone into 'simple english' :P
If you look at the commonly accepted charts of plus/minuses for Genre/Stages, you'll notice that there are really only FIVE combinations of pluses/minuses used throughout -- they just appear in different orders. For example, Stage 3 of the RPG Genre is in this format: +++ / ++ / ~ . The Simulation Genre uses the exact same combination in its Stage 3, only in a different order, as follows: ~ / +++ / ++ .
continued in Part 2 of 2
Let's get into it.
First, we assign each plus/minus value a numerical value from 0 to 6. --- is 0, -- is 1, - is 2, ~ (no indicator) is 3, + is 4, ++ is 5, and +++ is 6.
Now we use a formula with two parts.
y = xn / ( x1 + x2 + x3)
In this first part, xn is the numeric plus/minus value for the part you are trying to convert. x1, x2, and x3 are all three numeric values, and you just add them together.
Now, we move to the second part.
Value = ( y * 70) + 10
The value is what the percentage at the bottom will read.
I've tested to make sure the percentages are right, but not for impact on scores.
I hope this helps out!