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When you not fighting, like reading book, it kinda "annoying" that you still get hungry when "doing nothing". In late game or when enter city area, you fight zombie every times, everywhere you go, you can get hungry all you want. "Let us relax when we not in combat"
To balance it out, you can add "sad" mood when player not doing "exercise/work out" daily (24h), or "bored" mood when player not "running" every few hour, i think it fair and that how uma musume girl would be like anyway
Overall, i still think this update is a big improve compare to the old version, keep up the good work, but dont forget to take care of yourself
And thank for the update, very stonk, i need sometime to test it out, but im sure it will work great, thank again for the hard work
I dont play with sandbox because im alway end up make the setting easy for me, so the update few day ago have no effect to my current game
Now we just have to wait for the good new
When you lose stamina (fighting, running, sprinting), you add an extra code to make the character also lose food bar? So if you dont want to get hungry, you have to walk or drive vehicle around, and avoid fighting and such, i think it fair enough
另外就是武器损坏这个感觉概率实在是太高了,警棍都打不了几下,撬棍也是,这个体验比较糟糕,根本没有能用(长久)的武器,只能光靠推了
1) Make a nerf version, get less buff, but the hunger go down slower, so you wont have to eat that many time anymore. Also because inventory weight with 10 strength is 100, the game wont let you pick up stuff if it go over 50 , so it make that overkill
2) If you cant change hunger, then how about change the food? Make it when you pick the trait, all the food value is down. For example, normal cereal give 40 food but when you pick the trait, it go down to only 10 food, just like the trait "Organized/Disorganized"did
If these idea not good enough, then we just have to cope with the hunger rate, this still a very nice mod