Crusader Kings III

Crusader Kings III

AGOT unit gfx submod
30 Comments
Fred Venturi 30 Apr @ 11:50am 
anyone knows if there is a mod, other than thi, that changes the unit gfx in AGOT ??
Niska 8 Apr @ 5:08am 
abandoned it seems? a shame! But thank you for making this in the first place!
Zetsuji 14 Sep, 2024 @ 3:50am 
Still working on it?
VityViktor  [author] 28 Jun, 2024 @ 7:30am 
So yeah, I recommend not using the mod until I updated it. According to my opinion (and the original version of this mod) I would probably end up using option b, that would take some time. In any case, thank you for your patience, and when the mod is fully updated I'll let you know.
VityViktor  [author] 28 Jun, 2024 @ 7:30am 
Hello everyone. About the update, I recently checked the mod files and I saw they ditched the modded graphical cultures for untis (Andals, First Men, Ironborn, etc) and they get back to vanilla cultures (Western, Indian, Northern European, etc). That means I would effectively have to rework the mod from scratch, so I have two possible solutions:

a) Adding the vanilla cultures to my modded files, accomodating my submod to the new core-mod system. That would make it compatible, but would notably reduce variety, with some unwanted effects (some cultures won't use the units I want them to).

b) Reworking the mod's culture files, adding slightly tweaked versions of them to my submod (in a similar way to how previously worked). That would probably mean the submod wouldn't work with others that would also cover the culture files. It would still be fully compatible with the core mod, as I would try to keep it updated. This is the most difficult option, but also the one I actually prefer.
Fred Venturi 25 Jun, 2024 @ 3:14pm 
update ?
Negative Ramos 28 Feb, 2024 @ 9:24am 
Seems like it doesnt work well, wildlings have muslim iberian graphics, and others seem to be messed up from what I saw from testing for a few.
Ilsaner 30 Dec, 2023 @ 12:01pm 
Has this been discontinued?
Dirol™ 6 Nov, 2023 @ 6:43am 
custom skins don't work yet?
Rhaenys 2 Aug, 2023 @ 4:42pm 
@ VityViktor Thank you very much for the info :)
VityViktor  [author] 31 Jul, 2023 @ 7:34am 
@Rhaenys I don't sure it's 100% compatible. I'll try to update it when I can, sorry!
Rhaenys 31 Jul, 2023 @ 7:06am 
Does the mod still work with the 1.9 patch?
MooBoogie 16 Jul, 2023 @ 3:06pm 
update pls? :(
Gundisalvus 9 Jul, 2023 @ 3:12pm 
fix it pls
WARLORD 27 Apr, 2023 @ 12:32pm 
I see, hope all goes well. GL
VityViktor  [author] 27 Apr, 2023 @ 3:30am 
@WARLORD I tried but didn't work. I used to do things like mixing models, shields and weapons from different sets, but one of the latest CK3 updates broke it and crashes the game. So I'm still trying to figure out how. Until then, I'll just use vanilla sets.

For instance, I would like to have different Northern unit models, maybe one of them with different shields and swords instead of axes. And a mixed Western/Christian Iberian set for Reachmen or Marcher lord's.
WARLORD 24 Apr, 2023 @ 1:07pm 
when do you think custom skins will be added for the mod??
VityViktor  [author] 18 Apr, 2023 @ 9:13am 
@Thomas Pires Yeah! These are from the (tier 3) unit preview that show up in the coat of arms edit screen.
Thomas Pires 18 Apr, 2023 @ 8:55am 
Ahh so the units we see on your images are an higher tier? Ok ok i understand now thnak you
VityViktor  [author] 18 Apr, 2023 @ 3:17am 
@Thomas Pires That sound strange. So the issue is in Ironborn Tier 1 unit models? Norse t1 look pretty similar to Northern ones, but they should look different

@Survivor_232149542 The Royal Fleet would depend on who's the King, as unit models are based on the ruler's culture: Targaryens (High Valyrian) would have galleys, Baratheons (Stormlander) would have the standard cogs. And the Redwyne, yes, I was thinking in expanding these Christian Iberian galleysto some other southern cultures that would probably include Vinemen and Honeywiners.
The Twins 17 Apr, 2023 @ 8:59pm 
could do with the royal fleet and the redwyne fleet now
Thomas Pires 17 Apr, 2023 @ 5:34pm 
It seems like when i raise men at arms only it works fine but when i raise my whole army it goes back to the other sprites
Thomas Pires 17 Apr, 2023 @ 5:26pm 
downloaded and its not working Iron Born sprits still look the same and before you ask i have the DLC
Viridianus 17 Apr, 2023 @ 10:57am 
Thanks!
VityViktor  [author] 17 Apr, 2023 @ 8:59am 
I added an informative note in the pictures showing Sand/Salt Dornish and Andals to make clear that these are already in the main mod.
VityViktor  [author] 17 Apr, 2023 @ 8:57am 
@Viridianus The main mod uses vanilla unit models in a different way. For instance, Northmen using Norse/Viking unit models, or Stone Dornish using Christian Iberian units, IIRC.
Viridianus 17 Apr, 2023 @ 5:06am 
Doesn't the main mod do this to some extent? I think there's something about that in "what DLCs you need"?
Ranger 15 Apr, 2023 @ 10:14pm 
So far so good! We're playing a 7 player game and we haven't had a single problem
Sir Ugu of Uugg 15 Apr, 2023 @ 4:34pm 
you should see if you can get permission to use some of the Unit pack expanded unit sprites and assign them to some of the andal kingdoms! so each andal feels different
Ranger 15 Apr, 2023 @ 1:34pm 
Going to try this out now and let you know if there's any issues