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i initially had some inner conflicts with the airlock, but ended up finding it charming that this civilian sub-shuttle sized submarine has to be embarked out of while parked on solid ground. rewiring it to suit various needs after purchase is strongly encouraged :- )
I need to do a little ajustment on the airlock( just 2 wires and when 1 door open the other close) because if not the sub go deep when you go outside.
Outside this little thing I'm having a lot of fun with this submarine.
Very funny the outside extra storage xD
Storage was a real struggle, but the changes to Assistant made it so much easier, with backpacks and eventually exosuits for extra storage space.
The main worry was the single gun and low reactor output, so for almost all fights I had to park the submarine somewhere low and be very selective where I shot. The amount of items just left on the floor was wild lol
11/10
At least when I turn off the reactor while docked it goes completely dark.
May i publish it? I named it the Dolphin MKII that's why i'm asking.
All Talent Trees
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2691181887
Modular Backpack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2964144541
But it sounds like you know you're game physics, so best of luck with a fix.
Only one small drawback, which I'm not sure was just a bug... the command module at the front caught fire (cos why not) but the fire extinguisher didn't seem to work.
I really enjoy this sub.
However, the airlock is a problem when you play along.
Due to its size, the sub will descent quite fast when airlock is full with water, so you have switch character every fast to open the door, or the sub will get away from the diver immediately.
It’ is bit annoying when you just want to loot enemies or mines some minerals on surface.
But the game provides components in game, so, I made an auto system in game as well.
After all, it’s still a pretty sub.
the name of the mod "uk utility".