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Is the new one the exact same than this version without touching the settings ? Because it felt diffrent and much harder.
This version is perfect
I will not update this mod anymore likely.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983905789
@mileyanska, Zombies do constantly hone in on your position from afar, it's in the code
You're not the only one. I used an abandoned warehouse as home base. It was pretty secluded. Wave after wave just poured in. I couldn't even leave my base!
Seems to me open gas stations in city's can be complete aids with this mod active.
Arruma o spawn. impossível startar game com esse mod.
less often and\or less distance at the time
You will see zeds walk through the store passed you, that's how aggressively they're roaming.
Vanilla migration is much more static and slow and they don't really even migrate that much unless a cell gets full, in which case they move to a new cell edge then just stop. It's also based on a duration, where this mod is constant.
Also some of the apartment complexes in Louis are gonna lag no matter what. PZ rendering is sluggish.
I found the perfect combo with this though. This + Expanded Heli Events + Pinpoint Hearing + Toxic Fog. Toxic Fog you just need a gas mask or enclosed room, but it drops visibility to zero basically. Really fun!
All jokes aside appreciate it man.
I should really look closer; guess I was too tired when I added this on my list to see that.
Because I've played a bit with this mod active & I see no difference in zombie behavior.