Total War: WARHAMMER III

Total War: WARHAMMER III

Imperial market (Crafting for the Empire factions).
22 Comments
Tobias Ents  [author] 31 May @ 9:39am 
@Darth Ravenous: These mods are over 2 years old so if there was an update then i will not be able to help, but sure you can contact me :)
Darth Ravenous 30 May @ 7:52pm 
I tried to add them but I think I did it incorrectly as your mod no longer works after the edits. I don't know if I added the items incorrectly or didn't add all the right tables to port over. I tried looking for a simple video or asking some modders via discord but I couldn't find the right help there. Would it be okay to PM you about it, if you have the time?
Tobias Ents  [author] 26 May @ 8:24am 
@darth Ravenous: Was a video for TW Rome II so that video will be way to old.
I created custom items like Rites&Crafting, you normally will just need to use the tables i used and add/create the item with all it's effects to my table. Or copy the tables he used, but i find creating it yourself or just using my tables cleaner.
I would say create a custom item as a test and build on that.
If you find my tables having to much info, then download a mod that add's only basic items and look what tables they used.
That's how i learned all my skills: investigate/dissect mods that other people created.
Darth Ravenous 25 May @ 4:42pm 
Thanks for the reply, I'll look for such videos I'd be appreciative if you had the links to the videos you watched or the names of the videos. I use rust's packfile manager all the time so I am familiar with it I just don't know what tables I need to add in order to make a 1 to 1 transfer of said item like Slaaneshs Blade, Dreaming Ring, Skars Kraken Killer, Dragon's Cuirass.
Tobias Ents  [author] 22 May @ 9:44am 
@darth Ravenous: Short answer: YES. I created tables in which you can edit or add items and their requirements or add items from other mods that you use as long as you know the codes for said item. (You can check that if you open the mod in a mod editing/creating tool like rusted packfile manager and look at youtube videos on how to create mods like i did :p).
Darth Ravenous 19 May @ 9:59pm 
Thanks for the update, on another note I saw you used Rites&Crafting in your special thanks is it possible to add items from his mod into yours? The items I want exist using your mod but it takes forever to make them since I need to merge 2 purple items to forge 1 gold item. In his mod which sadly no longer works I can forge the gold items directly like dark princes paramour or dreaming ring level 3.
Tobias Ents  [author] 17 May @ 1:02am 
@Darth Ravenous: If it adds crafting there can be problems, best is to test it out. Then you know for sure.
Darth Ravenous 16 May @ 8:42pm 
Is this compatible with coin forging?
Tornenj 6 Jan, 2024 @ 11:41am 
@Tobias Ents i have the same thing happening, the double barrel and gate keeper for weapons. The Ironwarden's Tankard and Dragon Slayer Boots for enchanted items. The Black Periapt in arcane items. All of those are not appearing after purchase/crafting. This is the only crafting mod i have as well.
LACRIS 11 Jul, 2023 @ 5:12am 
I was using the Unique Steam Tanks mod as well, but the same thing happens even when I turn off Unique Steam Tanks.

Other crafting modes are not in use. hmm...I wonder if the same thing happens to other people. If this only happens to me, never mind.
Tobias Ents  [author] 11 Jul, 2023 @ 12:53am 
@Lacris: Strange, are you using any other crafting mod along with this one?
LACRIS 9 Jul, 2023 @ 2:45am 
Thanks for the Great mod!
But if you craft a dwarf item, only the money will disappear and the item won't come in.
Example: Gatekeeper's Hammer
Autumnchain 24 May, 2023 @ 5:13pm 
Great mod but why are there some Dwarf craftables in this list?
Tobias Ents  [author] 26 Apr, 2023 @ 5:47am 
@Tutur: oh sorry to hear that, maybe it's because that factions is a minor faction. That can be the problem.
Tutur 25 Apr, 2023 @ 9:19pm 
It seems when this mod is used with marienburg mod, the game will freeze and crash.
Tobias Ents  [author] 18 Apr, 2023 @ 1:52pm 
@S.PQ.R: Should work like normal, just enable it when you start your game.
Romulus 18 Apr, 2023 @ 8:20am 
Update please
Tobias Ents  [author] 16 Apr, 2023 @ 12:14pm 
@Dr. Savage: For WHII i made custom items but when i tried to port my vampire and vampire coast crafting mods, everything keeps crashing. Think some additions were added in WHIII and for now i don't want to spend the time on to figure out what's missing.
I'm testing as Reikland and those vampire counts are really giving me a hard time :p
Tobias Ents  [author] 16 Apr, 2023 @ 12:08pm 
@lampros:
1: I use the radious total war mods with a blue weapon giving +80 AP dmg, so for legendary weapons i increased it. What i edit is for personal taste in terms of playstyle.
2: True, it can always happen that in the future i add or change some items :)
Dr.Savage 16 Apr, 2023 @ 12:03pm 
good start.needs a lot of work like making the items unique to the empire and not have it shared from other factions.but good work. Order needs some love after CA has been showing favoritism to chaos since 3 came out.
Lampros 16 Apr, 2023 @ 10:53am 
I also find the rationale for buffing the Runefangs unconvincing, because other legendary weapons in this game are similarly world-beating in the lore but often underwhelming in the game due to balance concerns.
Lampros 16 Apr, 2023 @ 10:45am 
Hmm, you have some of the same items as the Dwarf forge. Perhaps use different items at least to distinguish? ;)