RimWorld

RimWorld

Spectacular Skullspike
19 Comments
Azylacus 13 Jul @ 7:53am 
Assuming this still works on 1.6 since it's just pretty much just textures.
Stachman 4 Oct, 2024 @ 12:11pm 
sounds weird but in my game i imagine my colonists view putting skulls on spike as being a respectful way of keep a part of the dead, i have a tomb with a room full of enemy raider skulls, as they respectfully died in combat, and a few rooms (one for each family) that has sarcophagus with their owner's skull beside it.

Im saying this for anyone who sees this, i would be a neet precept, but you don't have to.
Bosh 9 Apr, 2024 @ 11:47am 
:steamthumbsup:
turkler  [author] 9 Apr, 2024 @ 11:45am 
@Bosh actually decided to stop being lazy and published the update just now, can confirm it still works flawlessly on 1.5
turkler  [author] 9 Apr, 2024 @ 11:29am 
@Bosh should still work as the texture path hasn't changed, I'll update the mod with the 1.5 tag sometime but you can still use it no problem
Bosh 9 Apr, 2024 @ 8:48am 
1.5?
kongkim 11 Mar, 2024 @ 12:48pm 
Looks good, but would really love an option to keep the normal look, as its more on an indoor object.
Faust 6 Aug, 2023 @ 2:12pm 
Yet another example of a beautiful simple "should be vanilla" QoL mod. Thank you!
Typhoon 8 Jul, 2023 @ 3:52pm 
oh my god it's turkler the stinger
turkler  [author] 23 Apr, 2023 @ 11:17am 
@mayonez real
mayonez 23 Apr, 2023 @ 10:24am 
this is what happens to people who openly dislike stinger shipyards
isiarca 22 Apr, 2023 @ 6:09am 
Thank you for this. The way the vanilla sprite depicts the skull as being made of the same material as the spike when it specifically requires a real pawn's skull always bothered me; the ability to rotate them is also something that should've been in the game to begin with tbh.
Abra_Willow 21 Apr, 2023 @ 1:53pm 
beautiful :cherrypie:
Good Student 20 Apr, 2023 @ 6:22pm 
yup this is good
turkler  [author] 17 Apr, 2023 @ 9:55pm 
@Officer zzguy they'll revert to regular spikes. you'll see a harmless error when you do, it's can be added/removed from a save whenever you like.
Officer zzguy 17 Apr, 2023 @ 7:26pm 
If you rotate the spikes, then load the save without the mod, will it revert them to regular skullspikes? Or will they break?
Bishop Heket of the Old Faith 17 Apr, 2023 @ 1:08am 
I can finally make them face the killbox entrance no matter which direction it's located in my base, thanks!
Bahlivern 16 Apr, 2023 @ 10:47pm 
Amazing
pointemorte. 16 Apr, 2023 @ 5:37pm 
based