Total War: WARHAMMER III

Total War: WARHAMMER III

Corruption of Hashut
150 Comments
ngdennyws 6 Jun @ 7:07am 
Hi excellent idea and mod. Can i request that you use a different skin than the undivided one? Am playing as wintertooth and using a mod that change undivided corruption to winter. But this mod makes it that the Hassut covered darklands is covered in snow, which is rather weird. Anyway i understand if you are too busy, but great work nonetheless.
Malkox  [author] 26 Apr @ 7:12am 
@Rapknife As i have seen, some people have just retake from my basework to redo their corruption and some have tweaker other existing corruption to get their visual, but it does what i doesn't seek to remove any visual from CA on existing Corruption, but nah i'm afraid if you want to make another corruption there's not other table than what i use (except some table who are linked to the Dawi Zharr)
Rapknife 25 Apr @ 3:59pm 
This is a really sick mod. I was wondering are there any other mods similar to this that make a new 8th mod, nothing complicated, even just building causes corruption type to slowly generate would even work. Was trying to learn based off this mod, but its got hella content inside of it on RFPM. If you dont know any other mods like this, I was wondering what makes the barebones of making an 8th corruption work just so I can even start to understand whats going on with it. Thanks!
Andrevus 17 Apr @ 8:35am 
need sfo patch
Absolutjay 14 Apr @ 4:08am 
Mod sympa pour avoir un peu plus d'immersion en Dawi Zharr qui ajoute des bonus / malus lorefriendly / logiques
Malkox  [author] 25 Mar @ 6:45pm 
@Delta64 I'm afraid there's nothing more to do for the moment, except if you know how to break the engine (but not in a way that make the mod unplayable in multiplayer)

@NorscanWarlord it should work well with it, except for the buff/debuff on the units SFO make
NorscanWarlord 21 Mar @ 11:59am 
would i need to edit this mod to work with SFO?
Delta64 14 Feb @ 1:19pm 
Please let me know if I can help out with this mod's development in any way. I would really love to see an update!
Malganyr 3 Feb @ 5:03am 
The mod works perfectly even without the update.
Imperial_Taizu 26 Jan @ 6:22pm 
Will this mod be updated?
COBRADARKNESS98 17 Jan @ 6:13am 
une mise a jour du mod il est obsolète
1569239595 17 Jan @ 6:11am 
greenskin corruption pls
Theobald 16 Dec, 2024 @ 2:25pm 
So you can actually make new corruptions without constraints as long as they use assets from the existing ones ? Can you pick and choose what assets ? (as an example, make a Khorne corruption that has the skull rifts of the undead one ?)
Malkox  [author] 16 Dec, 2024 @ 12:06pm 
You can create as many you want corruption just you can't really made a visual asset on new one because the engine do not support it (kinda hardcoding there), that's why there's some new corruption that change one "vanilla" corruption too
Theobald 16 Dec, 2024 @ 9:04am 
Being both interested in the technical aspect and very bad at it, how did you add a 8th corruption ? Is it a repurpose of an existing one or can we actually create whole new ones ? (that would be contrary to what other corruption mods authors said in the past and thus very interesting)
Andrevus 10 Nov, 2024 @ 4:37am 
SFO patch?
Mind Goblin 16 Oct, 2024 @ 2:52pm 
Removing the eight pointed star makes sense, but wouldn't it be loreful to keep the lava effects?
Malganyr 26 Sep, 2024 @ 3:24am 
I don't have this problem so it's probably one of your other mod
Morcalvin 24 Sep, 2024 @ 5:45pm 
This mod is making vampiric corruption invisible on the map for me
Jopanis 20 Aug, 2024 @ 12:18am 
False alarm about the crash, sorry about that, still you should consult about the whitspaces in the name of the pack.
Jopanis 19 Aug, 2024 @ 9:02am 
Hello Malkox, I think your mod whas causing problem which someone in my modlist becase how the pack is named, the pack having whitespaces can cause some problems, could you rename the pack with "_" between the words or joint them together and reupload it.
1569239595 30 Jun, 2024 @ 6:08pm 
such as boosting settlement income, improving army reinforcements, reducing upkeep
1569239595 30 Jun, 2024 @ 6:08pm 
I'm reaching out to suggest a mod idea: "Corruption of the Greenskins."We could enhance the Greenskins faction by introducing similar mechanics
Rend 4 Jun, 2024 @ 5:01pm 
Can you do one for the tomb king that is compatible with tomb king extended ?
Chitmell 12 Mar, 2024 @ 8:02pm 
Thanks so much, Malkox. CA really need to bring this in game. I'd love to see falling ash over areas of high Hashut corruption one day...
bo74k 12 Mar, 2024 @ 8:36am 
and skaven don't need anything like that, at least not a visible one
bo74k 12 Mar, 2024 @ 8:34am 
It is not necessary for undivided chaos, they only need immunity for the other four chaos contaminations.and those of the Chaos Dwarves.
bo74k 12 Mar, 2024 @ 8:31am 
oh what a shame! They should definitely change that quickly, as there are some good candidates for it, Chaos Dwarves and Kehmri for example.
Alarathael 10 Mar, 2024 @ 8:44am 
Merci pour ce mod :D
Malkox  [author] 10 Mar, 2024 @ 8:17am 
For the moment i can't really put anything visually the Engine of the games do not tolerate more than 7 Corruption, and i do not really want to alter other corruption visual for Hashut, kinda limited there for now
bo74k 10 Mar, 2024 @ 5:08am 
Will you be able to see anything visually? For example, oil basins, poison pools, dead trees and bones of animals or even barrels and pipes, perhaps even columns of fire?
Manco 5 Mar, 2024 @ 11:33am 
Excuse me but my Client Khorne the Blood God would like a Word with Hashut and the possibility of an axe, boot and hoof to his face Blood for the Blood God Skulls for the Skull Throne
Jarmam 3 Mar, 2024 @ 5:33am 
Playing with this, its hard to understand how it didnt bother me more before that Chorfs were 'Undivided' lmao. For such an otherwise well-crafted race, this was sorely missing! (This, and the fact that Chorfs still cant get followers but thats just a silly bug)
Malkox  [author] 24 Feb, 2024 @ 6:57am 
Thanks for the report Zarrk, i made a quick push, for other thing in the DB but didn't remembered they have made that change too (even i've read the patch notes)
Zarrk 24 Feb, 2024 @ 4:46am 
The 4.2 update made the corruption at borders less blocky, sadly this mod override this change.
A new parameter block "edge_stretch" has been added to the .xml.material files and it is missing from your last update.
SavageCrow 21 Feb, 2024 @ 9:14pm 
Very cool mod - would like to convert to something specific for Beastmen but after taking a peak this isn't a quick task lol. Maybe I'll get around to it eventually..
Amogus 7 Dec, 2023 @ 11:38am 
Also Idk if this is intended but there is no corruption in mountainous provinces mostly just in wastelands.
Amogus 7 Dec, 2023 @ 12:29am 
Works surprisingly well with SFO
The Hat 1 Dec, 2023 @ 8:09am 
Hmm to achieve what you want, maybe the tree models could be altered? To machines, or pollution or whatever you are thinking. When I think chaos dwarves I think black pillars of smoke, machines, and a polluted landscape. Maybe some of nurgle's or Vampire Count's textures combined with this, to get a mix of three black/polluted landscapes.

Great mod idea and all the best.
Soul 21 Nov, 2023 @ 11:16am 
4,1 update plz.
Elitewrecker PT 20 Oct, 2023 @ 6:28am 
Hi. I'm not sure if it's something you can do something about but if you have access to T4 minor settlements the T4 settlement building reverts to chaos corruption.
Just letting people know.
Wolfie von Carendot 28 Sep, 2023 @ 3:19am 
I've noticed a bug with this mod and I'm assuming the latest update, in that only small patches of corruption are visible in a province, even at max corruption.
MarineCARMINE 6 Sep, 2023 @ 6:58am 
I have been finding random hashut corruption coming from nowhere in random places. There are no chaos dwarfs anywhere near there either. Sometimes it's +3 adjacent or +20 from events nowhere even close to chorfs.
Sir Digby Chicken 5 Sep, 2023 @ 1:17am 
Have to disable for time being as unfortunately found this was the mod that has prevented as others found campaign scripts from running in all factions. May require starting new campaigns.
MarineCARMINE 3 Sep, 2023 @ 7:07am 
No problem, take your time when updating. We can always enable it again after it's fixed.
Malkox  [author] 3 Sep, 2023 @ 4:54am 
It normally fixed for the moment, i've speed updated at the release of the patch, but didn't get the time to played it, sorry for those days of breaking
Razgrizz 2 Sep, 2023 @ 2:30pm 
This mod currently breaks all intros and missions and stories.
MarineCARMINE 2 Sep, 2023 @ 11:09am 
With only this mod on it breaks cathay caravans and the intro video's/drop downs.
Stargott 2 Sep, 2023 @ 9:26am 
breaks all kind of mechanic. modded and originals