NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Station
19 Comments
WiseTemplar010 14 Jan @ 4:01am 
radar cross section is broken after the carrier patch. now only 100m2
Jacoopi 12 Jan @ 10:51am 
Able to update for carrier update? maybe add a large launch pad
Also if you place large mounted hangars on the underside of the station, the space craft get stuck when launching
Mr. Oddly Fox 23 Jun, 2024 @ 5:48pm 
**especially with nuclear payloads.
Mr. Oddly Fox 23 Jun, 2024 @ 5:47pm 
It would be nice to be able to launch missiles without hitting the superstructure.
Kevin L. Glitch 5 Jun, 2023 @ 1:35am 
I realized I was wrong- And the Power and Propulsion issues were because of the faction choice when I created the Faction.
Kevin L. Glitch 4 Jun, 2023 @ 7:28pm 
@DarthRitz, That's fair, but it would be more fun if the station was a valid weapons platform that maybe could move but extremely slowly.
Crusader 3 Jun, 2023 @ 3:03pm 
not true. can be used to add objectives to gamemodes
Kevin L. Glitch 18 May, 2023 @ 10:30pm 
There are no valid locations to put any sort of power or propulsion, making the entire station pointless-
Mr. Oddly Fox 3 May, 2023 @ 5:41pm 
Whoa. That's fun.
C.K. Kirbi 22 Apr, 2023 @ 2:18pm 
You'll get it boss! We have faith in you!
someusername6  [author] 22 Apr, 2023 @ 5:58am 
reproduced the behavior of VLS-1 shooting into the hull from mounts 12, 13 when aiming at a track forward -- I suspect mounts 10, 11 do the same if aiming at a track behind. I will give it some thought.
Nyx (She/Her) 22 Apr, 2023 @ 3:38am 
the top weapon slots, putting a VLS1 in there has them set just a smidge too low, so missiles tend to self-det on the hull trying to leave the ship
C.K. Kirbi 22 Apr, 2023 @ 12:03am 
You literally just made a server campaign I'm on possible with this mod. I could kiss you OP.
CrackyBoi 20 Apr, 2023 @ 6:24pm 
ehhh, hot launch isnt great either. I get them flying way up and off so if theres any asteroids or something nearby they often crash.

Maybe some mounts going off to the side would work better for missiles?

Also, can we get it to rotate towards a bearing, right now it just faces the way it comes into the match which can be a problem
Shamas MacShamas 19 Apr, 2023 @ 3:59pm 
Using hot-launch missiles solves the issue.
Nyx (She/Her) 18 Apr, 2023 @ 11:27pm 
tbh I think the missiles taking ages to do their initial movements is a good tradeoff for being able to take titanic amounts of missiles
Dame Puffball 18 Apr, 2023 @ 11:14pm 
it seems like it should be able to take a bunch of damage, but this thing gets absolutely shredded by any HE shells and more or less can't fight back
Derps with Wolves 17 Apr, 2023 @ 11:41pm 
Very nice as a 'base' for a defender, or an objective with a bit more life to it than the station game mode. A satisfying pin cushion or 'boss'.

Only issue that came up in play testing was missiles needing to strafe completely outside a spherical radius about as large as the radio masts before lighting up their engines - which can take over 30 seconds to actually do, even if they have a clear line to their target.
PeeAy 17 Apr, 2023 @ 5:53am 
That's not a moon...