Arma 3
[SP & MP] Protesting civilians
36 Comments
SpaceGhost 13 Jan @ 6:52am 
It works in zeus, or it did the last time I used it.
Jay 27 Nov, 2024 @ 5:52am 
how to make this for server only? When spawned from editor everyone is lagging because of loading for everyone
Walker  [author] 29 Aug, 2023 @ 6:55am 
@Athlete It was not supposed to be spawned with zeus, guess it just does not execute the code in this case depending on how the zeus implementation was achieved ;)
s-man 27 Aug, 2023 @ 12:05am 
when i spawn this composition as zeus in our local server they civis just run to a waypoint even if there are no gunshots nearby, am i missing something?
vuo 19 Aug, 2023 @ 1:24am 
regarding Kick Blitz's comment about the performance:
to my understanding, in a multiplayer environment, the unit init that the script is run through is executed by every player in the server.
because there are remoteExecuted and global commands in the script, these are run by all players and this can cause performance issues.
so if you have 12 players playing your mission, each of them would be running the script at the same time, executing commands on top of one another.

i think you should be able to make the script run server only if you add:

if (!isServer) exitWith {};

at the beginning of each unit init containing code.

that way the script should only run on the server.
correct me if i am wrong.
Supercon192 28 Jul, 2023 @ 6:38am 
@Oliveros_CZ this is not a mod this is a composition, Compositions can be used in zeus and in the editor, here is a video guide on compositions https://www.youtube.com/watch?app=desktop&v=kT6LwVunXXg&ab_channel=f9
Oliveros_CZ 26 Jul, 2023 @ 9:47am 
How can i use this mod?
Walker  [author] 18 Jul, 2023 @ 8:18pm 
No, i dont know if it is possible in this scope to adjust the eventhandlers trigger radius.

But i think the protest has a check if a certain variable is active on the unit. For limited use one could make a trigger, though you´d have to work the condition out, and set the variable to false to make em flee.
D2rkst2r 18 Jul, 2023 @ 8:04pm 
The mod is awesome! Is there a way to adjust the firedNear trigger distance in the script ran on the main civ?
von Graf 17 Jul, 2023 @ 5:34am 
I remember in A2 there was a mod where protesters threw stones and knifes at you and were able to search for weapons in a certain area and use them. Greatest fun ever.
I'll try this out too. Thanks
Walker  [author] 21 May, 2023 @ 9:30am 
don't read these comments XD
If you use the composition appropriately it should all be fine.
ALIVE mod has a similar feature for those who do not know.
Also one can always optimise the codes or such. Provided as is. Glad for good bug-reports.
That´s all.
Kick Blitz 21 May, 2023 @ 9:07am 
Massive frame drops, caused FPS to drop to 8 from 50-60, don't know the cause of this issue but makes it non-viable for multiplayer purposes. :steamsad:
Ratatatatatatatouille 28 Apr, 2023 @ 7:31am 
caused a huge frame rate drop for some reason
Adam Lee Baker 27 Apr, 2023 @ 5:57am 
SLOTHKING

I think there's a module that syncs to the civilian units, I haven't tried this mod yet so don't take my word for it
MXZ+ 27 Apr, 2023 @ 4:03am 
this makes me commit war crimes even harder
SLOTHKING 26 Apr, 2023 @ 5:23pm 
How do you use it? Sorry if i sound stupid but please, help me. I must shoot Protesters
lokys 26 Apr, 2023 @ 1:17pm 
what if you made a version where there was one armed protestor in the crowd, legally and utterly justifying LETHAL use of FORCE on the concentration. just a thought thanks :steamthumbsup:
bjorn 25 Apr, 2023 @ 4:03pm 
i smell warcrimes ready to be commited
bjorn 25 Apr, 2023 @ 4:03pm 
sniffsniffsniff
Cigarette 25 Apr, 2023 @ 1:40pm 
We all know why this is front page.
Ereen 24 Apr, 2023 @ 5:29am 
Great Target Practice if you ask me
King George, The Third. 23 Apr, 2023 @ 6:12pm 
the gendemarie will deal with this riot "appropriately", i hope.
topik_1# 23 Apr, 2023 @ 5:29pm 
It wont let me download it i have enough disk space it just wont let me
Zack 23 Apr, 2023 @ 4:13pm 
hopefully the chinese government won't r̶u̶n̶ ̶t̶h̶e̶m̶ ̶o̶v̶e̶r̶ ̶a̶n̶d̶ ̶o̶v̶e̶r̶ ̶a̶g̶a̶i̶n̶ ̶u̶n̶t̶i̶l̶ ̶t̶h̶e̶i̶r̶ ̶m̶u̶s̶h̶ ̶a̶n̶d̶ ̶b̶u̶r̶n̶ ̶t̶h̶e̶m̶ ̶u̶n̶t̶i̶l̶ ̶i̶t̶'̶s̶ ̶j̶u̶s̶t̶ ̶a̶s̶h̶ ̶a̶n̶d̶ ̶w̶a̶s̶h̶ ̶I̶T̶ ̶i̶n̶t̶o̶ ̶t̶h̶e̶ ̶g̶u̶t̶t̶e̶r̶
[FGM] Irishman 23 Apr, 2023 @ 3:37pm 
I love you
Voxel 23 Apr, 2023 @ 11:38am 
can't wait to respond APPROPRIATELY
Screw 23 Apr, 2023 @ 11:36am 
haha L riot + skill issue + L geneva convention
Meanwhile 23 Apr, 2023 @ 10:59am 
we all know what we did first
Mythic 23 Apr, 2023 @ 8:30am 
but does it also work in zeus?
Mag_Light 23 Apr, 2023 @ 7:56am 
69m? nice.
Володя SVOрог 23 Apr, 2023 @ 12:57am 
warcrimes go brrrrrr
marky0323 22 Apr, 2023 @ 8:27pm 
does this work with zeus?
jmsmorezzi 22 Apr, 2023 @ 7:17pm 
does this work with antistasi?
carl9305 22 Apr, 2023 @ 4:14pm 
Very good, appreciate your work!
Cl44 22 Apr, 2023 @ 9:21am 
Riot would go hard
Vectif 21 Apr, 2023 @ 10:31pm 
This is really cool. Thank you for taking the time to make this and putting it out there for others to use. I've always loved this idea and wanted to see more like it in Arma. It is very similar to what is done on one of Arma 2's Black Gauntlet missions. Great stuff! :FIA: