Arma 3
MOAR for ACE AIO
44 Comments
STyx2909  [author] 24 Oct, 2024 @ 4:34am 
Feel free to re-publish the modified MOD. License allows it.
HBAOplus 23 Oct, 2024 @ 11:36pm 
Anyone who stil want to use MOAR without errors, just remove the "MOAR_fatigue.pbo"
STyx2909  [author] 21 Oct, 2024 @ 4:38am 
Sorry, but I ron't provide support anymore.
HBAOplus 20 Oct, 2024 @ 8:37am 
0:35:13 Error position: <abs _fwdAngle > 20 || abs _sideAngle > 2>
0:35:13 Error abs: 类型 布尔值,预期为 数字,非数字
(Chinese characters, meaning: "type: Boolean, expected: number, non-number")
0:35:13 File /z/ace/addons/advanced_fatigue/functions/fnc_handleEffects.sqf..., line 90
0:35:13 Error in expression <rintAllowed _unit && {_fatigue > 0.7 || abs _fwdAngle > 20 || abs _sideAngle > 2>


20:52:35 Error 类型 数字,非数字,预期为 数字
(Chinese characters, meaning: "type:number, non-number; expected: number")
20:52:35 File /z/ace/addons/advanced_fatigue/functions/fnc_handleStaminaBar.sqf..., line 25
20:52:36 Error in expression <_staminaBarWidth];
_staminaBarContainer ctrlSetPosition _posAndSize;

if (ace_a>
20:52:36 Error position: <ctrlSetPosition _posAndSize;
HBAOplus 20 Oct, 2024 @ 8:37am 
@STyx2909
Hi,test with only MOAR and ACE 3.18.1, multiply errors pup up in RPT. When used with some other mods, MOAR will break many ACE features (eg. arsenal, advanced grenade throw, check mag left ammos). Seems there is something wrong in the fatigue part. Please check!
STyx2909  [author] 11 Nov, 2023 @ 5:25am 
@HBAOplus, they are independent. Maybe you are mistaking the fact you need to be thirsty to be able to drink again?
HBAOplus 7 Nov, 2023 @ 11:23pm 
Hi, could you please make the cool down time of "restore stamina by drinking water" separate from the one of "eating MRE"?
STyx2909  [author] 26 Aug, 2023 @ 6:43am 
@RicGonzalez: available!
STyx2909  [author] 26 Aug, 2023 @ 6:40am 
I just changed this. Awaiting validation anyway. SoonTM
R. Gonzalez 26 Aug, 2023 @ 6:33am 
@Styx2909

The backpack standalone is counting as "hidden"
STyx2909  [author] 26 Aug, 2023 @ 5:38am 
Backpack feature has been released as a standalone MOD:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3025969470
STyx2909  [author] 21 Aug, 2023 @ 4:55am 
Saving progress with backpack has been solved. Working on some features to be added and code changes (and I hate SQF). Next version, soon TM
STyx2909  [author] 31 May, 2023 @ 1:59am 
I know what is happening, fixing this is quite tricky, but it will be someday.
Firepaw217 [CM] 30 May, 2023 @ 12:35pm 
@STyx2909, Hello! I've seen you do a few updates/patches and I wanted to ask if you had looked into the bug I had mentioned a month or so back.
R. Gonzalez 13 May, 2023 @ 9:03pm 
STyx2909, my friend

I was really inspired by your mod, and in the last few days began to work on my own project, which aims to tweak the ACE Field rations and Fatigue system

As your "Fatigue" feature was used as bases for my own, with just some adjustments and addons, it's fair enough that I had to come here and shout out to you

(added that muscle fatigue regen, with also long-term stamina reserves)

I'd be deeply flattered if you could take a look at it, and you are more then welcome to share your opinion, or even use it somehow if needed

You'll find it here

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2975583316

👊👊
Antonoid 13 May, 2023 @ 3:35pm 
Also I was unable to use field stitch kit neither as a medic or a regular soldier (no other mods were loaded)
Antonoid 13 May, 2023 @ 2:55pm 
Thank you for this interesting mod!

During testing I noticed a problem with backpack limitations. Specifically inability to utilise heavy explosives such as AT mines and demolition charges, because you can't put them in vest slot.
Hope you can adress it soon, thanks!
STyx2909  [author] 12 May, 2023 @ 2:04am 
Sorry to read this. I will take another look into the code. It will be fixed with next release.
Thank you for reporting.
C. Eagle 11 May, 2023 @ 11:43am 
ACE is still being overwritten. I have AI (and players) insta-death with fatal wounds regardless of ACE/KAT settings. Unloading this mod, fixes the issue.
STyx2909  [author] 4 May, 2023 @ 7:02am 
@GNZ, thank you for the update and testing.
R. Gonzalez 4 May, 2023 @ 4:43am 
@STyx2909,

The comment below from @Sugar Man proceeds!

Made my own tests here and yes, ACE Medical is being overwritten

I don't know why, but you included some function files, from ACE Medical, that overwrite the settings made on it's medical system:

fn_conditionBleedoutDeath
fn_conditionCardiacArrestTimer
fn_conditionExecutionDeath


I made some changes in your .pbo, and your feature (bandage coefficients) kept running fine :
- Deleted those files above;
- Deleted the lines from " class ACE_Medical_StateMachine " in the config.cpp.


Hope this helps!
Sugar Man ♠ 4 May, 2023 @ 4:04am 
Hi great mod but I think it also overrides some of the ACE medical features the mod doesn't have, I don't know which ones specifically but here's what happens in my case;
In my ace medical I made fatal injury condition for player only in cardiac arrest so players wont die immediately after getting HS, they can get executed in the ground thou. However after enabling this mod every HS I recieve is 100% fatal death.
R. Gonzalez 3 May, 2023 @ 9:02am 
Tnks!

Maybe now we can have some real use for ACE Bananas in it's potassium rates 😅😂

(💡 Maybe that was even the original idea for it, from devs, as muscle fatigue is just unrecovable in any other way )
STyx2909  [author] 3 May, 2023 @ 7:07am 
@GNZ thank you. I will think about it. Good idea.
R. Gonzalez 3 May, 2023 @ 5:19am 
@Styx2009, my friend

I really have no intention in "abusing" your good will, as I also know how laborious these things can be

But, If it's not too much trouble for you...

I think this mod could be even better if there was a "restore ace muscle fatigue" benefit from eating too

Maybe, to keep things balanced, this could be a 2nd food benefit, and also could be enabled/disabled by CBA options

What do you think? Any chance?

Really appreciated your work, and I've been using in my Unit, with satisfactory results for all members

Congrats once again 👏
R. Gonzalez 27 Apr, 2023 @ 1:34pm 
@Styx2909

Thank you very much for the update!
K1NG_J3W 23 Apr, 2023 @ 5:17pm 
Hey guys, love the ideas in this. Any chance of adding a slider for unconscious wake up? So that you can wakeup no matter what condition you are in? (E.g. almost bled out/bleeding fast but can still have a chance to wake?
R. Gonzalez 22 Apr, 2023 @ 12:17pm 
Sorry if I was vague in my comment...

- The stuck animation happened in solo normal play when testing it in Ace Virtual Arsenal

- When I said "realistic" I didn't meant to offend, sorry 😝
I meant for the MilSim public and MP missions that seek that immersion feeling

Tnks again for the great work!
STyx2909  [author] 22 Apr, 2023 @ 9:35am 
There is nothing realistic in the fatigue system we integrated in this MOD. But I will think of a way to deactivate them easily, probably by setting a value of "0" somewhere.

As for the lay down problem: solo, hosted missions, dedicated server?

Thank you for the appreciation.
R. Gonzalez 22 Apr, 2023 @ 9:01am 
*Coming back to it

Maybe just adding and option to hide the "Resting" in ACE interaction would do the trick
R. Gonzalez 22 Apr, 2023 @ 7:45am 
Hey @STux2909,

Just bumped into your mod by change when checking the Workshop for stamina tweaks, and I gotta say It impressed me... Congrats!

I'm just having issues with the Rest feature :

(1) Do you plan to add a standalone "on/off" button for it? (Maybe when sliding the threshold down to "0" could deactivate it)
- Because it's something not quite realistic and "fair" in a Multiplayer environment, and I'd like to still have the other "Eating effects" that are a big boost to ace stamina...

[2] Don't know why exactly, but when the rest ends, my character is stuck in that "lay down" animation and I can't stand up for nothing!
- No, there is NO OTHER MOD LOADED then yours in the test play I've just started

Once more... Great work!
STyx2909  [author] 21 Apr, 2023 @ 9:10am 
Thank you! =)
Firepaw217 [CM] 21 Apr, 2023 @ 7:19am 
@Styx2909, Of Course! Still a great mod.
STyx2909  [author] 21 Apr, 2023 @ 12:26am 
I will give it a look. Thank you.
Firepaw217 [CM] 20 Apr, 2023 @ 8:56pm 
Something I forgot to add with my previous comment, is that I tested this with a few different bags to make sure it wasn't a mod issue. RHS, Military Gear Pack, AND Vanilla bags produce the same effects.
Firepaw217 [CM] 20 Apr, 2023 @ 8:50pm 
Hey! I've seen to have run into a bug. Upon saving the kit in the Arsenal, if I exit and reload back in and select that kit I just saved, the backpack is empty when I put it down. It doesn't seem to be saving the backpack inventory.
STyx2909  [author] 20 Apr, 2023 @ 1:05am 
@WrathActual, glad you like it. The rest system is a PAK, so fractures are likely to be healed too.
WrathActual 19 Apr, 2023 @ 3:57pm 
My god the backpack function is something I've missed since playing with ACE2, thank you so much! I love the use of rations and canteens as well, it is far more useful and meaningful in a mission that simply starving to death. A question on the resting function, does the rest only fully heal trauma or will it heal active wounds as well such as fractures?
STyx2909  [author] 19 Apr, 2023 @ 8:42am 
yes, planned if helmet is on.
ForrestGump 19 Apr, 2023 @ 7:37am 
"add a bit of hand shaking when temperature is really low"...great !!and maybe stamina loosing when is hot:))
STyx2909  [author] 19 Apr, 2023 @ 1:05am 
@Luca86ITA I considered this, but I think it falls beyond the scope of Arma and it would require a significant amount of work to list every features from the thousands of uniforms available.

It doesn't mean we couldn't add a bit of hand shaking when temperature is really low in the future (addind this on To-Do list).
ForrestGump 18 Apr, 2023 @ 11:56am 
would be great to have temperature and type of uniform affect the player(example staying out in january with t shirt and in a nordic map)
STyx2909  [author] 18 Apr, 2023 @ 10:59am 
Thank you. Yes it is a common request.
little andy 18 Apr, 2023 @ 9:28am 
love the bandaging time slider :steamthumbsup: