Transport Fever 2

Transport Fever 2

Better interchanges for vanilla roads
23 Comments
Anrhok (GER) 12 Dec, 2024 @ 8:55am 
Most of the Junctions do not properly work, there is to much collision. The European one isnt even showing and never buildable.
LUCASKOMALA 28 Nov, 2024 @ 6:02pm 
gooood
AbysmX 26 Nov, 2024 @ 10:10am 
Some of the junctions still work. Others don't.
DownIncognito 3 Nov, 2024 @ 9:51am 
Can anyone confirm if this still works or not?
Levictus 18 Oct, 2024 @ 1:16am 
Is this working with the latest update of TF2?
okeating  [author] 10 Jul, 2024 @ 9:45am 
Yup, something in the game has changed which means it won't build anymore, I am looking into it to see if it can be corrected
leonashipeschl 7 Jul, 2024 @ 11:50am 
i cant build the euro interchange
Bulldog 14 Oct, 2023 @ 12:36pm 
This was sorely needed. Thank you
okeating  [author] 30 Apr, 2023 @ 12:36pm 
Yes it is - look for the option "Drop center lane". If you follow the cars through the outer lane they maintain 100km/h through the node - not the case in a 3->2 narrowing. However, I am not sure about the overall effect on traffic as it may force lane switching for traffic taking the next exit...
Hushey 28 Apr, 2023 @ 8:13am 
is this a part of the mod?
okeating  [author] 28 Apr, 2023 @ 7:59am 
@Bahamut - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968324872

@Hushey no you cannot make the lanes straight as such, but by placing a node half a lanewidth offset to the left (for right exit) about 40m after the junction, the node that the game creates will have a transport network that is almost straight.
Hushey 27 Apr, 2023 @ 1:15am 
okeating lanes remain straight with mod?
Hushey 27 Apr, 2023 @ 1:15am 
No this isnt correct indigo
okeating  [author] 24 Apr, 2023 @ 10:42am 
On lane mathematics - there is actually an option there to "drop lane", and in fact the geometry gets adjusted very slightly so that the outer lanes remain straight.

If you "hand build" a lane drop, then you will get a node where it creates transport network where the left-most lane has more curvature (and lower speed) than the middle lane, so the pathfinding prefers the middle lane and traffic does not distribute well.
IndigoSolution 23 Apr, 2023 @ 6:58am 
Not even improved lane mathematics can save the pathing AI. You'll still and always encounter weird bugs like everyone stacking up in one lane and massively dropping speed to conduct a gentle sweeping merge.
Hushey 22 Apr, 2023 @ 12:35pm 
needs lane mathmatics a lot of lanes arent doing anything on these
YourLocalNiceGuy 22 Apr, 2023 @ 11:50am 
taste of america
rat 21 Apr, 2023 @ 1:52pm 
pog
WernerK 18 Apr, 2023 @ 2:22pm 
A new star on the script modder heaven. :steamthumbsup: I've looked inside your code. I'll give you a hint: Instead of calculating the x, y and z values of a vector three times separately you could also calculate them in one pass if you define the vector with vec3.new (see UG's vec3 lib). After that you can calculate with a 3D vector almost as if it was a normal variable.
Юрий1973 18 Apr, 2023 @ 1:15pm 
Super!!!
Bahamut 17 Apr, 2023 @ 2:48pm 
super merci d'avance
okeating  [author] 17 Apr, 2023 @ 1:25pm 
Bahamut Oui, ça arrive.
Bahamut 17 Apr, 2023 @ 10:11am 
Bonjour

Pouvez vous faire la même chose mais avec des voies de trains ?

Merci