Caves of Qud

Caves of Qud

Playable Snapjaws 1.0 Update
36 Comments
wizardlibrarian 27 Apr @ 10:29pm 
The PlayableSnapjaw blueprint should really be marked with <tag Name="BaseObject" Value="*noinherit" /> to prevent it being spawned in the world normally.
Aster 27 Feb @ 9:32am 
Thank you so much for this mod - I'm loving my little snapjaw buddy playthrough! Lilowo-raruf's dialog is excellent, and I definitely cackled at the templar joke :grah:
LootGoblin 21 Feb @ 1:39am 
For some reason, I'm getting snapjaw names and a bite on non-snapjaw mutants
Number3DigbyFangirl 21 Jan @ 5:38pm 
@GoatMilk i think somehow the mod got disabled from the savefiles?
i know i made the saves after the mod was renamed to clarify it works with 1.0, but i had assumed the name hadn't changed after that, maybe that was the source of the issue?
i had been relying on the save file to remember what mods i was using for it, so if the name was changed subtly that'd explain all the weird issues, but i did end up fixing the issue by manually enabling the mod again, thank you for all the help with this, and especially for making this mod in the first place!
finbikkifin 16 Jan @ 11:40pm 
Thank you for continuing to work on this wonderful mod. libndink libndink grahahahahahaha :V
♥EldritchBimbo♥ 16 Jan @ 9:28am 
Oh huh, you're right, I missed that! That makes sense then. Thanks for the response!
girl eater  [author] 16 Jan @ 9:16am 
@Cassette I'm sorry, I'm not sure why that's happening. I'll look into it to see if I can turn anything up.

@♥EldritchBimbo♥ You're thinking of Heightened Hearing. Heightened Smell is a monster-only ability that is significantly more powerful, functioning closer to a level 10 Heightened Hearing but with perfect identification on detection of most enemies. Given that it's a free mutation that's set at 5, I consider it worth more than 2 MP. The bite attack is the standard possessed by all snapjaws and not meant to compete with horns, though its capless strength and unique axe classification do make it a worthwhile natural weapon.
♥EldritchBimbo♥ 16 Jan @ 9:00am 
I might be missing something, but it seems like the genotype either should make the bite stronger, or have more mutation points?
We start with 6, heightened smell costs 2 - if the bite attack is intended to account for that, you'd want it to be roughly on par with Horns stat-wise since that costs 4. (Probably without the AV boost, but being able to equip face items balances that out.) As-is (with the unlimited penetration cap, but no scaling or to-hit bonus) I'd say it'd fit more cost-wise as a 1-or-2 (probably 2) point one.
To balance it out, I could either see boosting the starting points to 8 and keeping the bite as a somewhat niche build tool, or making the bite into a fully-fledged levellable mutation to encourage building around it (Something similar to the damage and to-hit scaling Horns get, although probably less accuracy to balance out it having intrinsic dismembering.)

Love the mod overall tho! Livendrink :)
Number3DigbyFangirl 16 Jan @ 8:51am 
@GoatMilk when i try this my character sprites don't load in game, these save files were made after the 1.0 release and the name change, so i don't know why this is happening
girl eater  [author] 16 Jan @ 8:17am 
@Cassette I updated the name of the mod with the 1.0 release. If you have the current version enabled and tell it to "load with current settings" it should work without any issue.
Number3DigbyFangirl 16 Jan @ 8:01am 
when i try to load into my save files it says that this mod is missing, i don't really understand what this means, but even after uninstalling and reinstalling the mod it still says it's missing, is there something wrong with the source of the mod?
Aves 10 Jan @ 9:04pm 
Yessss! Thank you!!
girl eater  [author] 10 Jan @ 7:02pm 
@Aves It's in VRChat now! You can find it here [vrchat.com].

@RozetaMeteor Nope, all snapjaws in Qud have heightened smell 5, even Crowsong. It's as intrinsic to the critters as the bite attack. If the restricted waiting/auto-action is inconvenient, there's an option in settings to adjust the distance/level of enemies that trigger it!
RozetaMeteor 10 Jan @ 5:18pm 
Can we maybe get a chance to opt for heightened smell ? I love this mod but this skill is suffering for some players for the same reason lots of players don't take heightened hearing.
Aves 7 Jan @ 4:23pm 
Howdy- just dropping by to say I adore this mod- and noticed the new 3d model in the picture! I was curious if the model is personal or if you have it up for grabs anywhere? I'd love to turn it into a vrchat avatar to represent my love of qud in one of the other games i play way too much.
Redundo 4 Jan @ 5:16pm 
Happy Updates!
I had made a Genotype icon, if you are potentially interested in incorporating that in. :)
MusicalAuraFox 31 Dec, 2024 @ 9:17pm 
@GoatMilk Yay, have a great new year!
girl eater  [author] 31 Dec, 2024 @ 1:57pm 
@MusicalAuraFox @angry dooting

I'll be working on updates in the new year :)
MusicalAuraFox 30 Dec, 2024 @ 9:09pm 
I do hope the player tiles get flipped, I really enjoy this mod, along with the others.
angry dooting 18 Sep, 2024 @ 12:21pm 
Also if Lilowo spawns with a bad reputation with the Merchant's Guild she will start killing the merchants at the south of the stilt.
angry dooting 13 Sep, 2024 @ 8:43am 
Really like this mod but is there any way to flag Lilowo so she won't attack us if we kill Legendary Snapjaws? Even killing one had her aggroing. I tried to kite her but she shot me. Seconding Bulwark that this is a serious problem. At least have Wardens Esther help?
Kinasin 24 Jul, 2024 @ 2:01pm 
is this working fine with molting?
Sarcose 1 Feb, 2024 @ 4:02pm 
Is it possible to find Agoogo? That feels like an unfinished quest hook I'd like to see fleshed out :P
Brain Skrambla #killtf2 13 Jan, 2024 @ 7:03pm 
Ew, kill all Snapjaws.
BeadsJr 2 Nov, 2023 @ 3:30pm 
Heya if you have two headed only one head has the bite
ThatShakespeareGuy 1 Aug, 2023 @ 3:19am 
The furry mod
Bulwark 31 Jul, 2023 @ 10:14am 
PSA, Lilowo is not always friendly. She will big time f--- you up if you had to kill 3 legendary snapjaws in Red Rock and become super detested by them. Wardens Esther didn't help either. Going to have to disable this mod because the stilt should really be a safe place to visit and Lilowo is way too strong to deal with on first visit.
Emderp 21 Jul, 2023 @ 12:49pm 
Any chance we'll eventually get to learn a recipe from an appropriate legendary snapjaw to go troglodyte?

Also: Thank you for making this Mod and keeping it up to date! Gra recommended this one!
mel 6 Jul, 2023 @ 9:49am 
heya! love the mod, but brain brine gives me the chimera "Your mind begins to morph but the physiology of your brain restricts it." message, even though I'm not a chimera
Number3DigbyFangirl 3 Jul, 2023 @ 11:13am 
i feel like the warlord subtype should have some more snapjaw reputation because they seem to be at the peak of their social hierarchies yea?
Ghost 30 Jun, 2023 @ 1:29am 
Welp, found a bug. Any type of temporary face mutation (e.g. Fire breath from cooking) permanently removes the bite mutation. Might also be worth checking if it is gone after your face is dismembered.
nukestar 18 May, 2023 @ 2:34pm 
Does this add the Snapjaw bite as a mutation for mutant characters. Because getting an axe class natural weapon would be great.
Herbert West, Recombobulator 17 May, 2023 @ 7:58am 
I commented similar on the original playable snapjaws mod years ago, but THANK YOU so much. This makes me so happy. :)
Shin Redux 3 May, 2023 @ 7:43pm 
This singlehandely turns Qud into a Snapjaw Warlording Sim. 10/10
Zephyr0 26 Apr, 2023 @ 9:58pm 
@It's friday garfy baby, If you proselytize a legendary snapjaw, you also get control of all their followers as well. Also Beguile / Rebuke abilities can give you +2 companions to control on top of that IIRC.
Peepis 23 Apr, 2023 @ 4:53am 
Any way you think you could raise the proselytize limit for other snapjaws or would that be too much? My dream of having a roving gang of snapjaws is somewhat hindered by the limit of 1.