Stormworks: Build and Rescue

Stormworks: Build and Rescue

Customizable LIDAR v.1.2 (example mc)
34 Comments
Talos 27 Jun @ 2:50pm 
mounting it to a plane
Adh4sive Motors 3 Mar, 2024 @ 1:34pm 
can this be used for tanks
Higi  [author] 26 Jun, 2023 @ 6:53am 
@Maniac this is exactly the reason I've added front clip or clip start or minimal distance. Depth is 400? 410 for end clip and 380 for start clip and you can look at the seaflor with great detail. Set it like 399 start 401 end and you'd have perfect tool for finding penies
Mat 26 Jun, 2023 @ 3:31am 
Hi
do you think there is a way to increase the contrast of depth ? trying to notice a meter-high object at 400 meters is basically impossible
Higi  [author] 4 Jun, 2023 @ 4:29am 
@Femboy ah yeah mirroring will mess directions up
Femboy Gaymer 3 Jun, 2023 @ 3:50pm 
@higi The problem was the fact that some of the lasers were mirrored. I disabled mirroring mode, replaced them, and then it worked great.
Higi  [author] 3 Jun, 2023 @ 11:10am 
@Femboy assuming you wired everything correctly, this can only occure if your laser array is smaller than what set in the controller itself. Check "number of sensors X, Y"
Femboy Gaymer 3 Jun, 2023 @ 6:13am 
There seems to be a problem. I am 99% sure I hooked it up and set up the MC properly, but the whole thing aims off to the left for some reason. I'd have to twist the whole assembly like 45 degrees for it to scan what's in front of my submarine.
Kelloggs Digga 12 May, 2023 @ 5:58pm 
sure this is great but can't get anyithing more than a straight horizontal line on there
Higi  [author] 26 Apr, 2023 @ 5:47am 
@mark-bench most of the features can be made as a separate overlay very easily, like touch screen or some data out, camera radar whatever you will

Automatic range have some problems: It's really computationally expensive and doesn't really work well in some situations, like imagine looking at something far and a random "particle" flies right in front of the scanner, making colors freak out

Shifting scan area is hard due to float nature. It just brakes alignment 'cuz of weird remainders like 0.00235676532 etc. when you try move it really small step

Getting rid of distortion doesn't make much sense bc regular camera has same amount of it, plus it would mess with line/stroke which I don't even want to bother any longer now that it works XD
mark-bench 26 Apr, 2023 @ 5:24am 
This is a great and super useful example. Thank you so much!
Using nine of the mcs with an x and/or y offset for a 12x12 sensor array gives a really nice resolution. Some featueres i would love to implement or see implement by you or someone else:
-Automatic range/contrast adjustment
-Min & max distance output to display on another screen as a legend
-Option to change the scanning direction at higher zoom factors
-Make an overlay with a camera (needs to be time and maybe weather dependent for good overlay visibility)
-Combine with a radar to track targets for better positional info on it than reworked radar gives or with deprecated radar even a completly stabilised imaghe of the target.
-Add a stabiliser (needed for moving ships)
-Make a version that scanns even slower but fills the 9x5 monitor at full resolution
-Target detection (aircraft, ships, fish)
-Option to correct spherical distortion (useful when scanning seafloor at low zoom factor)
Higi  [author] 23 Apr, 2023 @ 10:30am 
@Ojb008 I mean duh, just use constant number
Ojb008 23 Apr, 2023 @ 9:28am 
Is there a way I can use it without having to constantly change distance input
DetonatingD 21 Apr, 2023 @ 8:39am 
had this idea with the missile radar once but the scan time was way too long
Higi  [author] 21 Apr, 2023 @ 8:31am 
Same with using multiple mc to compress everything in composite, or using multiple lua boxes it all adds to the delay
Higi  [author] 21 Apr, 2023 @ 8:28am 
@Erzbengel Raziel yes, but that would mess with the delay
Sillus 21 Apr, 2023 @ 6:18am 
I truly got mesmerized by your lidar and I'm heading to use it on one of my new creations. Your work spend was worth the effort! Thx for your contribution!
Erzbengel Raziel 21 Apr, 2023 @ 4:02am 
You could compress a few of the numbers inputs into a composite input, that would allow you ~30 sensors or additional controls, no?
crazynachos42 20 Apr, 2023 @ 8:52pm 
this is a really interesting proof of concept, ive been wanting to make something like this but it hasnt really been possible until the gimble feature was added.
Higi  [author] 20 Apr, 2023 @ 7:00pm 
@Corporal Simmons there are a few limits, delay, mc size, channel count. I could talk about it more in the discord, if you're really interested in the details, there's actually a lot going on
Higi  [author] 20 Apr, 2023 @ 6:48pm 
@williefili Uhhh, my bad I didn't get the joke!
Corporal Simmons 20 Apr, 2023 @ 6:15pm 
Whats the limit for the detail you can get with this LIDAR?
Can it be bigger than 4x4? Or are gimbal limits the restriction?
williefili 20 Apr, 2023 @ 6:02pm 
i uhh... was making a joke to the way the image icon looks like and if you pointed it at a plane it would blind it
Higi  [author] 20 Apr, 2023 @ 5:35pm 
@williefili, I'm sorry that I hasn't been able to overcome game limitations and make 4k 60fps lidar that can scan 360* from one sensor with basic logic gates
Higi  [author] 20 Apr, 2023 @ 5:31pm 
@Erzbengel Raziel not really as I'm out of space for in/outs in mc. I'm working on making it automatic
williefili 20 Apr, 2023 @ 5:01pm 
sees the icon, lidar? more like BLINDAR
DinoDude777 20 Apr, 2023 @ 4:54pm 
nice
zappafish 20 Apr, 2023 @ 4:24pm 
scanner sombre says cease & desist XD, excellent WS creation
Erzbengel Raziel 20 Apr, 2023 @ 3:49pm 
would it be possible to get a min_range input, to be able to get tghe full dynamic range for a smaller area far away?
Piwko Tesco 20 Apr, 2023 @ 12:54pm 
Could you possibly make an example vehicle for this? Thank you.
ChuckJimbo 20 Apr, 2023 @ 9:19am 
cool stuff
Higi  [author] 20 Apr, 2023 @ 5:39am 
Vader8513@ yes!
Walker_TR2 20 Apr, 2023 @ 5:05am 
Does this work undwater as well, by chance?
Варяг 18 Apr, 2023 @ 3:23pm 
I am delighted