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Космополиты за единство мира и за взаимоуважение между всеми людьми, вне зависимости от национальной принадлежности. Очевидно, что ты являешься порождением мракобесия.
I don't know if it was because i was ib a team with them or if it genualy doesn't work for the AI.
You probably didn't completely read their uniques. It clearly states that you get 1 military for each 2 pop after the city was founded (so at 6, it means your pop increased by 5, so only two units. You'd need a 7 pop city to get 3 units).
Also, the unique unit is the Horse Nomad, replacing the settler which has a military variant spawning after razing a city.
No bugs there, just enjoy the civ ^^
http://en.wikipedia.org/wiki/Alans
Amazing mod!
I've never even once heard of these (probably made-up) types. Why should they be in a game where you play as the GREATEST civilizations of all time?
Christ... why don't you people just add motherfuckin' Andorra and goddamn Madagascar too...
their unique unit should be a settling camel archer (They migrated with heavy cavalry as security from other tribes) and perhaps the UA should be "Hit and retreat" a real tactic used by the sytichyans, in which a squad of horse archers would ride to the enemy camp, shoot arrows and retreat without being attacked... +50% fighting bonus when on plains, +30% fighting bouns vs fortifeid... their unique building should be "double layer paliside" which is a super cheap wall.
sorry for my english mistakes, it is not my main language....
if you will add this than you will be blessed by a Potato!
1) Do captured cities count for the razing ability?
2) If so, do you have to fully annex them or can you burn them while they're in resistance? With or without a courthouse?
3) For the military unit bonuses, how would that work with an enemy city? If they have 4 pop, would that make 2, or would it be based on when you took possession of it?